Stack-Up: Difference between revisions

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33 bytes added ,  15 April 2014
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[[Image:Stack-Up Flipper.png|left]][[Image:Stack-Up Spike.png|left]]
[[Image:Stack-Up Flipper.png|left]][[Image:Stack-Up Spike.png|left]]
[[Image:Stack-Up Bingo 1P.png|thumb|right|Bingo (1P) mode]]
[[Image:Stack-Up Bingo 1P.png|thumb|right|Bingo (1P) mode]]
Bingo mode does not concern itself with the color of each block.  You only need to get any block of any color into the goal state indicated at the top of the screen.  The reason for this simplification has to do with the added complexity involved with giving instructions to R.O.B.  Professor Hector must jump on a 5x5 grid (as well as the spaces around it, which he can wrap around the screen to reach).  When he depresses five buttons in a row or a column, the instruction associated with that row or column is executed, and the state of the buttons are reset.  To make matters more difficult for you, there are two glitches present on the stage as well, Flipper and Spike.  Spike starts out on the stage with you.  If you hit him, you will be ejected from the stage, and returned to the outside of the grid.  Flipper shows up a little later, and hitting him has the same effect as hitting Spike.  In addition, Flipper is capable of toggling the state of the buttons that he jumps on.  He jumps in a straight line, and can contribute to an instruction being executed, which is generally not what you want to have happen (unless, of course, you actually want the instruction that Flipper is about to activate.)  The problem with this mode is that if the wrong instruction is inadvertently activated by Flipper, R.O.B. may potentially knock the blocks over.  In order to indicate to the game that the blocks are properly arranged in the goal state, you must press the A or B button to pause the game, which shows the goal sequence, and press Start.  Pressing Select will return you to the main menu.  Scoring is the same as Direct mode.
Bingo mode does not concern itself with the color of each block.  You only need to get any block of any color into the goal state indicated at the top of the screen.  The reason for this simplification has to do with the added complexity involved with giving instructions to R.O.B.  Professor Hector must jump on a 5x5 grid (as well as the spaces around it, which he can wrap around the screen to reach).  When he depresses five buttons in a row or a column, the instruction associated with that row or column is executed, and the state of the buttons are reset.  To make matters more difficult for you, there are two glitches present on the stage as well, Flipper and Spike.  Spike starts out on the stage with you.  If you hit him, you will be ejected from the stage, and returned to the outside of the grid.  Flipper shows up a little later, and hitting him has the same effect as hitting Spike.  In addition, Flipper is capable of toggling the state of the buttons that he jumps on.  He jumps in a straight line, and can contribute to an instruction being executed, which is generally not what you want to have happen (unless, of course, you actually want the instruction that Flipper is about to activate.)  The problem with this mode is that if the wrong instruction is inadvertently activated by Flipper, R.O.B. may potentially knock the blocks over.  In order to indicate to the game that the blocks are properly arranged in the goal state, you must press the {{nes|A}} or {{nes|B}} button to pause the game, which shows the goal sequence, and press {{nes|Start}}.  Pressing {{nes|Select}} will return you to the main menu.  Scoring is the same as Direct mode.
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===Bingo (2P)===
===Bingo (2P)===
[[Image:Stack-Up Prof Vector.png|left]]
[[Image:Stack-Up Prof Vector.png|left]]
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