Phoenix Wright: Ace Attorney/Episode 5: Rise from the Ashes/Day 2 - Trial Former: Difference between revisions

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==Day Two: Investigation Mode==
==Day Two: Investigation Mode==
===Underground Parking Lot===


You start at the Underground Parking Lot. After recalling the oil drum, she introduces you to Luminol testing fluid. A substance that can trace blood that is washed away. However you can only see it with Ema's glasses. She wants you to test it out.
You start at the Underground Parking Lot. After recalling the oil drum, she introduces you to Luminol testing fluid. A substance that can trace blood that is washed away. However you can only see it with Ema's glasses. She wants you to test it out.
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|contents=Highlight the '''Luminol Testing Fluid''' and '''Spray''' it .Once the bottom screen turns red (or once you're viewing from Ema's glasses), spray anywhere on the screen until you see something turn blue. That blue glow is blood traces. Once exposed, the screen will focus on it.}}
|contents=Highlight the '''Luminol Testing Fluid''' and '''Spray''' it .Once the bottom screen turns red (or once you're viewing from Ema's glasses), spray anywhere on the screen until you see something turn blue. That blue glow is blood traces. Once exposed, the screen will focus on it.}}


Spray on the floor just left of the car, and you'll see a bloodstain. Ema notices something strange about it. Say '''The amount of blood'''. If Lana and Goodman were fighting, wouldn't there be more blood on the floor? Looks like a clue. Ema will mark the bloodstain on the map. The Luminol could be a useful tool for this case, but before you can continue, you face Angel, who just now heard everything. '''Talk''' to Angel about herself and the case. Angel confessed that she could be lying a little, but she swore that she saw Lana stab Goodman. Angel was once a detective who had every criminal "Cough it up" (confess) and was since known as the Cough-Up Queen. But one day, Angel was fired, because of a case known as the "SL-9 Incident". SL-9? '''Present''' the '''Victim's Note'''. It says SL-9 on it! Angel reveals that Goodman was the head detective of the SL-9 Case. She somehow knew that this case was connected. '''Present Goodman's ID'''. Angel, until two years ago, had one of these. She doesn't believe that Goodman was also killed at the Evidence Room. '''Present''' the '''Parking Lot Floor Plans'''. Angel seems pretty angry about the holes in her testimony. '''Talk''' to Angel about the Incident. Angel was involved in a large case. The investigators were very desperate for answers, but they solved the case cleanly. The criminal was caught, and was executed. However, they didn't find any decisive evidence, as the evidence itself was fabricated. Several months afterwords, the investigators were promoted to patrolman, while others were fired. Angel was one of the fired ones, and Jake Marshall was one of the promoted ones. Since the current case happened, Angel knew that this case will end it all. She gives you a '''Steak Lunch''' to give to someone that might help. It will be added to the Court Record. Ema mentions that when Jake Marshall was still a detective, he was very nice to Lana. But now he is very cold to her. You should take to Marshall. '''Move''' to the '''PoliceDept.Entrance'''.
Spray on the floor just left of the car, and you'll see a bloodstain. Ema notices something strange about it. Say '''The amount of blood'''. If Lana and Goodman were fighting, wouldn't there be more blood on the floor? Looks like a clue. Ema will mark the bloodstain on the map. The Luminol could be a useful tool for this case, but before you can continue, you face Angel, who just now heard everything. '''Talk''' to Angel:
 
'''Today's trial:''' Angel confessed that she could be lying a little, but she swore that she saw Lana stab Goodman.
 
'''Detective Starr:''' Angel was once a detective who had every criminal "Cough it up" (confess) and was since known as the Cough-Up Queen. But one day, Angel was fired, because of a case known as the "SL-9 Incident". SL-9? '''Present''' the '''Victim's Note'''. It says SL-9 on it! Angel reveals that Goodman was the head detective of the SL-9 Case. She somehow knew that this case was connected. '''Present Goodman's ID'''. Angel, until two years ago, had one of these. She doesn't believe that Goodman was also killed at the Evidence Room. '''Present''' the '''Parking Lot Floor Plans'''. Angel seems pretty angry about the holes in her testimony.
 
