Wii Sports/Golf Training: Difference between revisions

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You must aim for the green on this next session. The object is not to get the ball into the hole but to get as close as you can to the hole. When the ball finally stops, the game will add how many feet you need to go onto your total. The lower the number, the better. If the ball doesn't make it to the green, the game will automatically add 100 ft. to your total now matter how close you were. If you can get it in the hole, nothing will be added to your total.
You must aim for the green on this next session. The object is not to get the ball into the hole, but to get as close as you can to the hole. When the ball finally stops, the game will add the distance remaining to your total. The lower the number, the better. If the ball doesn't make it to the green, the game will automatically add 100 ft. to your total now matter how close you were. If you can get it in the hole (a "Chip-In"), nothing will be added to your total.


Pay attention to your map and try out a couple practice swings before you actually hit the ball. On some swings, you must go over in order to make it to the green. You shouldn't really change clubs only if you have to. There are ten courses in this session and it will take many tries before you can get the higher medals.
Pay attention to your map and try a couple of practice swings before you actually hit the ball. On some swings, you must go over "into the red" on the strength meter in order to make it to the green. It shouldn't be necessary to change clubs most of the time. There are ten courses in this session and it will take many tries before you can get the higher medals.


* Hole 10: Use the iron club and swing near the first mark to get good results.
* Hole 10: Use the iron club and swing near the first mark to get good results.
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