America's Army/M249 SAW: Difference between revisions

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[[image:m249.jpg]]<br><br>
[[image:m249.jpg]]<br/><br/>
==M249==
==M249==
<b>Primary function:</b> Hand-held combat machine gun<br>
<b>Primary function:</b> Hand-held combat machine gun<br/>
<b>Manufacturer:</b> Fabrique Nationale Manufacturing, Inc.<br>
<b>Manufacturer:</b> Fabrique Nationale Manufacturing, Inc.<br/>
<b>Length:</b> 40.87 inches (103.81 centimeters)<br>
<b>Length:</b> 40.87 inches (103.81 centimeters)<br/>
<b>Weight:</b><br>
<b>Weight:</b><br/>
With bipod and tools: 15.16 pounds (6.88 kilograms)<br>
With bipod and tools: 15.16 pounds (6.88 kilograms)<br/>
200-round box magazine: 6.92 pounds (3.14 kilograms)<br>
200-round box magazine: 6.92 pounds (3.14 kilograms)<br/>
30-round magazine: 1.07 pounds (.49 kilograms)<br>
30-round magazine: 1.07 pounds (.49 kilograms)<br/>
<b>Bore diameter:</b> 5.56mm (.233 inches)<br>
<b>Bore diameter:</b> 5.56mm (.233 inches)<br/>
<b>Maximum effective range:</b> 3281 feet (1000 meters) for an area target<br>
<b>Maximum effective range:</b> 3281 feet (1000 meters) for an area target<br/>
<b>Maximum range:</b> 2.23 miles (3.6 kilometers)<br>
<b>Maximum range:</b> 2.23 miles (3.6 kilometers)<br/>
<b>Rates of fire:</b> <br>
<b>Rates of fire:</b> <br/>
Cyclic: 725 rounds per minute<br>
Cyclic: 725 rounds per minute<br/>
Sustained: 85 rounds per minute<br>
Sustained: 85 rounds per minute<br/>
<b>Unit Replacement Cost:</b> $4,087<br>
<b>Unit Replacement Cost:</b> $4,087<br/>
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<b>Tactics</b><br>
<b>Tactics</b><br/>
The SAW is meant to be a support weapon, although it can be used to good effect in CBQ maps due purely to a high rate of fire and tons of ammo. On outdoor maps, however, this gun is better used to supress rushes or guard and an area. The best example of this is bridge, where the saw can be intermitenly fired right down the center of the bridge to blunt an agressive team. Tracers wizzing past you usually make you duck for cover. When prone with the bipod down (press h), the SAW is more accurate then even the M16. This makes it highly effective in defending large open areas. It becomes even more accurate when near a Fire Team Leader or Squad Leader.<br>
The SAW is meant to be a support weapon, although it can be used to good effect in CBQ maps due purely to a high rate of fire and tons of ammo. On outdoor maps, however, this gun is better used to supress rushes or guard and an area. The best example of this is bridge, where the saw can be intermitenly fired right down the center of the bridge to blunt an agressive team. Tracers wizzing past you usually make you duck for cover. When prone with the bipod down (press h), the SAW is more accurate then even the M16. This makes it highly effective in defending large open areas. It becomes even more accurate when near a Fire Team Leader or Squad Leader.<br/>
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When engaging a target over a long distance with the M-249 SAW the key is to fire in short, controlled bursts of 3 to 5 shots at a time. Firing more than that at a time will cause sever muzzle climb and lead to greatly reduced accuracy while leaving a continuous steam of tracers pointing back at your position.
When engaging a target over a long distance with the M-249 SAW the key is to fire in short, controlled bursts of 3 to 5 shots at a time. Firing more than that at a time will cause sever muzzle climb and lead to greatly reduced accuracy while leaving a continuous steam of tracers pointing back at your position.
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The SAW is a very good suppresion weapon. Next to the M203 and sniper rifles it is the best for keeping the enemy heads down. But, in game currently, it is also one of the best rushers weapons.<br><br> '''Do not rush with the SAW unless your team meets or beats this criteria:'''
The SAW is a very good suppresion weapon. Next to the M203 and sniper rifles it is the best for keeping the enemy heads down. But, in game currently, it is also one of the best rushers weapons.<br/><br/> '''Do not rush with the SAW unless your team meets or beats this criteria:'''