'''SL-9 Incident:'''. Angel was involved in a large case. The investigators were very desperate for answers, but they solved the case cleanly. The criminal was caught, and was executed. However, they didn't find any decisive evidence, as the evidence itself was fabricated. Several months afterwords, the investigators were promoted to patrolman, while others were fired. Angel was one of the fired ones, and Jake Marshall was one of the promoted ones.  
 
'''Detective Marshall:'''Since the current case happened, Angel knew that this case will end it all. She gives you a '''Steak Lunch''' to give to someone that might help. It will be added to the Court Record. Ema mentions that when Jake Marshall was still a detective, he was very nice to Lana. But now he is very cold to her. You should take it to Marshall. '''Move''' to the '''PoliceDept.Entrance'''.
 
===Police Department Entrance===


The detectives are everywhere, as one did get killed. Ema is very excited to see an actual crime scene. Move to the '''Security Guard Office'''.
The detectives are everywhere, as one did get killed. Ema is very excited to see an actual crime scene. Move to the '''Security Guard Office'''.
===Security Guard Office===


You'll see a wild western themed room, and the entrance to the Evidence Room. '''Examine''' the door. It's locked, you probably need someone's permission first. '''Move''' back to the '''PoliceDept.Entrance'''
You'll see a wild western themed room, and the entrance to the Evidence Room. '''Examine''' the door. It's locked, you probably need someone's permission first. '''Move''' back to the '''PoliceDept.Entrance'''
===Police Department Entrance (2)===


There, you'll meet Gumshoe. Who tells you that you should talk to the defendant of the Evidence room stabbing. '''Move''' to the '''Detection Center'''. Accessible from the Wright & Co. Offices.
There, you'll meet Gumshoe. Who tells you that you should talk to the defendant of the Evidence room stabbing. '''Move''' to the '''Detection Center'''. Accessible from the Wright & Co. Offices.


You'll meet someone unexpected for a perpetrator, Officer Meekins. '''Talk''' to Meekins. He was at the Security Office just earlier today. He went to the evidence room, where he was knocked out. He came to at the Center. Ema asks about Meekins' bandaged hand. Just like Lana's. Meekins says a detective attacked him, and he fought back. Meekins was then knocked unconscious. When he came to, there was blood on his hands. Meekins didn't really know Goodman, or the other detectives. '''Present Goodman's ID'''. It will jog Meekins' memory. '''Talk''' to him about the crime details.  He saw Goodman, but he didn't recognize him, so he asked for his ID number. Goodman suddenly attacked. Meekins was knocked out, and woke at the Detention Center. Ema recalls the events, Meekins meets a man that he didn't know, and that man didn't show his card, so you don't know if that was Gooman or not. Meekins then explains that a video tape caught the act and that's how Meekins was arrested for "his" crime. Looks like you'll need to investigate the scene further. '''Move''' to the '''Criminal Affairs Dept.'''
===Detention Center===
 
You'll meet someone unexpected for a perpetrator, Officer Meekins. '''Talk''' to Meekins:
 
'''The day of the crime:''' He was at the Security Office just earlier today. He went to the evidence room, where he was knocked out. He came to at the Center. Ema asks about Meekins' bandaged hand. Just like Lana's.
 
'''Bandaged Hand:''' Meekins says a detective attacked him, and he fought back. Meekins was then knocked unconscious. When he came to, there was blood on his hands. Meekins didn't really know Goodman, or the other detectives. '''Present Goodman's ID'''. It will jog Meekins' memory.
 
'''Crime details:''' He saw Goodman, but he didn't recognize him, so he asked for his ID number. Goodman suddenly attacked. Meekins was knocked out, and woke at the Detention Center. Ema recalls the events, Meekins meets a man that he didn't know, and that man didn't show his card, so you don't know if that was Goodman or not.
 
'''Reason for arrest:''' Meekins then explains that a video tape caught the act and that's how Meekins was arrested for "his" crime.
 
Looks like you'll need to investigate the scene further. '''Move''' to the '''Criminal Affairs Dept.'''
 
