Final Fantasy X/Moonflow: Difference between revisions

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This is a significantly easier battle than the Ifrit battle simply because it's 2 vs 1. And that Ifrit is a bit more useful (at least now) than Valefor. Ixion's attacks don't hurt that much — ordinarily 250 or so and an Aerospark does about 300. After a while, it'll use Haste on itself, and you'll be instructed on how to give your aeons abilities they don't initially have outside of battle (so a fat lot of use now). This means it gets loads of turns, so watch out. About 4 or 5 physical attacks (doing about 700) followed by Hellfire will do Ixion in quite nicely with an overkill. After you beat it you'll be given the Summoners Soul and 2 Dragon Scales, and a tutorial on how to teach aeons new abilities. (If you lose, you get 6 Smoke Bombs rather than the Dragon Scales.) If you're wondering what the Dragon Scales are for, they will allow you to teach one aeon Watera. Woo. This is probably best used on Ixion to help combat Thunder-type enemies you'll be up against in the approaching Thunder Plains, but it's your choice.
This is a significantly easier battle than the Ifrit battle simply because it's 2 vs 1. And that Ifrit is a bit more useful (at least now) than Valefor. Ixion's attacks don't hurt that much — ordinarily 250 or so and an Aerospark does about 300. After a while, it'll use Haste on itself, and you'll be instructed on how to give your aeons abilities they don't initially have outside of battle (so a fat lot of use now). This means it gets loads of turns, so watch out. About 4 or 5 physical attacks (doing about 700) followed by Hellfire will do Ixion in quite nicely with an overkill. After you beat it you'll be given the Summoners Soul and 2 Dragon Scales, and a tutorial on how to teach aeons new abilities. (If you lose, you get 6 Smoke Bombs rather than the Dragon Scales.) If you're wondering what the Dragon Scales are for, they will allow you to teach one aeon Watera. Woo. This is probably best used on Ixion to help combat Thunder-type enemies you'll be up against in the approaching Thunder Plains, but it's your choice.


Either way, continue down the road. Another tiny side path along here leads to a Magic Defence Sphere, which creates a Magic Defence +4 node on the Sphere Grid. In the next screen you'll actually reach the Moonflow. Once you regain control of Tidus, head along the shore to the next screen. You'll be introduced to shoopufs. Talk with your party members for a bit more info and a bit of backstory, then head on through to the next screen. There are people here who will sell you stuff but they all overcharge for rubbish equipment you don't need. O'aka is present at the entrance — if you have to buy anything, buy it from him.
Either way, continue down the road. Another tiny side path along here leads to a '''Magic Defence Sphere''', which creates a Magic Defence +4 node on the Sphere Grid. In the next screen you'll actually reach the Moonflow. Once you regain control of Tidus, head along the shore to the next screen. You'll be introduced to shoopufs. Talk with your party members for a bit more info and a bit of backstory, then head on through to the next screen. There are people here who will sell you stuff but they all overcharge for rubbish equipment you don't need. O'aka is present at the entrance — if you have to buy anything, buy it from him.


You'll meet Captain Lucil and the remaining Chocobo Knights here, then you can save. There's a chest behind Lulu in the tented area containing '''5,000 Gil'''. Lastly, speak with Maechen to learn a bit more about the surroundings, then do as Wakka says and talk to the shoopuf handling guy in the previous screen to board the shoopuf. Once you're riding it, you'll learn a bit about why machina are forbidden. Then, the shoopuf will stop, and Yuna will be kidnapped by some Al Bhed…again. Tidus and Wakka will jump in the water to save her.
You'll meet Captain Lucil and the remaining Chocobo Knights here, then you can save. There's a chest behind Lulu in the tented area containing '''5,000 Gil'''. Lastly, speak with Maechen to learn a bit more about the surroundings, then do as Wakka says and talk to the shoopuf handling guy in the previous screen to board the shoopuf. Once you're riding it, you'll learn a bit about why machina are forbidden. Then, the shoopuf will stop, and Yuna will be kidnapped by some Al Bhed…again. Tidus and Wakka will jump in the water to save her.
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