MapleStory/Mercedes/Builds: Difference between revisions

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*'''Ignis Roar''': Level 20
*'''Ignis Roar''': Level 20
*'''Aerial Barrage''': Level 15
*'''Aerial Barrage''': Level 15
*'''Leaf Tornado''': Level 20
*'''Stunning Strikes''': Level 20
*'''Stunning Strikes''': Level 20
*'''Leaf Tornado''': Level 20
*'''Water Shield''': Level 20 (or 16)
*'''Water Shield''': Level 20 (or 16)
*'''Elemental Knights''': Level 20
*'''Elemental Knights''': Level 20
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Stunning Strikes and Leaf Tornado get a boost in forth job, so they do need to be maxed. Unicorn Spike does double damage on bosses so it should be maxed, but the cooldown is annoying. You could max Gust Drive instead if you want. Water Shield adds defense and resistance which is really helpful for non warriors, but you could leave this at 16 if you want to max both the other attacks.
Stunning Strikes and Leaf Tornado get a boost in forth job, so they do need to be maxed. Unicorn Spike does double damage on bosses so it should be maxed, but the cooldown is annoying. You could max Gust Drive instead if you want. Water Shield adds defense and resistance which is really helpful for non warriors, but you could leave this at 16 if you want to max both the other attacks.
;Notes
*Level 20 Aerial Barrage = 720% attk on 8 (120% X 6) and 15% chance instant death
*Level 20 Leaf Tornado = 540% attk on 8 (135% X 4)
*Level 20 Stunning Strikes = 504% attk on 4 (126% X 4)
*Level 20 Gust Dive = 585% attk on 6 (195% X 3)
*Level 20 Unicorn Spike = 750% attk on 8 (150% X 5) and bosses will receive double damage




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