Silent Hill/Monsters: Difference between revisions

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===Bosses===
===Bosses===
*'''[[Pyramid Head|Boogey Man|Pyramid Head]]'''<ref name="sh2creatures"/>
*'''[[Pyramid Head]]'''<ref name="sh2creatures"/>
This lumbering, monstrous creature takes on the appearance of an executioner from the town's past, wielding an impossibly large [[Executioner's sword|sword]] known as the Great Knife and on other occasions a spear. It is depicted wearing a blood stained, triangular metal helmet. He relentlessly stalks both James and Maria and is the incarnation of the part from James's consciousness that believes he deserves punishment for murdering his wife.<ref name="sh2creatures"/> The creature is officially known as the Red Pyramid Thing according to the creator's commentary found in ''The Book of Lost Memories''. However, the name can also be interpreted as 'Pyramid Head' which also was used in dialogue by the game's protagonist, James Sunderland. The latter name was widely used since the ''Silent Hill 2'''s release in 2001, two years prior to the publication of ''Lost Memories'', and has since been confirmed as also another official title for the creature.
This lumbering, monstrous creature takes on the appearance of an executioner from the town's past, wielding an impossibly large [[Executioner's sword|sword]] known as the Great Knife and on other occasions a spear. It is depicted wearing a blood stained, triangular metal helmet. He relentlessly stalks both James and Maria and is the incarnation of the part from James's consciousness that believes he deserves punishment for murdering his wife.<ref name="sh2creatures"/> The creature is officially known as the Red Pyramid Thing according to the creator's commentary found in ''The Book of Lost Memories''. However, the name can also be interpreted as 'Pyramid Head' which also was used in dialogue by the game's protagonist, James Sunderland. The latter name was widely used since the ''Silent Hill 2'''s release in 2001, two years prior to the publication of ''Lost Memories'', and has since been confirmed as also another official title for the creature.
*'''Flesh Lips'''
*'''Flesh Lips'''
[[Mesh]]-based monster that is suspended from the ceiling within a metal frame (much like a cage) and attacks by strangling the player with its legs. James encountered these monsters when Laura locks him inside the room in Brookhaven Hospital. Also called "Lustful Lips" in production documents, with the mesh representing a bed and the monsters themselves representing Mary.<ref name="sh2creatures"/>  
[[Mesh]]-based monster that is suspended from the ceiling within a metal frame (much like a cage) and attacks by strangling the player with its legs. James encountered these monsters when Laura locks him inside the room in Brookhaven Hospital. Also called "Lustful Lips" in production documents, with the mesh representing a bed and the monsters themselves representing Mary.<ref name="sh2creatures"/>  
*'''First Abtract Daddy'''<ref name="sh2creatures"/>
*'''Abstract Daddy'''<ref name="sh2creatures"/>
Two writhing, reclining figures on a walking bed-like form and a symbol of Angela's past.<ref name="sh2creatures"/> It has four legs which are used to approach a victim. The creature lifts its body and reveals a "mouth" that is used to attack. One of the few monsters in the game which does not originate in James's mind, it is a manifestation of Angela Orosco's sexually abusive father and the guilt she felt over falling prey to him. The original concept was the 'Ideal Father'.<ref name="sh2creatures"/>  
Two writhing, reclining figures on a walking bed-like form and a symbol of Angela's past.<ref name="sh2creatures"/> It has four legs which are used to approach a victim. The creature lifts its body and reveals a "mouth" that is used to attack. One of the few monsters in the game which does not originate in James's mind, it is a manifestation of Angela Orosco's sexually abusive father and the guilt she felt over falling prey to him. The original concept was the 'Ideal Father'.<ref name="sh2creatures"/>  
*'''[[Characters of Silent Hill 2#Eddie Dombrowski|Eddie Dombrowski]]'''
*'''[[Characters of Silent Hill 2#Eddie Dombrowski|Eddie Dombrowski]]'''
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==Silent Hill: Shattered Memories (2009)==
==Silent Hill: Shattered Memories (2009)==
===Raw Shocks===
===Raw Shocks===
The game does not features monsters in the "real world" locations. However, when the world shifts to a frozen, icy version of the Otherworld, a creatures named Raw Shocks haunt Harry through his journey. The creatures' basis is a skinless humanoid monster who grabs Harry and tries to frozen him to an apparently death. Their psychical appearance changes according to the player's psychological profile made by the game, and at the end they show a lot of differences compared their original basis. Their behavior, however, remains always the same.
The game does not feature monsters in the "real world" locations. However, when the world shifts to a frozen, icy version of the Otherworld, creatures called Raw Shocks haunt Harry through his journey. The creatures appear as skinless humanoid monsters, capable of grabbing Harry and freezing him to death. Their physical appearance changes according to the player's psychological profile as established at the start of the game and by the end their appearance has changed drastically. Their behavior, however, always remains the same.


As the player reaches the end of the game and discovers the truth behind the pyschological sessions, that the Harry controlled by the player is a fantasy based off the real Harry Mason, who died eighteen years prior to the events of the game in a car crash and that her daughter Cheryl developed a trauma and started to deny his death; realizing the player at the end that Harry's journey is a delusion of Cheryl's mind. Because of the Nightmare parts of the game takes part when the fantasy Harry is at the point to uncover the truth, the Raw Shocks represent an unconiously state of Cheryl's mind that tries to force the fantasy to be away from the truth, and ultimately try to prevent Cheryl to overcome his father's death.
As the player reaches the end of the game and discovers the truth behind the pyschological sessions, that the Harry controlled by the player is a fantasy based off the real Harry Mason, who died eighteen years prior to the events of the game in a car crash and that her daughter Cheryl developed a trauma and started to deny his death; realizing the player at the end that Harry's journey is a delusion of Cheryl's mind. Because of the Nightmare parts of the game takes part when the fantasy Harry is at the point to uncover the truth, the Raw Shocks represent an unconiously state of Cheryl's mind that tries to force the fantasy to be away from the truth, and ultimately try to prevent Cheryl to overcome his father's death.
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