Command & Conquer: Generals - Zero Hour/GLA Mission 5: Difference between revisions

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Even further east, you will find fellow GLA troops in a dormant state awaiting the outcome of their imprisoned comrades.  Later in the mission, they will awaken to help you fight the American forces.  
Even further east, you will find fellow GLA troops in a dormant state awaiting the outcome of their imprisoned comrades.  Later in the mission, they will awaken to help you fight the American forces.  


Pick up the U.N. supplies located by the oil derrick on the other side of the creek.  Have a Rebel exit the Technical and capture the derrick.  Have a worker build a Stinger Site and, optionally, a Tunnel Network.
Pick up the U.N. supplies located by the oil derrick on the other side of the creek.  Have a Rebel exit the Technical and capture the derrick.  Have a worker build a Stinger Site and, optionally, a Tunnel Network.  Do not let the Technical get ahead of the quad cannons when heading to this derrick, a Comanche will be waiting for you as well as a group of ground forces from the northeast.  


Continue due east, picking up all supplies found along the way.  On the far east, two more oil derricks will be found.  Capture both of these oil derricks.  Build a Stinger Site and Tunnel Network to continue the longevity of their production.  
Continue due east, picking up all supplies found along the way.  On the far east, two more oil derricks will be found.  Capture both of these oil derricks.  Build a Stinger Site and Tunnel Network to continue the longevity of their production.  
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Destroy the Artillery Platform to the east in preparation for attacking the eastern American base with the Overlords.  Have the Quad Cannon in close proximity in case the Commanche helicopters are in the area.
Destroy the Artillery Platform to the east in preparation for attacking the eastern American base with the Overlords.  Have the Quad Cannon in close proximity in case the Commanche helicopters are in the area.
Keep in mind that while all this is going on you will be repeatedly attacked with paratroopers (in groups of 20), Raptors (in groups of 2 or 3), level 3 A-10 strikes, 3 particle cannons, small ground forces from the north, Comanches (in groups of 3 or 4), and continuous attacks with Tomahawks and Crusaders from the east regardless of whether or not you've destroyed the eastern base. This barrage of attacks will not end. Positioning quad cannons on guard mode within your base will help protect against the paratroopers, a ring of quad cannons and Stinger Sites provide protection against helicopters and Raptors. Your base will likely be fairly compact so A-10 strikes will be devastating, be prepared to rebuild structures often. Particle cannons will target your internet and supply centers first, then your war factories and arms dealers. You may wish to build two Arms Dealers as you will likely be in the middle of defending a ground strike when the particle cannons strike. Jarmen Kell is an effective defense against Tomahawks, although he will not automatically snipe vehicles on guard mode and the time it takes to recharge his abilities limits his usefulness somewhat.


==Scud Storm==
==Scud Storm==
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