LIMBO/Chapters 1-13: Difference between revisions

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== Chapter 5 - Spider ==
== Chapter 5: Spider ==
A bear trap is oddly placed on a tree, and there's a giant spider blocking your path. When you approach, the spider will raise aim leg and try to impale you. When it raises the leg to attack, run to have it hit the ground instead. After the second miss, the bear trap crashes on he ground, letting you fight back.
A bear trap is oddly placed on a tree, and there's a giant spider blocking your path. When you approach, the spider will raise aim leg and try to impale you. When it raises the leg to attack, run to have it hit the ground instead. After the second miss, the bear trap crashes on he ground, letting you fight back.


Move the bear trap forward until the spider starts to aim. Pull it back when the spider raises the leg, and it will hit the trap instead of you. When you repeat the attack for the second time, you will have to run back as the spider will immediatly follow with another attack without warning. The third leg can be snapped in the same way as the first two. When the third leg is snapped, the spider will run away.
Move the bear trap forward until the spider starts to aim. Pull it back when the spider raises the leg, and it will hit the trap instead of you. When you repeat the attack for the second time, you will have to run back as the spider will immediatly follow with another attack without warning. The third leg can be snapped in the same way as the first two. When the third leg is snapped, the spider will run away.


== Chapter 6 - Webbed ==
== Chapter 6: Webbed ==
The spider has left, and you can continue. The only path gets you trapped on a sticky ground, with the spider approaching from behind and wrapping you in a web. After you break free by wiggling around, you can still hop forward. There are only three obstacles to conquer. The first is a pit at the bottom of a downward slope.
The spider has left, and you can continue. The only path gets you trapped on a sticky ground, with the spider approaching from behind and wrapping you in a web. After you break free by wiggling around, you can still hop forward. There are only three obstacles to conquer. The first is a pit at the bottom of a downward slope.


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== Chapter 11 - Spider chase ==
== Chapter 11: Spider chase ==
The spider is still hungry, and resumes the chase. Push the log into the water, and use it to jump across to the small island. Continue until you see a fallen tree and wait for the spider to approach. When it touches the tree, it lifts up, allowing you to make the jump to the higher ledge.
The spider is still hungry, and resumes the chase. Push the log into the water, and use it to jump across to the small island. Continue until you see a fallen tree and wait for the spider to approach. When it touches the tree, it lifts up, allowing you to make the jump to the higher ledge.


Push the tree stump over, and jump across the gap. When you see the boulder, break the stick holding it in place and run back.  Take cover just below the ramp, and the boulder will smash the spider down into the abyss below.
Push the tree stump over, and jump across the gap. When you see the boulder, break the stick holding it in place and run back.  Take cover just below the ramp, and the boulder will smash the spider down into the abyss below.


== Chapter 12 - Cages ==
== Chapter 12: Cages ==
There are two cages hanging, with a crow pecking one rope. Climb the ladder you see to the right, and jump across to the cage with the frayed rope. When the cage hits the ground, push it all the way to the right, and climb up.  
There are two cages hanging, with a crow pecking one rope. Climb the ladder you see to the right, and jump across to the cage with the frayed rope. When the cage hits the ground, push it all the way to the right, and climb up.  


== Chapter 13 - Mindless drone ==
== Chapter 13: Mindless drone ==
A large pool of water has a drowned corpse in the middle of the lake. Jump on it, and another human will mindlessly plunge into the water, providing a second platform to jump across. After reaching the other side, drag one of the bodies. You will reach a crushing trap, which is disarmed by dropping the body into the pit. Continue along the path.
A large pool of water has a drowned corpse in the middle of the lake. Jump on it, and another human will mindlessly plunge into the water, providing a second platform to jump across. After reaching the other side, drag one of the bodies. You will reach a crushing trap, which is disarmed by dropping the body into the pit. Continue along the path.


== Chapter 14 - Blowguns ==
== Chapter 14: Blowguns ==
[[File:LIMBO Chapter 14.png|200px|right]]
[[File:LIMBO Chapter 14.png|200px|right]]
There are two crushers ahead. The first triggers if you miss the jump to the central platform, while the second triggers if you jump on the center.  They are easy to get past, and you can jump over the pit.
There are two crushers ahead. The first triggers if you miss the jump to the central platform, while the second triggers if you jump on the center.  They are easy to get past, and you can jump over the pit.


After the pit, you will see three hostiles armed with blowguns. Retreat and jump over the pit. You will see one fall into the pit, but the others will get past. Continue retreating past the two traps - the others will trigger them as they pursue.
After the pit, you will see three hostiles armed with blowguns. Retreat and jump over the pit. You will see one fall into the pit, but the others will get past. Continue retreating past the two traps - the others will trigger them as they pursue.
== Chapter 15 ==
The next obstacle is a set of two doors after a set of two ropes and two blades.  These two doors are raised by hanging on one of the ropes, but slowly close if you aren't weighing the rope down. 
There is also a movable cart.  It needs to be placed just left of the rope hanging between the two blades.
To raise the first door, climb to the upper platform, and grab the rope (climbing up to avoid the blades), and wait for it to stop.  Quickly jump off, and run to the lower floor and catch the bottom of the rope just before it reaches the blades. Grab the second rope to raise the other door, and make your escape.
== Chapter 16: Brain parasite ==
A parasite shoots from a plant and hits you in the head.  This parasite forces you to walk forward and reverses direction upon contacting bright light.
You will walk down a steep slope, which has a pit at the bottom you should jump over. 
Next, you will encounter a crate.  Jump over it.  When the bright light forces you to turn around, push the crate under the ceiling creature, then climb the crate.  The parasite gets removed, and you can freely move onward.
== Chapter 17 ==
There is a wheel to power a building in the background, but it's unoccupied.
Head to the right, and you will find an animal hiding in a cove.  To lure it out, jump on the nearby platform to have the mushrooms drop something onto the ground.  When the animal eats the food, land to its right and chase it towards the wheel.
Start the generator by pulling the lever.  The animal will start running.
To the right is a small pit that needs to be filled with water.  First, pull the log in the pit towards the middle.  Climb back out, and grab the chain to fill the pit.  Jump across before the water drains, and proceed to the large pipe.


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