Castlevania: Dawn of Sorrow: Difference between revisions

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ESRB Rating: T (Teen)
ESRB Rating: T (Teen)


==Controls and Gameplay==
=Controls and Gameplay=


=Basics=
==Basics==


D-pad: move Soma and menu cursor<br/>
D-pad: move Soma and menu cursor<br/>
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The second mode displays a map of the castle.  Your current position is indicated by a pulsating circle.  Save rooms are indicated by red squares, and teleport rooms are indicated by blue squares.  Green partitions represent doors.  Explored areas are tan, while unexplored areas which you have a map for are indicated by dark gray.
The second mode displays a map of the castle.  Your current position is indicated by a pulsating circle.  Save rooms are indicated by red squares, and teleport rooms are indicated by blue squares.  Green partitions represent doors.  Explored areas are tan, while unexplored areas which you have a map for are indicated by dark gray.


=Advanced Moves=
==Advanced Moves==


Coming soon!
Coming soon!


==Tips & Tricks==
=Tips & Tricks=
 
==General Tips==
 
'''Easy Leveling Up'''<br />
'''Easy Leveling Up'''<br />
This trick is most effective late in the game, for maxing your stats to level 99. Get the Persephone vacuum soul, and level up until you are able to use it to kill a Merman (45 hp) in one hit. Next, go to the basement of the Wizardry Lab, to the room below the room with the Ghosts and invisible walls. There you will find 16 Mermen in a line; simply go in and out of the room, using Persephone's vacuum to continually kill the Mermen and gain an exorbitant amount of experience points. To maximize the effectiveness of this strategy, equip the Black Panther and Mothman souls, the Shaman Ring, and Nunchakus (acquired from Boss Rush Mode) and simply zip back and forth--each pass should take about 4 seconds. In this case, the Nunchakus are better than Valmanway because they can be used continuously. With the Shaman Ring and Mothman, you will gain 1488 exp per run; without, only 960 exp.
This trick is most effective late in the game, for maxing your stats to level 99. Get the Persephone vacuum soul, and level up until you are able to use it to kill a Merman (45 hp) in one hit. Next, go to the basement of the Wizardry Lab, to the room below the room with the Ghosts and invisible walls. There you will find 16 Mermen in a line; simply go in and out of the room, using Persephone's vacuum to continually kill the Mermen and gain an exorbitant amount of experience points. To maximize the effectiveness of this strategy, equip the Black Panther and Mothman souls, the Shaman Ring, and Nunchakus (acquired from Boss Rush Mode) and simply zip back and forth--each pass should take about 4 seconds. In this case, the Nunchakus are better than Valmanway because they can be used continuously. With the Shaman Ring and Mothman, you will gain 1488 exp per run; without, only 960 exp.
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