Dragon Warrior II/The Lighthouse: Difference between revisions

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[[Image:DQ2_GBC_Lighthouse_F1.png|thumb|right|Lighthouse F1 (GBC version)]]
[[Image:DQ2_GBC_Lighthouse_F1.png|thumb|right|Lighthouse F1 (GBC version)]]
[[Image:DQ2_GBC_Lighthouse_F2.png|thumb|right|Lighthouse F2 (GBC version)]]
[[Image:DQ2_GBC_Lighthouse_F2.png|thumb|right|Lighthouse F2 (GBC version)]]
At this point, the game gives you full access to the rest of the world, and you are free to decide to tackle it in any order you like.  Of course, there are certain paths that take the difficulty progression into account, and that is what this walkthrough strives to do; provide you with the path that should coincide best with your level advancement.  With that said, your next destination is relatively close to where you've had your ship parked throughout the last chapter.  From Castle Tantegal, you'll want to sail south, below the island of Charlock Castle, head east until you reach the southern channel, and then sail due south until you reach an island populated with nothing more than a lighthouse.  This is your next destination.
At this point, the game gives you full access to the rest of the world, and you are free to decide to tackle it in any order you like.  Of course, there are certain paths that take the difficulty progression into account, and that is what this walkthrough strives to do: provide you with the path that should coincide best with your level advancement.  With that said, your next destination is relatively close to where you've had your ship parked throughout the last chapter.  From Castle Tantegal, you'll want to sail south, below the island of Charlock Castle, head east until you reach the southern channel, and then sail due south until you reach an island populated with nothing more than a lighthouse.  This is your next destination.


The lighthouse can be rather unforgiving and you should not really attempt it unless the Prince of Midenhall is at least level 18.  It's quite large and very maze like, with portions of the floor layout obscured from view until you walk into them.  The remix version of the game positions the entrance on the opposite side of the lighthouse from the original version, which requires that you spiral around to the center where the stairs are located a lot longerIn the original version, you begin at the top, and follow the outermost lane all the way around.  Everything else is the same.   
The lighthouse can be rather unforgiving and you should not really attempt it unless the Prince of Midenhall is at least level 18.  It's quite large and very maze like, with portions of the floor layout obscured from view until you walk into them.  The remix version of the game positions the entrance on the opposite side of the lighthouse from the original version, and requires that you walk a bit farther to the center where the stairs are located.  By comparison, in the original version, you begin at the top and follow the outermost lane all the way around.  Everything else is the same.   


The monsters you encounter here are largely a continuation of the ones you frequently encountered in Charlock Castle.  However, their numbers will be increased.  And none are more bothersome than the Gorgons.  As a result, you may wish to adopt one of two strategies; fast or slow.  If you are trying to earn experience points, play slowly and engage every Gorgon that you meet.  Have the Princess proactively cast ''Defense'' to lower the Gorgons' protection in anticipation of them casting ''Increase'', which they do quite frequently.  However, if you want to play quickly, it would be a good idea to run away from any fight containing three or more Gorgons, and any fight with two Gorgons and many other enemies.  Their tendency to cast ''Increase'' can lead to some really long fights.  Note that while the Prince of Midenhall is really the only one who can appreciably damage the Gorgons consistently, using the Wizard Staff to cast ''Firebal'' actually has a better success rate than actually casting the spell of ''Firebal'', so use it regularly if you have one.
The monsters you encounter here are largely a continuation of the ones you frequently encountered in Charlock Castle.  However, their numbers will be increased.  And none are more bothersome than the Gorgons.  As a result, you may wish to adopt one of two strategies; fast or slow.  If you are trying to earn experience points, play slowly and engage every Gorgon that you meet.  Have the Princess proactively cast ''Defense'' to lower the Gorgons' protection in anticipation of them casting ''Increase'', which they do quite frequently.  However, if you want to play quickly, it would be a good idea to run away from any fight containing three or more Gorgons, and any fight with two Gorgons and many other enemies.  Their tendency to cast ''Increase'' can lead to some really long fights.  Note that while the Prince of Midenhall is really the only one who can appreciably damage the Gorgons consistently, using the Wizard Staff to cast ''Firebal'' actually has a better success rate than actually casting the spell of ''Firebal'', so use it regularly if you have one.  Also beware of Siber Tigers which, while strong to begin with, have a rare tendency to strike twice and instantly kill one of your characters.
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== Climbing the Lighthouse ==
== Climbing the Lighthouse ==
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[[Image:DQ2_GBC_Lighthouse_F7.png|thumb|left|Lighthouse F7 (GBC version)]]
[[Image:DQ2_GBC_Lighthouse_F7.png|thumb|left|Lighthouse F7 (GBC version)]]
[[Image:DQ2_GBC_Lighthouse_F8.png|thumb|right|Lighthouse F8 (GBC version)]]
[[Image:DQ2_GBC_Lighthouse_F8.png|thumb|right|Lighthouse F8 (GBC version)]]
As soon as you inspect the chest, it will turn out to be an ambush, and you will be attacked by a set of Gremlins.  As long as you make sure that your health is high before you search the chest, this battle should not be incredibly difficult for you, and you should be able to vanquish the Gremlins with a minimal amount of effort.  The reward for your efforts will be the very first crest of your collect, the ''Star Crest''.  With one crest found, you only have four more to go, and an entire world to explore.
As soon as you inspect the chest, it will turn out to be an ambush, and you will be attacked by a set of Gremlins.  As long as you make sure that your health is high before you search the chest, this battle should not be incredibly difficult for you, and you should be able to vanquish the Gremlins with a minimal amount of effort.  The reward for your efforts will be the very first crest of your collection, the ''Star Crest''.  With one crest found, you only have four more to go, and an entire world to explore.
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== Sailing away ==
== Sailing away ==
With the majority of the northern hemisphere explored, you'll have to venture throughout the southern hemisphere of the world by boat.  The world can be roughly divided into three sections; a western portion, an eastern portion, and a central portion.  And that is precisely the order that we will tackle the game in.
With the majority of the northern hemisphere explored, you'll have to venture throughout the southern hemisphere of the world by boat.  The world can be roughly divided into three sections; a western portion, an eastern portion, and a central portion.  And that is precisely the order that we will tackle the game in.
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