Portal/Chamber 18: Difference between revisions

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Added "No Cheating SpeedRun ..." section.
(→‎Advanced: minor edit to my previous post)
(Added "No Cheating SpeedRun ..." section.)
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{{Header Nav|game=Portal}}
{{Header Nav|game=Portal}}
 
{{Floatingtoc}}
Chamber 18 is the hardest test chamber yet in Portal. I hope you have your fingers (and your in-screen portal gun) ready! Chamber 18 is cold, a bit inhuman, and a bit scary, but it's quite fun. Chamber 18 has a lot of tough challenges, but look on the bright side: you might get cake after you complete the next chamber!
Chamber 18 is the hardest test chamber yet in Portal. I hope you have your fingers (and your in-screen portal gun) ready! Chamber 18 is cold, a bit inhuman, and a bit scary, but it's quite fun. Chamber 18 has a lot of tough challenges, but look on the bright side: you might get cake after you complete the next chamber!
{{quote|The Enrichment Center is required to remind you that you will be baked, and then there will be cake.|GLaDOS}}
{{quote|The Enrichment Center is required to remind you that you will be baked, and then there will be cake.|GLaDOS}}
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Well... maybe...
Well... maybe...


==Part 1==
== Walkthrough ==
=== Part 1 - Drops and Flings ===
{{Achievement|name=[[Portal/Transmission_Received|Transmission Received]]|image=Portal achievement Transmission Received.jpg|width=350px|description=You will find the first radio in the side room after the first gap. It can be tough [[Portal/Tips and advanced techniques#Flinging with an object|getting the radio onto the next platform]], but once you do, stand on the platform labeled with 2 dots in such a way that looking as far down as you can, you’re looking at the center of that white square. Now look straight up as far as you can and place a portal. Either fall through, or simply send the radio through, and you’ve got it.|progress=20|total=26}}
{{Achievement|name=[[Portal/Transmission_Received|Transmission Received]]|image=Portal achievement Transmission Received.jpg|width=350px|description=You will find the first radio in the side room after the first gap. It can be tough [[Portal/Tips and advanced techniques#Flinging with an object|getting the radio onto the next platform]], but once you do, stand on the platform labeled with 2 dots in such a way that looking as far down as you can, you’re looking at the center of that white square. Now look straight up as far as you can and place a portal. Either fall through, or simply send the radio through, and you’ve got it.|progress=20|total=26}}
[[File:Portal_Chamber_18_first_step_portals.png|thumb|left|Your first two portals.]]
[[File:Portal_Chamber_18_first_step_portals.png|thumb|left|Your first two portals.]]
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Now you’ve got a big button... but nothing to put on it. And so we have to make our way into the next area we can go into. You get a lovely preview of what you’re about to run into through the glass.
Now you’ve got a big button... but nothing to put on it. And so we have to make our way into the next area we can go into. You get a lovely preview of what you’re about to run into through the glass.


==Part 2==
=== Part 2 - Turrets and Energy Pellets ===
{{Achievement|name=[[Portal/Transmission_Received|Transmission Received]]|image=Portal achievement Transmission Received.jpg|width=350px|description=The second radio is a mystery at first, because you can hear it, but can’t seem to see it. It is on top of the pellet receiving container. Place one portal on the floor in front of the container, and another on the low checkered floor to the right of the entrance. [[Portal/Tips and advanced techniques#Post-fling maneuvering|An adjustment once you fly through]], and you’ve got it. Bring it to the back of the area with a small button (below the cube dispenser area).|progress=21|total=26}}
{{Achievement|name=[[Portal/Transmission_Received|Transmission Received]]|image=Portal achievement Transmission Received.jpg|width=350px|description=The second radio is a mystery at first, because you can hear it, but can’t seem to see it. It is on top of the pellet receiving container. Place one portal on the floor in front of the container, and another on the low checkered floor to the right of the entrance. [[Portal/Tips and advanced techniques#Post-fling maneuvering|An adjustment once you fly through]], and you’ve got it. Bring it to the back of the area with a small button (below the cube dispenser area).|progress=21|total=26}}
[[File:Portal_Chamber_18_turret_room.png|thumb|left|Water and pellets and turrets (oh my!).]]
[[File:Portal_Chamber_18_turret_room.png|thumb|left|Water and pellets and turrets (oh my!).]]
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But wait... now we have to get out of here with this cube. Go ahead and take the cube over to the entrance, but then go yourself back down to the small button. Portal placement, a push of the button, through the portals, grab the cube, and crawl back out of this terrible room. Cube on the button, portal back to platform 4, and through the door!
But wait... now we have to get out of here with this cube. Go ahead and take the cube over to the entrance, but then go yourself back down to the small button. Portal placement, a push of the button, through the portals, grab the cube, and crawl back out of this terrible room. Cube on the button, portal back to platform 4, and through the door!