===Criminal Affairs Department===
 
There, you'll see Chief Gant, who is informed that the detectives searched the scene and found nothing. Gant then notices you. '''Talk''' to Gant:
 
'''Edgeworth:''' Since you found Manfred von Karma guilty (if you recall last case) Edgeworth is in a bit of a pickle.
 
'''Evident Incident:''' He can't say anything about the coincidence about the two locations Goodman was stabbed in. After talking, '''Examine''' the chief detective (the guy sitting at the desk). He tells you that Gant told him to check Goodman's desk. They found noting, except for a lost item list, which is half complete, with the date February, 21. '''Goodman's Lost Item Report''' will be added to your Court Record. You need to investigate the Evidence Room, but you need Gant's permission. '''Talk''' to Gant to get your '''Permission granted'''. Gant will then leave.


There, you'll see Chief Gant, who is informed that the detectives searched the scene and found nothing. Gant then notices you. '''Talk''' to Gant. Since you found Manfred von Karma guilty (if you recall last case) Edgeworth is in a bit of a pickle. He can't say anything about the coincidence about the two locations Goodman was stabbed in. After talking, '''Examine''' the chief detective (the guy sitting at the desk). He tells you that Gant told him to check Goodman's desk. They found noting, except for a lost item list, which is half complete, with the date February, 21. '''Goodman's Lost Item Report''' will be added to your Court Record. You need to investigate the Evidence Room, but you need Gant's permission. '''Talk''' to Gant to get your permission granted. Gant will then leave. '''Move''' back to the '''Security Guard Office'''.
'''Move''' back to the '''Security Guard Office'''.


'''Examine''' the Entrance. You used the card. It still didn't open, as the card reader is off. The security guard turned it off. You then meet the security guard, Jake Marshall, who lets you in. You need to ask him something, but he won't talk, until you '''Present''' the '''Steak Lunch''' to him. The Steak Luch will be removed from the Court Records. '''Talk''' to Marshall about himself and his office. Meekins said Marshall wasn't in his office at the time of the murder. Marshall says he was "galloping down the highway on the back of (his) steed, Zippy". Marshall doesn't really like machines, like the security cameras. If nothing happens, then they erase the tape every few hours. Meekins and Goodman may be in one of those tapes. Marshall then shows you a record of the card reader from the day of the murder. You see a familiar ID number on it, but Marshall takes the list away before you can look further. Marshall once dreamed of being a "rawhide wangler on the scene of the crime". But now it's vanished thanks to the SL-9 case, which Marshall says it's evidence transferals is now dead two days ago. Two years after the crime is solved, the case would be dead forever. '''Present Goodman's ID''' to Marshall. Marshall will sow you the ID records again. Goodman used his ID card to open the entrance 1 minute before the stabbing! Why did Goodman pointed the knife at Meekins rather than presenting his ID card? Marshall then gives you the '''ID Card Record''', which will be added into the Court Record. Finally, '''Move''' to the '''Evidence Room'''.
===Security Guard Office (2)===


In there, you'll unexpectedly find Gumshoe, who is in charge of the investigation for today. Now he put's you in charge (After hearing Gant saying he'd loan $50 to a person who asks). He gives you the '''Evidence Room Floor Plans''', which will be added to the Court Record. '''Talk''' to Gumshoe. If Gumshoe is in charge, then why is he alone? His team is preparing for the trail tomorrow, so he is kicked out again. Edgeworth is quite haunted about the SL-9 Incident, and for what happened in court today, Gumshoe is investigating in his locker (he is a detective after all). He has a locker that activates with his fingerprints (since he keeps losing his ID cards). If you touch the wrong one, you'll get shocked. The '''Evidence Locker''' will be added to the Court Record. '''Present''' the '''Victim's Note''' to Gumshoe. The SL-9 Incident was pne of Edgeworth's biggest cases. Gumshoe knew that loose ties may be on the incident. '''Talk''' to Gumshoe about the SL-9 Incident. The criminal was a serial killer, and Edgeworth took him down on that case, and for that, he became famous. Gumshoe also tells you that Goodman was the head detective of the SL-9 case. The knife was found in Goodman's locker. '''Present''' the '''ID Card Records'''. Gumshoe takes a look at it and becomes shocked. The second number that went with Goodman, was Edgeworth's! The '''ID Card Record''' will be updated in the Court Record. '''Examine''' a piece of cloth hanging out of the closed upper left locker. There seems to he part of a shirt hanging out. '''Pan right''' and '''Examine''' the bright locker behind the cross-line. There is a glove in there could it be related to SL-9? '''Examine''' an open locker (just above the one you just examined). It's Goodman's locker, but it's empty. '''Examine''' the debris just under the police tape. There's big pieces of a jar on the ground. '''Check it out closer''', and you will have put the pieces together.
'''Examine''' the Entrance. You used the card. It still didn't open, as the card reader is off. The security guard turned it off. You then meet the security guard, Jake Marshall, who lets you in. You need to ask him something, but he won't talk, until you '''Present''' the '''Steak Lunch''' to him. The Steak Luch will be removed from the Court Records. '''Talk''' to Marshall:
 