1. '''Poor Teamwork''' ''Without teamwork, suppresion is useless''<br>
1. '''Poor Teamwork''' ''Without teamwork, suppresion is useless''<br/>
</br><br>2. '''No Attempt at Team Organization''' ''If the team is trying to organize but you see limited teamwork, still stay back and suppres. It will help the teamwork actually form''</br><br>
</br><br/>2. '''No Attempt at Team Organization''' ''If the team is trying to organize but you see limited teamwork, still stay back and suppres. It will help the teamwork actually form''</br><br/>
</br><br>3. '''The map is CQB''' CQB stands for Close Quarters Combat ''In close quarters combat, there is little to nothing to suppress. In this case, rush and allow your teammates to come up in the opening you make. Even if you die, it gets a similar effect of suppression by making the enemy hide.''
</br><br/>3. '''The map is CQB''' CQB stands for Close Quarters Combat ''In close quarters combat, there is little to nothing to suppress. In this case, rush and allow your teammates to come up in the opening you make. Even if you die, it gets a similar effect of suppression by making the enemy hide.''
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If your team is working well together or at least trying to, find a good spot:<br>
If your team is working well together or at least trying to, find a good spot:<br/>
</br>1. Must have a wide field of view<br>
</br>1. Must have a wide field of view<br/>
</br>2. Must be able to see your teams advance and where they are advancing to.<br>
</br>2. Must be able to see your teams advance and where they are advancing to.<br/>
</br>3. Must not be easy to be killed in and have a place to escape to. A dead SAW gunner in a good position is worse than a living SAW gunner in a worse position.
</br>3. Must not be easy to be killed in and have a place to escape to. A dead SAW gunner in a good position is worse than a living SAW gunner in a worse position.
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Remember, when suppressing, always use the bipod.<br><br>
Remember, when suppressing, always use the bipod.<br/><br/>


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==Appropriate usage of the M249 SAW==


The M249 SAW is a widely misunderstood weapon within the Americas Army community.  On the whole the weapon is typically avoided based on the fact that it is a difficult weapon to control without proper training (my emphasis).  While many people try to use the SAW in its intended role as a suppressive weapon they do so in a manner that can be useless or even counter productive to the team as a whole.
The M249 SAW is a widely misunderstood weapon within the Americas Army community.  On the whole the weapon is typically avoided based on the fact that it is a difficult weapon to control without proper training (my emphasis).  While many people try to use the SAW in its intended role as a suppressive weapon they do so in a manner that can be useless or even counter productive to the team as a whole.
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<b><u>Step 1: Be familiar with your weapon</u></b><br>
<b><u>Step 1: Be familiar with your weapon</u></b><br/>


Familiarity with the SAW will only increase your respect for this high-casualty producing weapon.  The main role of this weapon in Army usage is to suppress, pin, and generally render a target combat ineffective.  In real combat the Automatic Rifleman is essentially the core of the fire team.  US doctrine for the Squad and the fire team is set up in such a way that the SAW is set to pin an enemy or suspected enemy as either his fireteam, or another fireteam can flank the target.  The mobility afforded by the weapon allows the squad to quickly cover hostile terrain under an umbrella of hot copper shrouded lead.
Familiarity with the SAW will only increase your respect for this high-casualty producing weapon.  The main role of this weapon in Army usage is to suppress, pin, and generally render a target combat ineffective.  In real combat the Automatic Rifleman is essentially the core of the fire team.  US doctrine for the Squad and the fire team is set up in such a way that the SAW is set to pin an enemy or suspected enemy as either his fireteam, or another fireteam can flank the target.  The mobility afforded by the weapon allows the squad to quickly cover hostile terrain under an umbrella of hot copper shrouded lead.


When firing the weapon the first three things you will notice will probably be<br>
When firing the weapon the first three things you will notice will probably be<br/>
A) The Cyclic rate of fire of the weapon:  This rate can be from 750 rounds per minute up to 1000 or even 1200 rounds per minute.<br>
A) The Cyclic rate of fire of the weapon:  This rate can be from 750 rounds per minute up to 1000 or even 1200 rounds per minute.<br/>
B) The recoil produced by the weapon.  This tends to be the reason most people do not use the weapon.  Compared to the other weapons it is high and difficult to tame.<br>
B) The recoil produced by the weapon.  This tends to be the reason most people do not use the weapon.  Compared to the other weapons it is high and difficult to tame.<br/>
C) The Noise produced by the weapon is conciderable.  Paired with the fact that it uses tracers makes you a very obvious target to enemies on the field of battle.<br>
C) The Noise produced by the weapon is conciderable.  Paired with the fact that it uses tracers makes you a very obvious target to enemies on the field of battle.<br/>


A cursory examination of the weapon yields pretty much these three facts.  However an advanced user is well to note the following:
A cursory examination of the weapon yields pretty much these three facts.  However an advanced user is well to note the following:


