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Command & Conquer: Red Alert 3/Allied units (edit)
Revision as of 02:47, 9 January 2009
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{{Header Nav|game=Command & Conquer: Red Alert 3}} | {{Header Nav|game=Command & Conquer: Red Alert 3}} | ||
== Infantry == | == Infantry == | ||
* '''Attack Dog''': The Allies' main scout unit. Dogs that are trained to swim to scout water-based expansions. In addition, they can use a | * '''Attack Dog''': The Allies' main scout unit. Dogs that are trained to swim to scout water-based expansions. In addition, they can use a biting attack that is lethal to enemy infantry. Their special ability is an amplified bark that paralyzes enemies. | ||
* '''Engineer''': Like the other faction's engineers, the Allied engineer can capture enemy or neutral tech structures. Its special ability is to temporarily transform into a tent that heals nearby infantry. | * '''Engineer''': Like the other faction's engineers, the Allied engineer can capture enemy or neutral tech structures. Its special ability is to temporarily transform into a tent that heals nearby infantry. | ||
* '''Peacekeeper''': Peacekeepers are the Allies' main front-line infantry unit. Their main armament is a shotgun, which can knock enemies back at close range. They can use a riot shield that increases defense and allows the unit to get closer to the enemy. | * '''Peacekeeper''': Peacekeepers are the Allies' main front-line infantry unit. Their main armament is a shotgun, which can knock enemies back at close range. They can use a riot shield that increases defense and allows the unit to get closer to the enemy. To clear a garrison order your peacekeepers to activate the riot shield and order them to enter a garrison. This kills the peacekeeper but they clear 1 per peacekeeper enter the structure. | ||
* '''Javelin Soldier''': Javelin soldiers are the anti-air and anti-armor unit of the Allied Army. They can use a laser that takes longer to find a target, but gives the soldier a much faster firing speed. | * '''Javelin Soldier''': Javelin soldiers are the anti-air and anti-armor unit of the Allied Army. They can use a laser that takes longer to find a target, but gives the soldier a much faster firing speed. | ||
* '''Spy''': Allied spies can infiltrate enemy structures to cause a variety of consequences. They can swim and can disguise themselves as other units. Allied spies under disguise will lose their disguise if detected by a Burst Drone, War Bear or Attack Dog. Their special ability is to spend 1000 credits to convert nearby units to the Allied side. | * '''Spy''': Allied spies can infiltrate enemy structures to cause a variety of consequences. They can swim and can disguise themselves as other units. Allied spies under disguise will lose their disguise if detected by a Burst Drone, War Bear or Attack Dog. Their special ability is to spend 1000 credits to convert nearby units to the Allied side. |