Super Paper Mario/Chapter 5: Land of the Cragnons: Difference between revisions

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Use Thoreau to hit each block until the color displayed matches the background of the painting above. Starting with the first pit, the color order is: Black, White, Blue, Red. Once the proper colors are selected, go through the door that appears, but you may want to save first at the block in the final pit.
Use Thoreau to hit each block until the color displayed matches the background of the painting above. Starting with the first pit, the color order is: Black, White, Blue, Red. Once the proper colors are selected, go through the door that appears, but you may want to save first at the block in the final pit.
==Boss==
*King Croacus
**HP:30 (x2)
**Atk:2
**Reward:5000 points
**Difficulty:***
**Attacks:
***Crush
***Tanglevine
**Attack 2:
***Pinwheel
What is that large plant creature thing? Why it's Kind Croacus! Like most battles in this game, once you learn the trick, the boss shouldn't pose a problem.
Croacus' head is protected by pedals that retract on occasion to reveal his face. This is your opportunity to attack. Stick to either end of the room to avoid his tentacle-vines, then use Thoreau to grab one of them and chuck it at Croacus' head once it's exposed. After enough damage, Croacus will try a different tactic.
The King's head will now bounce around the room like a pinball. Use Thoreau again to grab one of the pinwheels that trail him, then throw it at him once his face is exposed again (alternatively, you can also just leap into his head while holding a thorn). After a few hits, he'll go down for good. Now skim the scene and grab your reward.


{{Footer Nav|game=Super Paper Mario|prevpage=Chapter 4: Outer Space|nextpage=Chapter 6: Sammer's Kingdom}}
{{Footer Nav|game=Super Paper Mario|prevpage=Chapter 4: Outer Space|nextpage=Chapter 6: Sammer's Kingdom}}
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