A) The SAW may register 200 rounds, however only 160 of the rounds are lethal.  Why?  The fith round is always a tracer round.  Currently Americas Army does not handle this round as an actual damage causing round.<br>
A) The SAW may register 200 rounds, however only 160 of the rounds are lethal.  Why?  The fith round is always a tracer round.  Currently Americas Army does not handle this round as an actual damage causing round.<br/>
B) While Tracers cross the map slowly the actual damage causing rounds cross the map INSTANTANEOUSLY.  This can be a very useful fact.  As on some maps the tracers can take up to 3 seconds to cross the map.  While firing on a distant target it is possible to gain a 3 second lead in terms of firing before an accurate counterfire can be achieved.<br>
B) While Tracers cross the map slowly the actual damage causing rounds cross the map INSTANTANEOUSLY.  This can be a very useful fact.  As on some maps the tracers can take up to 3 seconds to cross the map.  While firing on a distant target it is possible to gain a 3 second lead in terms of firing before an accurate counterfire can be achieved.<br/>
C) When the SAW is fired by tapping a fire key it will never actually fire 1 round at a time.  Typically it fires 2 to 4 rounds in short bursts.  A very close examination of the accuracy of the weapon shows that all of these rounds would hit the exact same spot if the recoil and breath stroke were removed from the weapon.  This is illustrated by the Striated pattern that can be seen in the following picture:<br>
C) When the SAW is fired by tapping a fire key it will never actually fire 1 round at a time.  Typically it fires 2 to 4 rounds in short bursts.  A very close examination of the accuracy of the weapon shows that all of these rounds would hit the exact same spot if the recoil and breath stroke were removed from the weapon.  This is illustrated by the Striated pattern that can be seen in the following picture:<br/>


http://www.ancients-aao.com/depot/cap/striated1.jpg
http://www.ancients-aao.com/depot/cap/striated1.jpg


The striations occur in patters of 2 to 4 rounds in vertical lines.  These lines are produced because the breath stroke causes a vertically undulating motion which knocks the point of aim off.  So this basically translates in to the fact that if you can perfectly compensate for recoil and the breath stroke all of the shots in one of those bursts will hit the exact same spot. In actual play this is impossible, however the shots from that burst can group closely enough to all hit a mansize target at extreme distance.<br>
The striations occur in patters of 2 to 4 rounds in vertical lines.  These lines are produced because the breath stroke causes a vertically undulating motion which knocks the point of aim off.  So this basically translates in to the fact that if you can perfectly compensate for recoil and the breath stroke all of the shots in one of those bursts will hit the exact same spot. In actual play this is impossible, however the shots from that burst can group closely enough to all hit a mansize target at extreme distance.<br/>
D) The ironsights of the SAW seem very restrictive and balky as compared to the sights of the m16.<br>
D) The ironsights of the SAW seem very restrictive and balky as compared to the sights of the m16.<br/>
http://www.ancients-aao.com/depot/cap/sawsights.jpg
http://www.ancients-aao.com/depot/cap/sawsights.jpg
http://www.ancients-aao.com/depot/cap/m16sights.jpg
http://www.ancients-aao.com/depot/cap/m16sights.jpg
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<b><u>Step 2: Controling the weapon</u></b><br>
<b><u>Step 2: Controling the weapon</u></b><br/>


<b>Mouse sensitivity</b><br>
<b>Mouse sensitivity</b><br/>
No person can possibly 100% compensate for the recoil of the SAW, you will quickly run out of mousepad if you attempt to make usage of the cyclic rate of fire for long periods.
No person can possibly 100% compensate for the recoil of the SAW, you will quickly run out of mousepad if you attempt to make usage of the cyclic rate of fire for long periods.


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An added benefit of increasing mouse sensitivity will be that you can quickly turn or track targets in CQB (close quarters battle) giving you an edge.  However m203 users be aware, this will desensitize your mouse and may cause lined up shots to be more difficult to reproduce reliably. Also users of ball mice may have adverse effects due to the lack of mouse resolution which may result in large jumps of space while the mouse is moved.
An added benefit of increasing mouse sensitivity will be that you can quickly turn or track targets in CQB (close quarters battle) giving you an edge.  However m203 users be aware, this will desensitize your mouse and may cause lined up shots to be more difficult to reproduce reliably. Also users of ball mice may have adverse effects due to the lack of mouse resolution which may result in large jumps of space while the mouse is moved.


<b>CEM and Recoil</b><br>
<b>CEM and Recoil</b><br/>
CEM is 'Combat Effectiveness Meter' it is the multicolored bar found at the lower right-hand side of your HUD.  Basically the more CEM you have the better your weapon will perform overall.
CEM is 'Combat Effectiveness Meter' it is the multicolored bar found at the lower right-hand side of your HUD.  Basically the more CEM you have the better your weapon will perform overall.


