Portal/Chamber 18: Difference between revisions

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full walkthrough with pictures
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(full walkthrough with pictures)
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{{Header Nav|game=Portal}}
{{Header Nav|game=Portal}}


Chamber 18 is the hardest test chamber yet in Portal. I hope you have your fingers (and your in-screen portal gun) ready! Chamber 18 is cold, a bit inhuman and a bit scary, but it's quite fun. Chamber 18 is the hardest chamber you may face, but look on the bright side: you might get cake after you complete the next chamber.
Chamber 18 is the hardest test chamber yet in Portal. I hope you have your fingers (and your in-screen portal gun) ready! Chamber 18 is cold, a bit inhuman, and a bit scary, but it's quite fun. Chamber 18 has a lot of tough challenges, but look on the bright side: you might get cake after you complete the next chamber!
{{quote|The Enrichment Center is required to remind you that you will be baked, and then there will be cake.|GLaDOS}}
{{Achievement|name=Camera Shy|image=Portal_achievement_camera_shy.jpg|progress=30|total=33|description=There are 2 accessible cameras:
#Next to the window at the entrance of the turret room.
#On the wall of the entrance of the final room.}}
Well... maybe...


==Part 1==
==Part 1==
{{sect-stub}}
{{Achievement|name=[[Portal/Transmission_Received|Transmission Received]]|image=Portal achievement Transmission Received.jpg|width=350px|description=You will find the first radio in the side room after the first gap. It can be tough getting the radio onto the next platform, but once you do, stand on the platform labeled with 2 dots in such a way that looking as far down as you can, you’re looking at the center of that white square. Now look straight up as far as you can and place a portal. Either fall through, or simply send the radio through, and you’ve got it.|progress=20|total=26}}
Lethal water to take note of here! To get past the lethal gap, put a portal across the gap and put another one near you. Past the gap, there is an area that has stairs, a radio and other stuff you may see in the game. Now to get past the first three floors, put a portal on the ceiling where you may land on the floor and put another on the wall .Make the portal on the wall a bit lower than your level, since you can't just walk there, you have to jump there.
[[File:Portal_Chamber_18_first_step_portals.png|thumb|left|Your first two portals.]]
Lethal water to take note of here! To get past the lethal gap, put a portal across the gap on the ceiling, and put another one near you. Go ahead and crouch into the side room once you get over there. You’ll find a radio and a lot of miscellaneous objects, although not a whole lot to read this time.
[[File:Portal_Chamber_18_ceiling_placement.png|thumb|left|This portal location should place you confidently on the next ledge.]]
Continuing on, there is again a nice portalable ceiling, but no way to simply walk into a portal. You can, however create one on the next platform’s wall, and get a running jump into it (put the portal a little low, as even if you jump too high, you can still get into a portal below you... unless you’re carrying the radio). The platform you’re aiming to land on does not cover as large of an area, so be sure to adjust your fall accordingly.
[[File:Portal_Chamber_18_first_fling.png|thumb|left|Drop into here and you'll have the necessary momentum to get to the button.]]
Another ceiling portal, and you’re off to platform 3, followed by wall placement to get you onto platform 4. Unfortunately, the door is closed, and tracing the wire leads to yet another platform. Some familiar sights are here, letting you know how you should get to it; there’s the extended panel showing your top portal placement, and a checkered floor on a level below you showing your bottom portal placement. Fling away!
 
Now you’ve got a big button... but nothing to put on it. And so we have to make our way into the next area we can go into. You get a lovely preview of what you’re about to run into through the glass.


