Street Fighter II: Difference between revisions

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'''Street Fighter II: The World Warrior''' was a revolutionary arcade game by [[Capcom]] that not only single-handedly changed the entire face of arcades for several years after it's release, but strongly dictated sales trends for the consoles it was released on.
'''Street Fighter II''' is a head-to-head fighting produced by [[Capcom]] originally released as an arcade game. A sequel to Capcom's 1987 fighting game [[Street Fighter]], Street Fighter II improved upon the many concepts introduced in the first game (including the use of command-based special moves and a six-button configuration), while offering players a selection of multiple playable characters, each with their own unique fighting style and special moves. Street Fighter II is credited for starting the fighting game boom during the 1990s. Its success led to the production of several updated versions, each offering additional features and characters over previous versions, as well as many home versions. Some of the home versions of the Street Fighter II games have sold over millions of copies, with the [[SNES]] port of the first Street Fighter II being Capcom's best-selling consumer game of all-time as of 2008.


The game featured a line up of eight characters which a player could choose from to battle all the other fighters around the world. Once the other characters had been defeated, four boss characters could be battled, ending with M. Bison (Vega in Japan).
Street Fighter II - The World Warrior is the first iteration of the [[:Category:Street Fighter|Street Fighter II series]], released on March [[1991]]. The game featured all the basic features that would be carried over to subsequent Street Fighter II editions. The original game featured eight selectable characters, with Ryu and Ken being the only characters with identical moves. In the single-player tournament, the player faces against the other seven main characters, before proceeding to the final four opponents, which were non-selectable boss characters. In World Warrior, matches could go up to ten rounds if there were no clear winner before making the player lose by default (in [[Street Fighter II Champion Edition|Champion Edition]] and onward, this was reduced to four rounds). This version featured several glitches, such as Guile's infamous "invisible throw" and "Golden Stance".


Conversions of the game were released on many popular systems after the games rise in popularity.  The most notable conversion was done for the [[Super Nintendo]]. It was the largest cartridge ever created for the Super Nintendo, or any other system at the time of its release: 16 Megabits (2 Megabytes). It was also considered responsible for finally pushing the Super Nintendo in to the lead in the competition between it and the [[Sega Genesis]].  It was included as a Super Nintendo pack-in in the United Kingdom.
The Street Fighter II games were followed by several sub-series of Street Fighter games and spinoffs which includes [[Street Fighter Alpha]], [[Street Fighter EX]], [[Street Fighter III]], [[Super Puzzle Fighter II Turbo]] and Capcom's Vs. series (which combined Capcom's characters with properties from other companies such as Marvel, SNK and Tatsunoko). Capcom released [[Street Fighter IV]] for the arcades in 2008.


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