Sid Meier's Alpha Centauri/The University of Planet: Difference between revisions

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Added free Network Nodes.
m (Cleanup)
(Added free Network Nodes.)
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* More Drones
* More Drones
* First tech research is free.
* First tech research is free.
* Free Network Nodes at every base.


Zakharov is plagued by drone problems, making the acquisition of either the [[Sid Meier's Alpha Centauri/Secret Projects#Human Genome Project|Human Genome Project]] or the [[Sid Meier's Alpha Centauri/Secret Projects#Virtual World|Virtual World]] of paramount importance. Fortunately, since you start with the pre-requisite to [[Sid Meier's Alpha Centauri/Technology tree#Planetary Networks|Planetary Networks]], it is often quite easy to grab the Virtual World. Probe actions are expensive for you, and it's relatively cheap for your enemies to launch probe actions your way, so guard against that, and make the [[Sid Meier's Alpha Centauri/Secret Projects#Hunter-Seeker Algorithm|Hunter-Seeker Algorithm]] a high priority, but in the meantime, bulk up on defensive probes. You'll need them. Your main advantage is your labs, and whichever way you decide to run your game, your inherent research advantages will put you ahead of the pack quickly. Persistence and good planning will keep you there. Remember, you're getting the benefits of a no-maintenance-cost [[Sid Meier's Alpha Centauri/Facilities#Network Node|Network Node]] from the first turn you found a base. Everybody else has to build their Network Nodes, and pay maintenance costs for them, so build bases like crazy! Not only does this keep your bases smaller (to a point, offsetting the drone issue), but it also makes your colony pods ''very'' good investments for the minerals spent!
Zakharov is plagued by drone problems, making the acquisition of either the [[Sid Meier's Alpha Centauri/Secret Projects#Human Genome Project|Human Genome Project]] or the [[Sid Meier's Alpha Centauri/Secret Projects#Virtual World|Virtual World]] of paramount importance. Fortunately, since you start with the pre-requisite to [[Sid Meier's Alpha Centauri/Technology tree#Planetary Networks|Planetary Networks]], it is often quite easy to grab the Virtual World. Probe actions are expensive for you, and it's relatively cheap for your enemies to launch probe actions your way, so guard against that, and make the [[Sid Meier's Alpha Centauri/Secret Projects#Hunter-Seeker Algorithm|Hunter-Seeker Algorithm]] a high priority, but in the meantime, bulk up on defensive probes. You'll need them. Your main advantage is your labs, and whichever way you decide to run your game, your inherent research advantages will put you ahead of the pack quickly. Persistence and good planning will keep you there. Remember, you're getting the benefits of a no-maintenance-cost [[Sid Meier's Alpha Centauri/Facilities#Network Node|Network Node]] from the first turn you found a base. Everybody else has to build their Network Nodes, and pay maintenance costs for them, so build bases like crazy! Not only does this keep your bases smaller (to a point, offsetting the drone issue), but it also makes your colony pods ''very'' good investments for the minerals spent!
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