Command & Conquer: Generals/GLA: Difference between revisions

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Although poorly-reinforced and no match for heavy firepower, GLA structures has significant advantages over the other two factions. The major one being them require no power supply, therefore will not cease to function due to the shortage of power. Another advantage is they are cheap to construct, and when they are destroyed, the structures leave behind a GLA hole. If the enemy failed to destroy the hole, a GLA worker will emerge from it and starts rebuilding the structure on the wreckage - with no cost. However, if the ground is contaminated by radiation or toxin, the worker will die, forcing the player to wait for it to dissipate before they can send in another worker to finish the job.
Although poorly-reinforced and no match for heavy firepower, GLA structures has significant advantages over the other two factions. The major one being them require no power supply, therefore will not cease to function due to the shortage of power. Another advantage is they are cheap to construct, and when they are destroyed, the structures leave behind a GLA hole. If the enemy failed to destroy the hole, a GLA worker will emerge from it and starts rebuilding the structure on the wreckage - with no cost. However, if the ground is contaminated by radiation or toxin, the worker will die, forcing the player to wait for it to dissipate before they can send in another worker to finish the job.


* Command Center
*'''Command Center'''
* Supply Stash
:Base of the GLA, the Command Center trains Workers to build constructions and collect supplies. It also allow the player to deploy Generals Abilities.
* Barracks
*'''Supply Stash'''
* Tunnel Network
:The resources storage, comes with a GLA worker, who automatically starts gathering supplies when the Supply Stash is built. Can also train workers.
* Stinger Site
*'''Barracks'''
* Arms Dealer
:Train and heal all the GLA infantries. The Capture Building upgrade is purchased here.
*'''Tunnel Network'''
:Through a series of Tunnel Networks, the GLA can transport its troops to anywhere on the map where an exit is built. The Tunnel can hold up to 10 units and heal them while garrisoned. The Tunnel exit is guarded by a gun turret and two RPG Troopers who come with it.
*'''Stinger Site'''
:The GLA anti-air structure, relying on 3 RPG Troopers fortified with sandbags to defend against armored units and aircrafts. It is highly unreliable because the soldiers can be killed by Pathfinders, flame and toxin attacks, radiations and even basic infantry if they are close enough, and redeem it harmless. However, the troopers will be eventually replaced after a while if the attack stops. When built in quantity, Stinger Sites can be annoying for aircrafts and armored units.
*'''Demo Trap'''
:A more effective defence. The Demo Trap is cheap and stealth, and is ideal to block choke points. The high-explosive bomb can damage to unsuspecting enemy units. When set in Proximity mode, The Demo Trap automatically detonates with the enemy is within range. When in Manual Mode, the player can wait for the enemy to close in, and detonate the bomb for maximum effect.
*'''Arms Dealer'''
:Where the GLA acquire armored units, also used to repair vehicles. The Scorpion Rocket upgrade is developed here.
* Palace
* Palace
* Black Market
* Black Market
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