Castlevania: Circle of the Moon/Bosses: Difference between revisions

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→‎Dragon Zombie: Removed the 'Uranus/Unicorn combo from the suggestion, as players will most likely not have it at this point.
(→‎Dragon Zombie: Removed the 'Uranus/Unicorn combo from the suggestion, as players will most likely not have it at this point.)
Line 163: Line 163:
Not necessarily the hardest boss (though no push over), but definitely the slowest paced. Basically, you're on a narrow platform between two massive dragons. Each dragon has a separate health total, and each will grant experience when it dies. The dragons don't move, except for their heads and necks, which move about the room in lazy circles. They have a number of attacks, all of which are somewhat powerful, but nothing exceptional. The biggest problem is that almost all of their attacks knock you off the platform. You also have to wait for their heads to come into range before you can hit them, which is annoyingly time consuming.
Not necessarily the hardest boss (though no push over), but definitely the slowest paced. Basically, you're on a narrow platform between two massive dragons. Each dragon has a separate health total, and each will grant experience when it dies. The dragons don't move, except for their heads and necks, which move about the room in lazy circles. They have a number of attacks, all of which are somewhat powerful, but nothing exceptional. The biggest problem is that almost all of their attacks knock you off the platform. You also have to wait for their heads to come into range before you can hit them, which is annoyingly time consuming.


The most important trick of this boss is knowing that there is a (somewhat) safe spot. If you jump up and go right against the ''left'' doorway, they can't hit you with anything except the flamethrower (and even when he uses it, chances are it will miss). From there you can just use the [[Castlevania: Circle of the Moon/DSS#Jupiter/Mandragora|Jupiter/Mandragora]] or [[Castlevania: Circle of the Moon/DSS#Uranus/Unicorn|Uranus/Unicorn]] card combos to heal, and then wait for your MP to recharge.
The most important trick of this boss is knowing that there is a (somewhat) safe spot. If you jump up and go right against the ''left'' doorway, they can't hit you with anything except the flamethrower (and even when he uses it, chances are it will miss). From there you can just use the [[Castlevania: Circle of the Moon/DSS#Jupiter/Mandragora|Jupiter/Mandragora]] card combo to heal, and then wait for your MP to recharge.


Concentrate on killing one of them at a time. If you're using the [[Castlevania: Circle of the Moon/Weapons#Boomerang|boomerang]], jump over them as they return and they might hit the other dragon. When one dies, the other one eats it to restore its own HP by about 100. If the one on the left dies first, then as it is the only dragon of the two that has an attack that can reach the left doorway, the left doorway will become a safe zone for the remainder of the battle.
Concentrate on killing one of them at a time. If you're using the [[Castlevania: Circle of the Moon/Weapons#Boomerang|boomerang]], jump over them as they return and they might hit the other dragon. When one dies, the other one eats it to restore its own HP by about 100. If the one on the left dies first, then as it is the only dragon of the two that has an attack that can reach the left doorway, the left doorway will become a safe zone for the remainder of the battle.
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