Half-Life 2/Route Kanal: Difference between revisions

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(achievement added)
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[[Image:HL2 seesaw.jpg|thumb|left|A first simple physics puzzle.]]
[[Image:HL2 seesaw.jpg|thumb|left|A first simple physics puzzle.]]
In the new area you have a seesaw as the only path forward, but the wrong end is pointing up. You need to weigh down the other. To do so, pick up the bricks scattered around the area and put them on the end of the seesaw you wish to push down. Put them as far from the middle as you can-this increases their overall force (force=mass x distance). You’ll probably need pretty much all the bricks, and they’re scattered everywhere. Eventually you will be able to climb to the top but don’t rush out blindly. A helicopter hovers down. Stay in the shadows to avoid it. This hunter-chopper will be following you for the rest of this and the next level.  When it is gone make a left then a left again. The copter will be following you and shooting. Past the ruined gate, shoot the barnacle, don’t get caught by it (it leaves you in the open and defenceless) and move the barrels out of the way and get through the door.  
In the new area you have a seesaw as the only path forward, but the wrong end is pointing up. You need to weigh down the other. To do so, pick up the bricks scattered around the area and put them on the end of the seesaw you wish to push down. Put them as far from the middle as you can-this increases their overall force (force=mass x distance). You’ll probably need pretty much all the bricks, and they’re scattered everywhere. Eventually you will be able to climb to the top but don’t rush out blindly. A helicopter hovers down. Stay in the shadows to avoid it. This hunter-chopper will be following you for the rest of this and the next level.  When it is gone make a left then a left again. The copter will be following you and shooting. Past the ruined gate, shoot the barnacle, don’t get caught by it (it leaves you in the open and defenceless) and move the barrels out of the way and get through the door.  
{{achievement
{{achievement
|achievement=Lambda Locator
|achievement=Lambda Locator
|points=15
|image=HL2 achievement lambda locator.png
|image=HL2 achievement lambda locator.png
|description=Climb down the ladder to the lambda symbol.
|description=Climb down the ladder to the lambda symbol.
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== Your ride, sir... ==
== Your ride, sir... ==
[[Image:HL2 zombie rising.jpg|thumb|left|A zombie rises out of the sludge.]]
[[Image:HL2 airboat.jpg|thumb|right|Your trusty air boat]]
In the final underground room, you are assaulted by more CPs and manhacks. Move towards them, climbing the ladder on the ledge to the left. A side room has some health and ammo hidden behind some barrels and barnacles. In the main room climb the ladder and walk all the way along the makeshift walkway until you reach the lambda logo when you can drop down. Move out into the open avoiding the liquid which is poisonous. Move towards the rebel, looking out for the crate of SMG ammo that never runs out. Go towards where the headcrabs came from and watch as shells come down. Each headcrab rocket has 3 crabs in them so there will be that many in the vicinity. Carry on round killing the crabs as you go. Any zombies you see lying down may not be dead but simply resting. They also have the habit of rising up from toxic sludge.


In the final underground room, you are assaulted by more CPs and manhacks. Move towards them, climbing the ladder on the ledge to the left. A side room has some health and ammo hidden behind some barrels and barnacles. In the main room climb the ladder and walk all the way along the makeshift walkway until you reach the lambda logo when you can drop down. Move out into the open avoiding the liquid which is poisonous. Move towards the rebel, looking out for the crate of SMG ammo that never runs out. Go towards where the headcrabs came from and watch as shells come down. Each headcrab rocket has 3 crabs in them so there will be that many in the vicinity. Carry on round killing the crabs as you go. Any zombies you see lying down my not be dead but simply resting. They also have the habit of rising up from toxic sludge.
{{achievement
 
|achievement=Anchor's Aweigh!
[[Image:HL2 zombie rising.jpg|thumb|left|A zombie rises out of the sludge.]]
|points=5
|image=HL2 achievement anchors aweigh.png
|description=Get the airboat.  
}}
When you reach the electrified shipping crate, lure the headcrabs in and wait for them to touch the walls. Eventually you reach an open area. Turn left and follow the wooden walkway to reach the airboat dock.
When you reach the electrified shipping crate, lure the headcrabs in and wait for them to touch the walls. Eventually you reach an open area. Turn left and follow the wooden walkway to reach the airboat dock.


[[Image:HL2 airboat.jpg|thumb|right|Your trusty air boat]]
Climb in the vehicle and travel down the river following the bend. The gate can be cleared by stopping the airboat to the right. Move round to the pile of boxes being aware of the headcrab lurking behind them. You must turn the crank until it stops to lock it in place. Climb back in the boat,  and continue on to Water Hazard.
Climb in the vehicle and travel down the river following the bend. The gate can be cleared by stopping the airboat to the right. Move round to the pile of boxes being aware of the headcrab lurking behind them. You must turn the crank until it stops to lock it in place. Climb back in the boat,  and continue on to Water Hazard.


{{Footer Nav|game=Half-Life 2|prevpage=A Red Letter Day|nextpage=Water Hazard}}
{{Footer Nav|game=Half-Life 2|prevpage=A Red Letter Day|nextpage=Water Hazard}}
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