Advance Wars 2: Black Hole Rising/Walkthrough: Difference between revisions

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===Eagle===
===Eagle===


Eagle is for a player who prefers Air units.  All of his Air units get a 15% attack bonus and a 10% defense bonus.  Also, his Air units consume 2 less fuel per day.  However, his Sea units get a massive 30% attack penalty.
Eagle is for a player who prefers Air units.  All of his Air units get a 15% attack bonus and a 10% defense bonus.  Also, his Air units consume 2 less fuel per day.  However, his Sea units get a massive 30% attack penalty. His CO powers, although expensive, are truly devastating.  


*CO Power: Lightning Drive (Cost: 3 stars)
*CO Power: Lightning Drive (Cost: 3 stars)
**When used, all of Eagle's Air units gain an additional 15% attack boost and 20% defense bonus.
**When used, all of Eagle's Air units gain an additional 15% attack boost and 20% defense bonus.
*SCO Power: Lightning Strike (Cost: 9 stars)
*SCO Power: Lightning Strike (Cost: 9 stars)
**When used, all of Eagle units that have acted this turn can act again (excluding Infantry/Mechs). Additionally, Eagle's Air units gain a 15% attack and 20% defense bonus.
**When used, all of Eagle units that have acted this turn can act again (excluding Infantry/Mechs). Additionally, Eagle's Air units gain a 15% attack and 20% defense bonus. This means units that have attacked once before can attack again, destroying all possible resistance. Rockets and artilerry will now be able to move and shoot, or shoot and move. This is arguably the most devastating CO power in the game, though one should use it carefully. Eagle can use 3 lightning drives for 1 lighting strike, and should your opponent prepare for lightning strike, Eagle is better off using multiple lightning drives to surprise the opponent.


===Drake===
===Drake===
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