Super Mario Bros. 3: Difference between revisions

Jump to navigation Jump to search
copyedits
*>Easyas12c
(copyedits)
Line 23: Line 23:
This section contains game specific cheats, tricks, and glitches.
This section contains game specific cheats, tricks, and glitches.


===Contra===
===''Contra''===
There is a code for the [[w:Contra (arcade game)|Contra]] game to get 30 lives: up, up, down, down, left, right, left, right, B, A, B, A, Start
There is a code for the [[w:Contra (arcade game)|Contra]] game to get 30 lives: up, up, down, down, left, right, left, right, B, A, B, A, Start


For two players, use up, up, down, down, left, right, left, right, B, A, B, A, Select, Start
For two players, use up, up, down, down, left, right, left, right, B, A, B, A, Select, Start


===Final Fantasy===
===''Final Fantasy''===


See wikibook [[Final Fantasy]].
See wikibook ''[[Final Fantasy]]''.


===Final Fantasy 2===
===''Final Fantasy 2''===


See wikibook [[Final Fantasy II]].
See wikibook ''[[Final Fantasy II]]''.


===Kickle Cubicle===
===''Kickle Cubicle''===


====Sound Test====
====''Sound Test''====
Hold buttons A and B on player 2's controller while powering up the console to access the Kickle Cubicle sound test.
Hold buttons A and B on player 2's controller while powering up the console to access the Kickle Cubicle sound test.


===Metroid===
===''Metroid''===


See wikibook [[Metroid]].
See wikibook ''[[Metroid]]''.


===Mike Tyson's Punch Out===
===''Mike Tyson's Punch Out''===


The code to go straight to a fight against Mike Tyson is 0073735963.
The code to go straight to a fight against Mike Tyson is 0073735963.


===Super Mario Bros.===
===''Super Mario Bros.''===


====Continue====
====Continue====


In order to continue in the world you were playing after dying, simply press the start button while holding down "A" at the title screen.[[Category:NES games|*]]
In order to continue in the world you were playing after dying, simply press the start button while holding down "A" at the title screen.




Line 81: Line 81:


====Game Genie Codes====
====Game Genie Codes====
{|{{prettytable}}
{| class="wikitable"
|- bgcolor="#CCCCCC"
|-
! Code !! Effect
! Code !! Effect
|-
|-
Line 105: Line 105:




===Super Mario Bros. 3===
===''Super Mario Bros. 3''===


====Warp Whistles====
====Warp Whistles====
Line 119: Line 119:
Get the hammer item from one of the Hammer brothers towards the end of this world. Then go to the very top-right corner of the map and use the hammer. The rock to the right will smash, revealing a secret path into another part of the map. Defeat the hammer brothers in this part of the map to get the final warp whistle.
Get the hammer item from one of the Hammer brothers towards the end of this world. Then go to the very top-right corner of the map and use the hammer. The rock to the right will smash, revealing a secret path into another part of the map. Defeat the hammer brothers in this part of the map to get the final warp whistle.


====The Lost Levels in Super Mario Bros. 3====
====The Lost Levels in ''Super Mario Bros. 3''====
*The lost levels in Super Mario Bros. 3 are unused, abandoned levels that were programmed into the game, but were deleted from the final version. Some of these levels feature lost enemies that are also programmed into the game. The level that sheds some light on the subject is the level that can be accessed with the [[Game Genie]] code <code>AOZULT</code>. This code forces entry into a lost level found inside the '''START''' panel in World 1. The level seems like it was deleted from World 6 for being too short and too easy.[http://www.classicgaming.com/tmk/images/maps/smb3_lost06.gif] This is generally true of all the levels, especially ones matching motifs that appear later in the game. This suggests that these may either have been in the early stages of development before being deleted from the completed game, developmental versions of in-game, final cut levels, or may have served some other purpose such as use in conjunction with development tools.
*The lost levels in ''Super Mario Bros. 3'' are unused, abandoned levels that were programmed into the game, but were deleted from the final version. Some of these levels feature lost enemies that are also programmed into the game. The level that sheds some light on the subject is the level that can be accessed with the [[Game Genie]] code <code>AOZULT</code>. This code forces entry into a lost level found inside the '''START''' panel in World 1. The level seems like it was deleted from World 6 for being too short and too easy.[http://www.classicgaming.com/tmk/images/maps/smb3_lost06.gif] This is generally true of all the levels, especially ones matching motifs that appear later in the game. This suggests that these may either have been in the early stages of development before being deleted from the completed game, developmental versions of in-game, final cut levels, or may have served some other purpose such as use in conjunction with development tools.


Other codes include:
Other codes include:
Line 137: Line 137:
''Caution: When using these codes, the pointers and enemies may load up incorrectly, or the screen may glitch all together and make the level unplayable.''
''Caution: When using these codes, the pointers and enemies may load up incorrectly, or the screen may glitch all together and make the level unplayable.''


====Super Mario Bros. 3 Debug Mode====
====''Super Mario Bros. 3'' Debug Mode====
The Super Mario Bros. 3 Debug Mode can be accessed through the Game Genie code, <code>KKKZSPIU</code>.
The Super Mario Bros. 3 Debug Mode can be accessed through the Game Genie code, <code>KKKZSPIU</code>.


===Zelda 2===
===''Zelda 2''===
 
See wikibook ''[[Zelda II: The Adventure of Link]]''.


See wikibook [[Zelda II: The Adventure of Link]].
[[Category:NES games| {{PAGENAME}}]]
177

edits

Navigation menu