'''Marshall:''' Marshall once dreamed of being a "rawhide wangler on the scene of the crime". But now it's vanished thanks to the SL-9 case, which Marshall says it's evidence transferals is now dead two days ago.
 
'''Security Office:''' Meekins said Marshall wasn't in his office at the time of the murder. Marshall says he was "galloping down the highway on the back of (his) steed, Zippy". Marshall doesn't really like machines, like the security cameras. If nothing happens, then they erase the tape every few hours. Meekins and Goodman may be in one of those tapes. Marshall then shows you a record of the card reader from the day of the murder. You see a familiar ID number on it, but Marshall takes the list away before you can look further.
 
'''Transferral:''' Two years after the crime is solved, the case would be dead forever.
 
'''Present Goodman's ID''' to Marshall. Marshall will sow you the ID records again. Goodman used his ID card to open the entrance 1 minute before the stabbing! Why did Goodman pointed the knife at Meekins rather than presenting his ID card? Marshall then gives you the '''ID Card Record''', which will be added into the Court Record. Finally, '''Move''' to the '''Evidence Room'''.
 
===Evidence Room===
 
In there, you'll unexpectedly find Gumshoe, who is in charge of the investigation for today. Now he put's you in charge (After hearing Gant saying he'd loan $50 to a person who asks). He gives you the '''Evidence Room Floor Plans''', which will be added to the Court Record. '''Talk''' to Gumshoe:
 
'''Judge for a day:''' If Gumshoe is in charge, then why is he alone? His team is preparing for the trail tomorrow, so he is kicked out again.
 
'''Edgeworth:''' Edgeworth is quite haunted about the SL-9 Incident, and for what happened in court today, Gumshoe is investigating in his locker (he is a detective after all).
 
'''Evidence safe:''' He has a locker that activates with his fingerprints (since he keeps losing his ID cards). If you touch the wrong one, you'll get shocked. The '''Evidence Locker''' will be added to the Court Record. '''Present''' the '''Victim's Note''' to Gumshoe. The SL-9 Incident was pne of Edgeworth's biggest cases. Gumshoe knew that loose ties may be on the incident.  
 
'''Talk''' to Gumshoe about the '''SL-9 Incident'''. The criminal was a serial killer, and Edgeworth took him down on that case, and for that, he became famous. Gumshoe also tells you that Goodman was the head detective of the SL-9 case. The knife was found in Goodman's locker.
 
'''Present''' the '''ID Card Records'''. Gumshoe takes a look at it and becomes shocked. The second number that went with Goodman, was Edgeworth's! The '''ID Card Record''' will be updated in the Court Record. '''Examine''' a piece of cloth hanging out of the closed upper left locker. There seems to he part of a shirt hanging out. '''Pan right''' and '''Examine''' the bright locker behind the cross-line. There is a glove in there could it be related to SL-9? '''Examine''' an open locker (just above the one you just examined). It's Goodman's locker, but it's empty. '''Examine''' the debris just under the police tape. There's big pieces of a jar on the ground. '''Check it out closer''', and you will have put the pieces together.


