MapleStory/Jobs: Difference between revisions

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Added a little pirate and first job advancement information.
(Pirates are available in ChinaMS and TaiwanMS; BrazilMS and VietnamMS do not have 4th job available at this time.)
m (Added a little pirate and first job advancement information.)
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{{MapleStory/Jobs}}
{{MapleStory/Jobs}}
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<!--THIS IS NOT A TALK PAGE! Do not speak in the first person, and certainly don't sign your name at the end of your comments. Also, consider picking up Firefox 2, as it has a built in spell checker.-->
All characters begin the game as ''Beginners''. Once players have trained their characters to the appropriate levels and have met the stat requirements, they may complete the first job advancement. Players are faced with 5 choices: the ''Warrior'', ''Bowman'', ''Thief'', ''Magician'' or ''Pirate''(kMS Tespia, and kMS only). Aside from the ''Magician'' path, which allows Beginners to advance at level 8, all jobs require the player to be at least level 10 prior to advancement. Each job has different stat requirements. The first job choice decides the class of the character. All future job advancements will merely refine and strengthen this initial choice. It should be noted that once a character has chosen a certain job, he/she cannot change it.
All characters begin the game as ''Beginners''. Once players have trained their characters to the appropriate levels and have met the stat requirements, they may complete the first job advancement. Players are faced with 5 choices: the ''Warrior'', ''Bowman'', ''Thief'', ''Magician'' or ''Pirate''(kMS Tespia, kMS, TaiwanMS, and ChinaMS only). Aside from the ''Magician'' path, which allows Beginners to advance at level 8, all jobs require the player to be at least level 10 prior to advancement. Each job has different stat requirements. The first job choice decides the class of the character. It should be noted that you may be over the level to make the job advancement, but this is not recommended, especially if you are a magician or a warrior, as you will lose HP or MP, depending on your class. All future job advancements will merely refine and strengthen this initial choice. It should be noted that once a character has chosen a certain job, he/she cannot change it.


Only characters levels 30 and upward are allowed to gain more power by performing a job change. After completing a quest that involves killing monsters to obtain 30 Dark Marbles, players are allowed to choose their second job. The classes that are made available this time differ with the player's first job. Thieves may choose between ''Assassins'' or ''Bandits''. An Assassin's weapon of choice is a claw that is used to launch throwing stars; a Bandit wields daggers. Magicians will be given the option of either ''Cleric'' with healing and Holy-based attacks, or two different types of ''Wizards'' with either fire and poison or ice and lightning attacks. Magicians attack with wands and staves. A Bowman can choose to become a ''Hunter'' who equips a bow or a ''Crossbowman'' who sports a crossbow. Finally, a Warrior can choose between becoming a ''Page'' who attacks with blunt weapons or swords, a ''Spearman'' who uses spears or pole arms, or a ''Fighter'' who uses swords or axes. Pirates may choose between ''Infighters'' or ''Gunslingers''. Each class has its own merits and disadvantages. As is the case with each job advancement, new skills are introduced to the player.
Only characters levels 30 and upward are allowed to gain more power by performing a job change. After completing a quest that involves killing monsters to obtain 30 Dark Marbles, players are allowed to choose their second job. The classes that are made available this time differ with the player's first job. Thieves may choose between ''Assassins'' or ''Bandits''. An Assassin's weapon of choice is a claw that is used to launch throwing stars; a Bandit wields daggers. Magicians will be given the option of either ''Cleric'' with healing and Holy-based attacks, or two different types of ''Wizards'' with either fire and poison or ice and lightning attacks. Magicians attack with wands and staves. A Bowman can choose to become a ''Hunter'' who equips a bow or a ''Crossbowman'' who sports a crossbow. Finally, a Warrior can choose between becoming a ''Page'' who attacks with blunt weapons or swords, a ''Spearman'' who uses spears or pole arms, or a ''Fighter'' who uses swords or axes. Pirates may choose between ''Infighters'' or ''Gunslingers''. Each class has its own merits and disadvantages. As is the case with each job advancement, new skills are introduced to the player.
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