==Part 2==
==Part 2==
{{Achievement|name=[[Portal/Transmission_Received|Transmission Received]]|image=Portal achievement Transmission Received.jpg|width=350px|description=The second radio is a mystery at first, because you can hear it, but can’t seem to see it. It is on top of the pellet receiving container. Place one portal on the floor in front of the container, and another on the low checkered floor to the right of the entrance. An adjustment once you fly through, and you’ve got it. Bring it to the back of the area with a small button (below the cube dispenser area).|progress=21|total=26}}
[[File:Portal_Chamber_18_turret_room.png|thumb|left|Water and pellets and turrets (oh my!).]]
If you can manage to look through the glass and not get your view obstructed by turret fire, you’ll notice two laser beams indicating turrets facing away from the entrance, and two turrets facing to your right. Because of that, when you press the small button and open the entrance, go through on the left side by crouching under the support bar first to avoid any bullets.
Now that you’re safely in the room, let’s get rid of the real troublemakers in this situation. Unfortunately, you can’t reach most of them yourself, but there is something you can redirect at the turrets: the pellets! Very conveniently, the laser beam shows you exactly where the turret is looking straight ahead at, so simply take some time to place portals on a burn mark and a laser beam end (be careful, they can fire through portals if they see you!), and watch them fall into the watery abyss.
[[File:Portal_Chamber_18_pellet_redirection.png|thumb|left|Bombs away!]]
[[File:Portal_Chamber_18_button_access.png|thumb|right|You could use the extended platform, but here is safer.]]
Now there’s still an active pellet launcher, and the receiver (inside the container on the left) will power a moving platform. You can redirect a pellet, placing your portals using a burn mark and the extended panel off to the left (the far one, not next to the small button). As soon as the pellet passes through the portal, recreate portals so that you can reach the small button to open the door to the receiver. You must press the button in this short span, as the door opens only very briefly.
{{-}}
[[File:Portal_Chamber_18_return_portals.png|thumb|left|First create portals that you will return through.]]
[[File:Portal_Chamber_18_fling_portals.png|thumb|right|Then create these as you go, to fling yourself to the cube.]]
You can now take the moving platform over. You cannot jump to the cube, but you can jump to the lower area. Pressing this button, you will notice the entrance panel once again opens up, staying at an angle for a period of time before closing. Assessing the situation, the angle will be excellent for a long fling, and the checkered low floor on the water level creates the necessary momentum. Unfortunately, you have to get over there first, and so you must create portals to get back, press the button, go through, place a portal on the angled platform as soon as it stops moving, and fall, placing a portal below you. This will easily throw you to the cube. Finally!


Go to the next hall and press the button to open a wall (a section at least). Some turrets are guarding this next room. (It's possible to take out the turrets with the energy pellet.) Now just put a portal on the moved wall then to somewhere to get enough speed to fling to the next room. This next room is usually a cube room and a weighted storage cube. Bring it and quickly get back by placing the portal on a platform which is really on the lethal water. Now quickly get there before you take too much damage. Release the cube on the button to take you to the next part.
But wait... now we have to get out of here with this cube. Go ahead and take the cube over to the entrance, but then go yourself back down to the small button. Portal placement, a push of the button, through the portals, grab the cube, and crawl back out of this terrible room. Cube on the button, portal back to platform 4, and through the door!


==Part 3==
==Part 3==
{{Achievement|name=[[Portal/Transmission_Received|Transmission Received]]|image=Portal achievement Transmission Received.jpg|width=350px|description=The third radio is at the bottom of the huge pit that starts your fling in the final room. Bring it up to the entranceway, but you won’t be able to take it with you over the platforms. Once you’ve reached the very top, you can shoot a portal on that exit platform, and another on the wall at the very bottom. Grab the radio, go back through, and the signal’s in the middle of the exit platform.|progress=22|total=26}}
[[File:Portal_Chamber_18_final_room.png|thumb|left|The tall room with just a few platforms.]]
Yes, that’s right, you’re not done yet. This part is all about redirecting one single fling with many portals.


This part is all about:
[[File:Portal_Chamber_18_room_climb.png|thumb|left|The next portal will be a blue one on the platform just sneaking into the top of the picture.]]
*Jumping
Now on your left, you see the floor on the bottom. Put a portal there and another on the platform you see straight ahead. Now once you jump, you may see the floor of the higher platform. What you want to do is shoot the color portal necessary so that you will now fly up through the next platform. It’s all back and forth as far as what color portals you will be placing. If you do mess up (but are still living), place a portal on the wall at the entrance so you can start over. If you happen to be on (or have a portal on) the platform with 3 dots, you can simply shoot one portal on the angled platform, another on the platform with 1 dot, and you can jump into that portal to get to the end.
*Portals
The last platform is slanted, which will fling you to the exit. Proceed to the elevator as GlaDoS talks to you.
*A single fling
 
{{Achievement|name=Camera Shy|image=Portal_achievement_camera_shy.jpg|progress=30|total=33}}
Now on your left, you see the floor on the bottom. Put a portal there and another on the platform you see straight ahead. Now once you jump, you may see the floor of the higher platform. Shoot a portal there on the platform floor and then wait for yourself to go through the portal. Don't place the same colored portal you placed on the lower platform or things can get tricky. The last platform is slanted, meaning you need to fling to the exit. Put the portal there then you are flying. Proceed to the elevator as GlaDoS talks to you.




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