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You could continue here, but a couple of more pieces are missing. It looks like an '''Unstable Jar''', which will be added to the Court Record.'''Pan left''' and '''Spray''' with the '''Liuminol Testing Fluid''' on the locker with a piece of cloth sticking out. It's blood! someone wiped part of it off. '''Examine''' a spot on the upper right locker on the left of the crime scene. It's more blood! And it looks like someone tried to wipe it off. '''Spray''' with the on the spot. Gumshoe is shocked, as it is on his locker. Ema adds that to the floor plans. '''Spray''' on what looks like the crime scene. There's LOTS of blood on there. Something really happened here. Ema will mark all spots on the Floor Plans. Gumshoe will then leave, to give Edgeworth a flyer with a "No Problems!" message, as he just got out of the Office Inquiry. Looks like you should talk to Edgeworth. '''Move''' to the '''High Prosecutor's Office'''.
You could continue here, but a couple of more pieces are missing. It looks like an '''Unstable Jar''', which will be added to the Court Record.'''Pan left''' and '''Spray''' with the '''Liuminol Testing Fluid''' on the locker with a piece of cloth sticking out. It's blood! someone wiped part of it off. '''Examine''' a spot on the upper right locker on the left of the crime scene. It's more blood! And it looks like someone tried to wipe it off. '''Spray''' with the on the spot. Gumshoe is shocked, as it is on his locker. Ema adds that to the floor plans. '''Spray''' on what looks like the crime scene. There's LOTS of blood on there. Something really happened here. Ema will mark all spots on the Floor Plans. Gumshoe will then leave, to give Edgeworth a flyer with a "No Problems!" message, as he just got out of the Office Inquiry. Looks like you should talk to Edgeworth. '''Move''' to the '''High Prosecutor's Office'''.


You'll meet the Bellboy (whom you met on Case 2), who'll leave you to Edgeworth, who'll show you the flyer Gumshoe gave him. '''Talk''' to Edgeworth about the inquiry and tomorrow's trail. The inquiry gave him a warning, as they thought Edgeworth may be concealing evidence. He is still a prosecution, but now the inquiry are leaving the case to the Police Department. '''Present''' to Edgeworth the '''ID Card Report'''. Edgeworth was indeed in the Evidence Room with Goodman just before the stabbing, but was asked to leave by Chief Gant, who gave Edgeworth evidence, a screwdriver, from a solved case from half a year ago. Edgeworth can't say what the case is. The '''Screwdriver''' will be added to the Court Record. '''Present''' the '''Victim's Note''' to Edgeworth. '''Talk''' to him about the allegations of forgery. The one who lead the case was Damon Gant. Edgeworth claimed he didn't touch the evidence. Edgeworth hears from Lana that you were scientifically investigating the case, so he gives you some Aluminum powder, for taking fingerprints. '''The fingerprinting set''' and '''fingerprint files''' will be received. Let's try it out. '''Move''' back to the '''Evidence Room''', where you found some hand prints.
===High Prosecutor's Office===
 
You'll meet the Bellboy (whom you met on Case 2), who'll leave you to Edgeworth, who'll show you the flyer Gumshoe gave him. '''Talk''' to Edgeworth:
 
'''Inquiry committee:''' The inquiry gave him a warning, as they thought Edgeworth may be concealing evidence.
 
'''Tomorrow's trial:''' He is still a prosecution, but now the inquiry are leaving the case to the Police Department. '''Present''' to Edgeworth the '''ID Card Report'''. Edgeworth was indeed in the Evidence Room with Goodman just before the stabbing, but was asked to leave by Chief Gant, who gave Edgeworth evidence, a screwdriver, from a solved case from half a year ago. Edgeworth can't say what the case is. The '''Screwdriver''' will be added to the Court Record. '''Present''' the '''Victim's Note''' to Edgeworth.
 
'''Talk''' to him about the '''Allegations of forgery'''. The one who lead the case was Damon Gant. Edgeworth claimed he didn't touch the evidence. Edgeworth hears from Lana that you were scientifically investigating the case, so he gives you some Aluminum powder, for taking fingerprints. '''The fingerprinting set''' and '''fingerprint files''' will be received. Let's try it out. '''Move''' back to the '''Evidence Room''', where you found some hand prints.
 
===Evidence Room (2)===


You decide to try out the fingerprint set on Gumshoe's locker.
You decide to try out the fingerprint set on Gumshoe's locker.
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