Super Mario World/Level types: Difference between revisions

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==Above-ground==
==Above-ground==
[[Image:Supermarioworld.yi2d.jpg|right|thumb|An above-ground level.]]
This is the most basic level type. It is characterized by a relatively small amount of ditch space and large amount of "terra firma." Because of this, the chances of falling into a ditch after falling off a platform are slim. There is no barrier at the top of the level, and often secret items can be found floating up high. An example is [[Super Mario World/Yoshi's Island/Yoshi's Island 2|Yoshi's Island 2]].
This is the most basic level type. It is characterized by a relatively small amount of ditch space and large amount of "terra firma." Because of this, the chances of falling into a ditch after falling off a platform are slim. There is no barrier at the top of the level, and often secret items can be found floating up high. An example is [[Super Mario World/Yoshi's Island/Yoshi's Island 2|Yoshi's Island 2]].
 
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[[Image:Supermarioworld.yi2d.jpg]]


==Elevated==
==Elevated==
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==Ghost House==
==Ghost House==
[[Image:Supermarioworld.gh1.jpg|right|thumb|A ghost house.]]
Ghost houses are easy to identify: they are the only levels with ghosts ([[Super Mario World/Enemies#"Boo" Buddy|"Boo" Buddies]], [[Super Mario World/Enemies#Fishin' Boo|Fishin' Boos]], [[Super Mario World/Enemies#Eerie|Eeries]], and [[Super Mario World/Bosses#The Big "Boo"|Big "Boo"s]]). Ghost houses often have less obvious exits than most other levels, and frequently also have secret exits. The game can be saved after completing a ghost house.
Ghost houses are easy to identify: they are the only levels with ghosts ([[Super Mario World/Enemies#"Boo" Buddy|"Boo" Buddies]], [[Super Mario World/Enemies#Fishin' Boo|Fishin' Boos]], [[Super Mario World/Enemies#Eerie|Eeries]], and [[Super Mario World/Bosses#The Big "Boo"|Big "Boo"s]]). Ghost houses often have less obvious exits than most other levels, and frequently also have secret exits. The game can be saved after completing a ghost house.
 
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[[Image:Supermarioworld.gh1.jpg]]


==Castle==
==Castle==
[[Image:Supermarioworld.cst1d.jpg|right|thumb|A castle, dwelling place of bosses.]]
Castles are the dwelling places of [[Super Mario World/Bosses#Bowser|Bowser]] and the Koopa Kids, and are in general more difficult than typical levels. There are 8 castles in the game. Castles never have secret exits, and always require defeating a boss at the end. Like ghost houses, completing a castle enables the game to be saved. A castle which has already been completed can be replayed in 1-player mode by simultaneously pressing the R and L buttons while standing on the ruins of the castle (doing this in 2-player mode brings up the life transfer utility).
Castles are the dwelling places of [[Super Mario World/Bosses#Bowser|Bowser]] and the Koopa Kids, and are in general more difficult than typical levels. There are 8 castles in the game. Castles never have secret exits, and always require defeating a boss at the end. Like ghost houses, completing a castle enables the game to be saved. A castle which has already been completed can be replayed in 1-player mode by simultaneously pressing the R and L buttons while standing on the ruins of the castle (doing this in 2-player mode brings up the life transfer utility).
 
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[[Image:Supermarioworld.cst1d.jpg]]


==Fortress==
==Fortress==
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