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<b><u>Step 3: Engaging targets</u></b><br>
<b><u>Step 3: Engaging targets</u></b><br/>




<b>Long range engagement</b><br>
<b>Long range engagement</b><br/>
Contrary to popular belief using the saw in a burst capacity is not preferred when engaging targets at any distance.  In real life this is much more useful because suppression is much more effective however in game it is a completely different world.
Contrary to popular belief using the saw in a burst capacity is not preferred when engaging targets at any distance.  In real life this is much more useful because suppression is much more effective however in game it is a completely different world.


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At long range your main concern tends to be CEM and accuracy.  That means maximizing your posture for accurate fire with a low mobility as the situation requires.   
At long range your main concern tends to be CEM and accuracy.  That means maximizing your posture for accurate fire with a low mobility as the situation requires.   


A prone saw can easily duck in and out of fire from behind an obstacle and put very accurate fire on a target at a great distance.  This can only be felt out and seen by playing.  Just try to maximize your CEM before you even think about engaging the target.  After your CEM is full for that posture, start firing at your target using full auto.  People may say that burst mode is more accurate, and they may be correct, but only because they cannot correctly compensate for the recoil of the saw.  If you have trained it should be no issue to keep your ironsight over that target for 100 rounds, which is typically 2 times what you need to kill a target at long distance.  I average out at ~ 20rnds per kill.  Generally I will abandon a target after 100rnds due because <br>
A prone saw can easily duck in and out of fire from behind an obstacle and put very accurate fire on a target at a great distance.  This can only be felt out and seen by playing.  Just try to maximize your CEM before you even think about engaging the target.  After your CEM is full for that posture, start firing at your target using full auto.  People may say that burst mode is more accurate, and they may be correct, but only because they cannot correctly compensate for the recoil of the saw.  If you have trained it should be no issue to keep your ironsight over that target for 100 rounds, which is typically 2 times what you need to kill a target at long distance.  I average out at ~ 20rnds per kill.  Generally I will abandon a target after 100rnds due because <br/>
A) Im running out of mouse pad and<br>
A) Im running out of mouse pad and<br/>
B) I dont want to have 'Target fixation' in which all my attention is on that one guy as 2 others pop up to fire on me.
B) I dont want to have 'Target fixation' in which all my attention is on that one guy as 2 others pop up to fire on me.
If it takes you more that 50rnds per target on average you need to tighten up your spread conciderably.
If it takes you more that 50rnds per target on average you need to tighten up your spread conciderably.
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<b>Medium Range engagement</b><br>
<b>Medium Range engagement</b><br/>
This is the typical distance you will be engaging targets, and it will mostly occur when you are in the crouched position.  As a result it may be a good idea to learn how to use the 'Fastmove' (shift) key to your advantage.  By pressing shift you will be put in a 'slow' state which allows you to bring up your ironsights on the move.  Using this feature you can move out of cover with your sights raised in order to engage a target or simply scope out an area.
This is the typical distance you will be engaging targets, and it will mostly occur when you are in the crouched position.  As a result it may be a good idea to learn how to use the 'Fastmove' (shift) key to your advantage.  By pressing shift you will be put in a 'slow' state which allows you to bring up your ironsights on the move.  Using this feature you can move out of cover with your sights raised in order to engage a target or simply scope out an area.


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<b>Close Quarters engagements</b><br>
<b>Close Quarters engagements</b><br/>
As I stated before CQB is all about leading your target accurately.  Mobility is absolutely essential when you are fighting a close target.  You must be able to strafe, jump, and generally be evasive.  This means you should be using the standing position with your crosshairs.  Due to your high rate of fire, it is best to use the 'spray and pray' technique when engaging a target in CQB.  Basically track your saw ahead of your target, sweeping back and forth over his movement path to ensure a hit.  On stable targets sweeping the upper chest with the saw seems to be the most effective method as it ensures a more severe wound.
As I stated before CQB is all about leading your target accurately.  Mobility is absolutely essential when you are fighting a close target.  You must be able to strafe, jump, and generally be evasive.  This means you should be using the standing position with your crosshairs.  Due to your high rate of fire, it is best to use the 'spray and pray' technique when engaging a target in CQB.  Basically track your saw ahead of your target, sweeping back and forth over his movement path to ensure a hit.  On stable targets sweeping the upper chest with the saw seems to be the most effective method as it ensures a more severe wound.


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All credit for this wonderful guide is due to <i>CappyR [Ancients]</i>. --[[User:Desertfox 59|DesertFox_59 {X}]] 01:47, 21 May 2004 (UTC)
All credit for this wonderful guide is due to <i>CappyR [Ancients]</i>. --[[User:Desertfox 59|DesertFox_59 {X}]] 01:47, 21 May 2004 (UTC)


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