Chrono Trigger/Magus's Castle: Difference between revisions

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spelling/grammar/fixes, typos fixed: visa versa → vice versa, Guns n' Roses → Guns N' Roses
m (spelling/grammar/fixes, typos fixed: visa versa → vice versa, Guns n' Roses → Guns N' Roses)
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==Magus's Castle==
==Magus's Castle==
[[Image:CT Magus's Castle.png|thumb|right]]
[[Image:CT Magus's Castle.png|thumb|right]]
Incidentally, Ozzie, Slash, and Flea are actually rock musician references, Ozzy Osbourne from Black Sabbath, Slash from Guns n' Roses, and Flea from the Red Hot Chili Peppers, which is why one of the townspeople refers to them as tone-deaf evil fiends.
Incidentally, Ozzie, Slash, and Flea are actually rock musician references, Ozzy Osbourne from Black Sabbath, Slash from Guns N' Roses, and Flea from the Red Hot Chili Peppers, which is why one of the townspeople refers to them as tone-deaf evil fiends.


Anyway, make sure you had Spekkio teach Frog water magic before you begin, and determine who you want your third party member to be. Magus uses barriers of all the different magic types, and Crono and Frog have lightning and water respectively. Marle would be redundant with ice magic, so I'd go with Lucca or Robo for fire or shadow. The beginning of Magus's castle is very eerie, simply follow both paths to their conclusion and come back to the save point in the center to greet Ozzie and begin taking on Magus's henchmen. Head down the left path for Slash, the right path for Flea. I'm going to go with Slash to start since you get a sword for fighting him.
Anyway, make sure you had Spekkio teach Frog water magic before you begin, and determine who you want your third party member to be. Magus uses barriers of all the different magic types, and Crono and Frog have lightning and water respectively. Marle would be redundant with ice magic, so I'd go with Lucca or Robo for fire or shadow. The beginning of Magus's castle is very eerie, simply follow both paths to their conclusion and come back to the save point in the center to greet Ozzie and begin taking on Magus's henchmen. Head down the left path for Slash, the right path for Flea. I'm going to go with Slash to start since you get a sword for fighting him.
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Head back to the front of the castle and step on the save point to warp forward. You can skirt the edges of the room to avoid most of the monsters or run the gauntlet down the center to fight them. Pick up the mist robe at the end and give it to one of your favorite (or active) girls, then talk to Ozzie to chase him away. The next room will be full of conveyor belts and falling anchors, so run as you cross them and be careful. You can also walk against the conveyor belt to stay in place if you need more time to cross. Pick up the chests and chase Ozzie into the next room.
Head back to the front of the castle and step on the save point to warp forward. You can skirt the edges of the room to avoid most of the monsters or run the gauntlet down the center to fight them. Pick up the mist robe at the end and give it to one of your favorite (or active) girls, then talk to Ozzie to chase him away. The next room will be full of conveyor belts and falling anchors, so run as you cross them and be careful. You can also walk against the conveyor belt to stay in place if you need more time to cross. Pick up the chests and chase Ozzie into the next room.


The only way to trigger a fight in the next room is by running into the green ball, and previously mentioned you don't get into a fight with monsters unless you're moving yourself. So stay still to let it pass you rather than worrying about climbing the ladders. In case you fight a juggler, it alternates between physical and magical defense. If you hit it with a weapon it'll turn on its physical defense and disable its magical defense and visa versa. It can only have one on at a time, and it starts with physical defense on.
The only way to trigger a fight in the next room is by running into the green ball, and previously mentioned you don't get into a fight with monsters unless you're moving yourself. So stay still to let it pass you rather than worrying about climbing the ladders. In case you fight a juggler, it alternates between physical and magical defense. If you hit it with a weapon it'll turn on its physical defense and disable its magical defense and vice versa. It can only have one on at a time, and it starts with physical defense on.


In the next room Ozzie will have a bunch of fake platforms that fall out of the floor, leading you to a pit filled with skeletons the first time. I'd recommend falling down at least once to pick up the items and get the [[Chrono Trigger/Tabs|magic tab]] in the bottom right corner. There are four save points, one of which is real, one of which is a transport out, and two of which are monsters called ???s. The fake save points are an excellent source of experience and present no challenge, so fight as many of them as possible. You might want to use a shelter at the save point too since you're probably drained from Slash and Flea.
In the next room Ozzie will have a bunch of fake platforms that fall out of the floor, leading you to a pit filled with skeletons the first time. I'd recommend falling down at least once to pick up the items and get the [[Chrono Trigger/Tabs|magic tab]] in the bottom right corner. There are four save points, one of which is real, one of which is a transport out, and two of which are monsters called ???s. The fake save points are an excellent source of experience and present no challenge, so fight as many of them as possible. You might want to use a shelter at the save point too since you're probably drained from Slash and Flea.
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