America's Army/M249 SAW: Difference between revisions

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Engaging targets at this distance is very similar to long range engagement execept that the lead you will need to give on targets will be conciderable if they are moving.  Try at all times to use your ironsights unless a target is moving too quickly to track.  If the target moves too quickly simply take down your sights and use your crosshair.  It may be less accurate but your lead will be more precise.
Engaging targets at this distance is very similar to long range engagement execept that the lead you will need to give on targets will be conciderable if they are moving.  Try at all times to use your ironsights unless a target is moving too quickly to track.  If the target moves too quickly simply take down your sights and use your crosshair.  It may be less accurate but your lead will be more precise.


Mobility is always important in these skrimishes because the short distance means increased accuracy on both sides.  That means that cover is even more essential than it was at long range, especially while reloading.
Mobility is always important in these skirmishes because the short distance means increased accuracy on both sides.  That means that cover is even more essential than it was at long range, especially while reloading.




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Always try to 'Circle strafe' your target.  Basically strafe around your target while keeping your aim directly on or in front of him.  Circle strafing in turn makes you harder to hit.  If ever you have to reload, begin hopping like a moron by mashing the jump key until you can get behind some cover.  Run away until you are reloaded!  You may look retarded hopping and strafing, and some even consider it exploitation, but if it keeps you alive I suggest it.
Always try to 'Circle strafe' your target.  Basically strafe around your target while keeping your aim directly on or in front of him.  Circle strafing in turn makes you harder to hit.  If ever you have to reload, begin hopping like a moron by mashing the jump key until you can get behind some cover.  Run away until you are reloaded!  You may look retarded hopping and strafing, and some even consider it exploitation, but if it keeps you alive I suggest it.


Additionally the lead you need to use on targets in CQB can been nearly a screen's width if the target is moving quickly.  The closer you are to the target the larger that lead needs to be.  leading targets is the hardest part of CQB, and it takes the most practice and death to master.  Eventually you will automatically adjust your aim to lead a target based on his distance and speed.
Additionally the lead you need to use on targets in CQB can been nearly a screen's width if the target is moving quickly.  The closer you are to the target the larger that lead needs to be.  Leading targets is the hardest part of CQB, and it takes the most practice and death to master.  Eventually you will automatically adjust your aim to lead a target based on his distance and speed.


CQB is somewhat of a last resort when playing.  Since it is so difficult, typically it is a 50/50 proposition to engage a target in CQB.  When you are a saw your chances are greatly improved IF you go in with sufficient Ammo (100+ rounds).  For this reason I typically only engage in CQB if I am already wounded or have no other choice.  When you are wounded CQB offers your best chance for victory, because you cannot reliably engage targets from a distance.  This will equalize the playing field even if you are highly wounded.  When I become wounded to the point that I know my saw is useless at distance I will close the distance and engage targets in CQB.  I call this 'Hugging the enemy' it is a great tactic to increase your survivabilty in a situation that seems unwinable (is that even a word?).
CQB is somewhat of a last resort when playing.  Since it is so difficult, typically it is a 50/50 proposition to engage a target in CQB.  When you are a saw your chances are greatly improved IF you go in with sufficient Ammo (100+ rounds).  For this reason I typically only engage in CQB if I am already wounded or have no other choice.  When you are wounded CQB offers your best chance for victory, because you cannot reliably engage targets from a distance.  This will equalize the playing field even if you are highly wounded.  When I become wounded to the point that I know my saw is useless at distance I will close the distance and engage targets in CQB.  I call this 'Hugging the enemy' it is a great tactic to increase your survivabilty in a situation that seems unwinable (is that even a word?).
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