Dungeons & Dragons: Tower of Doom: Difference between revisions

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<center>[[Image:Dungeons & Dragons - Tower of Doom marquee.jpg|300px]]</center>
<center>[[Image:Dungeons & Dragons - Tower of Doom marquee.jpg|300px]]</center>
'''Dungeons & Dragons: Tower of Doom''' is the first of two [[:Category:Dungeons & Dragons|Dungeons & Dragons]] [[arcade]] games produced by [[Capcom]]. Unlike their usual [[beat 'em up]]s, Tower of Doom features [[RPG]] elements including gold, shops, spells, item equipping and more. Rather than a simple magic or special button like [[Golden Axe]] or [[Knights of the Round]], Capcom also added a Select button for choosing spells and items at will, rather than having one automatically selected. There is a greater emphasis on weapon-based attacks rather than grabs and throws, and there are no desperation attacks unlike in most Capcom beat-'em-ups (usually executed by pressing attack and jump together).
'''Dungeons & Dragons: Tower of Doom''' is the first of two [[:Category:Dungeons & Dragons|Dungeons & Dragons]] [[arcade]] games produced by [[Capcom]]. Unlike their usual [[beat 'em up]]s, Tower of Doom features [[RPG]] elements including gold, shops, spells, item equipping and more. Rather than a simple magic or special button like [[Golden Axe]] or [[Knights of the Round]], Capcom also added a Select button for choosing spells and items at will, rather than having one automatically selected. There is a greater emphasis on weapon-based attacks rather than grabs and throws, and there are no desperation attacks unlike in most Capcom beat-'em-ups (usually executed by pressing attack and jump together).
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The game takes place in the [[wp:Mystara|Mystara]] [[wp:campaign setting|campaign setting]]. Enemies and locations familiar to D&D veterans abound, and behave much the same as their Monster Manual descriptions. Even some bosses had to be defeated in the way described in the source material. The game makes very little use of palette-swapping for harder enemies, and instead largely replaces basic foes with entirely different enemies as the players progress.
The game takes place in the [[wp:Mystara|Mystara]] [[wp:campaign setting|campaign setting]]. Enemies and locations familiar to D&D veterans abound, and behave much the same as their Monster Manual descriptions. Even some bosses had to be defeated in the way described in the source material. The game makes very little use of palette-swapping for harder enemies, and instead largely replaces basic foes with entirely different enemies as the players progress.
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The game's success led to the release of [[Dungeons & Dragons: Shadow Over Mystara]] three years later. In [[1999]] Capcom made some aesthetic changes and released both games for the [[Sega Saturn]] as part of the [[Dungeons & Dragons Collection]].
The game's success led to the release of [[Dungeons & Dragons: Shadow Over Mystara]] three years later. In [[1999]] Capcom made some aesthetic changes and released both games for the [[Sega Saturn]] as part of the [[Dungeons & Dragons Collection]].


==Table of Contents==
{{ToC}}
{{:Dungeons & Dragons: Tower of Doom/Table of Contents}}
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==References==
==References==
[http://www.fantasyanime.com/valhalla/ddarcade_interview.htm RPG Industry Interview: One-on-One with D&D's Real Dungeon Master]
[http://www.fantasyanime.com/valhalla/ddarcade_interview.htm RPG Industry Interview: One-on-One with D&D's Real Dungeon Master]

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