Command & Conquer 3: Tiberium Wars/Turtling: Difference between revisions

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Some players underestimate the importance of defenses, thinking that defense of their base can be carried out by units which can move but having a solid, static defense wall around your base gives a player a much safer home to strike forth from. A good defensive wall is also very useful if the terrain gives your base some protection as less defense structures are needed to protect your base. It is a good idea to have some rapid moving units to deal with any enemy long-range units that come in to attack your defenses.
Some players underestimate the importance of defenses, thinking that defense of their base can be carried out by units which can move but having a solid, static defense wall around your base gives a player a much safer home to strike forth from. A good defensive wall is also very useful if the terrain gives your base some protection as less defense structures are needed to protect your base. It is a good idea to have some rapid moving units to deal with any enemy long-range units that come in to attack your defenses.


====GDI====
==GDI==
GDI's anti-aircraft defenses are it's weak point so many AA Batteries will be needed to be effective. In Kane's Wrath this deficiency has been taken care of with the introduction of the Slingshot AA unit and the Tungsten AA Shells upgrade. All GDI defensive turrets have stealth detection capabilities.
GDI's anti-aircraft defenses are its weak point so many AA Batteries will be needed to be effective. In Kane's Wrath this deficiency has been taken care of with the introduction of the Slingshot AA unit and the Tungsten AA Shells upgrade. All GDI defensive turrets have stealth detection capabilities.


*'''Watchtower''' is GDI's anti-infantry defense. Its twin machine gun doesn't do much damage although in Kane's Wrath the AP Ammo upgrade significantly increases the amount of damage. As the Watchtower targets individual infantry in a unit, lone Watchtowers can have trouble dealing with infantry swarms so they are best employed in small batteries of 2 or 3.
*'''Watchtower''' is GDI's anti-infantry defense. Its twin machine gun doesn't do much damage although in Kane's Wrath the AP Ammo upgrade significantly increases the amount of damage. As the Watchtower targets individual infantry in a unit, lone Watchtowers can have trouble dealing with infantry swarms so they are best employed in small batteries of 2 or 3.
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*'''Sonic Emitter''' is GDI's advanced anti-armour defense. Its sonic waves can strike several targets along its line of fire meaning it is good against massed waves of vehicles. It is also reasonably good in the anti-infantry role with the same firing characteristics. These are best placed at the end of routes that enemy units are known to be using to attack your base or within the ground control established by Surveyor/Outposts to defend a Tiberium field.
*'''Sonic Emitter''' is GDI's advanced anti-armour defense. Its sonic waves can strike several targets along its line of fire meaning it is good against massed waves of vehicles. It is also reasonably good in the anti-infantry role with the same firing characteristics. These are best placed at the end of routes that enemy units are known to be using to attack your base or within the ground control established by Surveyor/Outposts to defend a Tiberium field.


*'''Rig''' is a mobile unit capable of deploying into a Battle Base. In this mode is sports twin Guardian Cannons which GDI and Steel Talon players can upgrade to Railguns and a AA missile launcher. It's most usefull ability in Battle Base mode is the deployment of repair drones meaning is can repair nearby vehicles. The Rig is best used as a support vehicle with a mobile strike force, combines with a few Slingshots it can move with the strike force and deploy behind them when they meet the enemy to provide a quick repair point to keep units in the fight.
*'''Rig''' is a mobile unit capable of deploying into a Battle Base. In this mode is sports twin Guardian Cannons which GDI and Steel Talon players can upgrade to Railguns and a AA missile launcher. It's most useful ability in Battle Base mode is the deployment of repair drones meaning is can repair nearby vehicles. The Rig is best used as a support vehicle with a mobile strike force, combines with a few Slingshots it can move with the strike force and deploy behind them when they meet the enemy to provide a quick repair point to keep units in the fight.


====Nod====
==Nod==


Nod's defenses are in good balance with each other and they are cost-effective. In Kane's Wrath there are several upgrades for defense turrets: Quad Turrets (adds an turret to the hub), Charged/Supercharged Particle Beams (increasing damage from Shredder Turrets), Tiberium Core Missiles (increasing damage from SAM Turrets).
Nod's defenses are in good balance with each other and they are cost-effective. In Kane's Wrath there are several upgrades for defense turrets: Quad Turrets (adds an turret to the hub), Charged/Supercharged Particle Beams (increasing damage from Shredder Turrets), Tiberium Core Missiles (increasing damage from SAM Turrets).
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*'''Laser Turret''' is Nod's anti-armour defense. Again due to the multiple turret nature of this structure, multiple units can be engaged. Again, these turrets can be individually aimed.
*'''Laser Turret''' is Nod's anti-armour defense. Again due to the multiple turret nature of this structure, multiple units can be engaged. Again, these turrets can be individually aimed.


*'''SAM Turret''' is Nod's anti-aircraft defense. The same charateristics as the above turrets apply here.
*'''SAM Turret''' is Nod's anti-aircraft defense. The same characteristics as the above turrets apply here.


*'''Obelisk of Light''' is Nod's advanced anti-armour defense. Its power output and rate of fire can be increased by having nearby Beam Cannon laser artillery units use their Charge Defenses ability.
*'''Obelisk of Light''' is Nod's advanced anti-armour defense. Its power output and rate of fire can be increased by having nearby Beam Cannon laser artillery units use their Charge Defenses ability.


====Scrin====
==Scrin==




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