Pardus/Fighting: Difference between revisions

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Tactics (TAC) is a skill that will decrease the chance of being hit by an enemy. It also will increase the chance of hitting an enemy's critical system increasing the amount of damage you deal and damaging the equipment you fired at. This skill will increase every time you're hit by a relatively strong NPC opponent.
Tactics (TAC) is a skill that will decrease the chance of being hit by an enemy. It also will increase the chance of hitting an enemy's critical system increasing the amount of damage you deal and damaging the equipment you fired at. This skill will increase every time you're hit by a relatively strong NPC opponent.
===Hit accuracy===
===Hit accuracy===
Your hit accuracy (HA) is how accurate you are in combat and increases the chance of your weapons to hit your opponent. This skill increases every time you're hit by a relatively strong NPC opponent.
Your hit accuracy (HA) is how accurate you are in combat and increases the chance of your weapons to hit your opponent. This skill increases every time you hit a relatively strong NPC opponent.
 
===Maneuver===
===Maneuver===
Your maneuver (MAN) decreases the chance of being hit by enemy fire, your ability to retreat from combat, and decreases the chance of taking damage in a wormhole. This skill increases every time you're hit by a relatively strong NPC opponent or when you go through a wormhole.
Your maneuver (MAN) decreases the chance of being hit by enemy fire, your ability to retreat from combat, and decreases the chance of taking damage in a wormhole. This skill increases every time you're hit by a relatively strong NPC opponent or when you go through a wormhole.
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