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(Some retooling, and "At a glace" comparison charts) |
(Tweaking pros and cons to reflect actual stats) |
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'''Pros:''' | '''Pros:''' | ||
* High Speed | * High Speed and Luck stats. This combination will allow them to easily flee from battles, which is a big reason to have one. | ||
* A ninja can do almost as much damage as a [[#Warrior/Knight|knight]] during most of the game. | * A ninja can do almost as much damage as a [[#Warrior/Knight|knight]] during most of the game. | ||
* Ninjas can use [[Final Fantasy/Black magic#Haste|Haste]] and [[Final Fantasy/Black magic#Temper|Temper]] - two very useful [[Final Fantasy/Black magic|Black magic]] spells that improve your fighting ability. | * Ninjas can use [[Final Fantasy/Black magic#Haste|Haste]] and [[Final Fantasy/Black magic#Temper|Temper]] - two very useful [[Final Fantasy/Black magic|Black magic]] spells that improve your fighting ability. | ||
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'''Cons:''' | '''Cons:''' | ||
* | * With low HP and a poor selection in armor (though still better than Wizards), they can be killed quickly if enemies gang up on them. | ||
* Low magic resistance. Not as bad as the [[#Monk/Master|monk/master]], but expect them to take 1.5x to 3x as much damage from a spell as a [[#Magicians|wizard]] or [[#Warrior/Knight|knight]]. | * Low magic resistance. Not as bad as the [[#Monk/Master|monk/master]], but expect them to take 1.5x to 3x as much damage from a spell as a [[#Magicians|wizard]] or [[#Warrior/Knight|knight]]. | ||
* Their HP is much lower than a Knight's, and will eventually drop below that of a [[#White Mage/White Wizard|white wizard]]. | * Their HP is much lower than a Knight's, and will eventually drop below that of a [[#White Mage/White Wizard|white wizard]]. | ||
* | * Other than for escaping from battles, they are not very useful in the early game when your levels are still low. | ||
'''Upgrade:''' | '''Upgrade:''' | ||
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'''Pros:''' | '''Pros:''' | ||
* High | * High Damage stat, high numbers of attacks per turn, and high HP, allowing them to do more damage than a [[#Warrior/Knight|Warrior/Knight]]. | ||
* Very cheap to keep fully equipped since they won't need weapons and or much equipment later on. | * Very cheap to keep fully equipped since they won't need weapons and or much equipment later on. | ||
* Unequipping weapons and armor will boost their strength and defense. | * Unequipping weapons and armor will boost their strength and defense. | ||
'''Cons:''' | '''Cons:''' | ||
* Lower | * Lower evasion and magic resistance. A Master may take 2x-5x as much damage from a spell as a [[#Magicians|wizard]] or [[#Warrior/Knight|knight]]. | ||
* They sometimes do little damage to monsters and/or bosses that have a high absorb and/or defense stat. | * They sometimes do little damage to monsters and/or bosses that have a high absorb and/or defense stat. | ||
* No magic at all. | * HP is low in early levels, but does raise considerably later on. No magic at all. | ||
'''Upgrade:''' | '''Upgrade:''' | ||
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'''Cons:''' | '''Cons:''' | ||
* A few of the best spells of both categories are denied to them - mostly at high level but some of the better low-level spells are unavailable as well. | * A few of the best spells of both categories are denied to them - mostly at high level but some of the better low-level spells are unavailable as well. | ||
* They get less | * They get less HP in comparison to many other classes, and less MP than other mages. | ||
* They can be more expensive than any other class to maintain since you have buy both spells and equipment. | * They can be more expensive than any other class to maintain since you have buy both spells and equipment. | ||
* Their Spell Level goes up 1-3 levels after the Black and White Wizards. | * Their Spell Level goes up 1-3 levels after the Black and White Wizards. | ||
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'''Cons:''' | '''Cons:''' | ||
* They have a limited amount of weapons and armor that they can use. | * They have a limited amount of weapons and armor that they can use. | ||
* They have lowest HP and | * They have lowest HP and Strength of all the classes. | ||
* Offensive spells have wide variability in damage. Sometimes a spell will do 150 damage to an enemy and the next time the same spell is cast against the same enemy it will only do 40 damage. | * Offensive spells have wide variability in damage. Sometimes a spell will do 150 damage to an enemy and the next time the same spell is cast against the same enemy it will only do 40 damage. | ||