Gears of War/Multiplayer: Difference between revisions

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* When in close quarters depending on the situation, it's best to use a shotgun.
* When in close quarters depending on the situation, it's best to use a shotgun.
* When fighting in close quarters try to shoot your weapon without pressing the left trigger, with a shotgun or mg try to run around them and aim your shots to the right of you, to get the perfect shot alignment.
* When fighting in close quarters try to shoot your weapon without pressing the left trigger, with a shotgun or mg try to run around them and aim your shots to the right of you, to get the perfect shot alignment.
* Always try to play together that you know, as most games you join as of now are usually stacked on the other team already.
* Always try to play together with people that you know, as most games you join as of now are usually stacked on the other team already.
* Aim at the legs with the shotgun to put your enemy down when under fire which will let you concentrate on other opponents and then come back and finish him off. This seems to be more effective when you are outnumbered or need a quick "kill" (though not as splashy).  
* Aim at the legs with the shotgun to put your enemy down when under fire which will let you concentrate on other opponents and then come back and finish him off. This seems to be more effective when you are outnumbered or need a quick "kill" (though not as splashy).  
* If you can dominate the weapons, your team will generally win. Break into pairs of two and go after upgraded weapons right off the bat. This can be a key to victory.  
* If you can dominate the weapons, your team will generally win. Break into pairs of two and go after upgraded weapons right off the bat. This can be a key to victory.  
* Set up ambushes by using one player as bait.
* Set up ambushes by using one player as bait.
* Use one team to establish a "base" and send the other two team memebers as roamers who can flank the opposition.
* Use one team to establish a "base" and send the other two team memebers as roamers who can flank the opposition.
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