==Part 3==
=== Part 3 - Linked Flings ===
{{Achievement|name=[[Portal/Transmission_Received|Transmission Received]]|image=Portal achievement Transmission Received.jpg|width=350px|description=The third radio is at the bottom of the huge pit that starts your fling in the final room. Bring it up to the entranceway, but you won’t be able to take it with you over the platforms. Once you’ve reached the very top, you can shoot a portal on that exit platform, and another on the wall at the very bottom. Grab the radio, go back through, and the signal’s in the middle of the exit platform.|progress=22|total=26}}
{{Achievement|name=[[Portal/Transmission_Received|Transmission Received]]|image=Portal achievement Transmission Received.jpg|width=350px|description=The third radio is at the bottom of the huge pit that starts your fling in the final room. Bring it up to the entranceway, but you won’t be able to take it with you over the platforms. Once you’ve reached the very top, you can shoot a portal on that exit platform, and another on the wall at the very bottom. Grab the radio, go back through, and the signal’s in the middle of the exit platform.|progress=22|total=26}}
[[File:Portal_Chamber_18_final_room.png|thumb|left|The tall room with just a few platforms.]]
[[File:Portal_Chamber_18_final_room.png|thumb|left|The tall room with just a few platforms.]]
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Now on your left, you see the floor on the bottom. Put a portal there and another on the platform you see straight ahead. Now once you jump, you may see the floor of the higher platform. What you want to do is shoot the color portal necessary so that you will now fly up through the next platform. It’s all back and forth as far as what color portals you will be placing. If you do mess up (but are still living), place a portal on the wall at the entrance so you can start over. If you happen to be on (or have a portal on) the platform with 3 dots, you can simply shoot one portal on the angled platform, another on the platform with 1 dot, and you can jump into that portal to get to the end.
Now on your left, you see the floor on the bottom. Put a portal there and another on the platform you see straight ahead. Now once you jump, you may see the floor of the higher platform. What you want to do is shoot the color portal necessary so that you will now fly up through the next platform. It’s all back and forth as far as what color portals you will be placing. If you do mess up (but are still living), place a portal on the wall at the entrance so you can start over. If you happen to be on (or have a portal on) the platform with 3 dots, you can simply shoot one portal on the angled platform, another on the platform with 1 dot, and you can jump into that portal to get to the end.
The last platform is slanted, which will fling you to the exit. Proceed to the elevator as GlaDoS talks to you.
The last platform is slanted, which will fling you to the exit. Proceed to the elevator as GlaDoS talks to you.
{{-}}
{{-}}
== Advanced ==
== Advanced ==
Numerous changes have been made to make the advanced chamber more difficult. At the beginning, the ceiling is no longer portalable. Instead, place an orange portal as high up as possible on the wall. Create a blue portal on a wall you can walk to, and step into it. Make sure you don’t fall into the water, and instead shoot a blue portal on the ground so that you fling across the water.
Numerous changes have been made to make the advanced chamber more difficult. At the beginning, the ceiling is no longer portalable. Instead, place an orange portal as high up as possible on the wall. Create a blue portal on a wall you can walk to, and step into it. Make sure you don’t fall into the water, and instead shoot a blue portal on the ground so that you fling across the water.
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=== Time ===
=== Time ===
;Bronze at 2 minutes, 10 seconds (130 seconds)
;Bronze at 2 minutes, 10 seconds (130 seconds)
This achievement can be reached by doing all of the steps in the regular method. Make sure you don’t miss any pellets, and make sure you get portals onto the next higher platform on your first try every time in the last room.
This medal can be obtained by doing all of the steps in the regular method. Make sure you don’t miss any pellets, and make sure you get portals onto the next higher platform on your first try every time in the last room.
;Silver at 2 minutes (120 seconds)
;Silver at 2 minutes (120 seconds)
If you reach the turret room quickly enough, you can start the turret-killing process one pellet sooner, which sets you up to be able to complete the chamber in under 2 minutes.
If you reach the turret room quickly enough, you can start the turret-killing process one pellet sooner, which sets you up to be able to complete the chamber in under 2 minutes.
;Gold at 1 minute, 13 seconds (73 seconds)
;Gold at 1 minute, 13 seconds (73 seconds)
For this achievement, you will have to skip the whole pellet process. When you enter the room, put a portal on the angled platform, and fall to the low floor, placing a portal to fling yourself to the cube. Quickly grab it, block some bullets, and move to the lower room, placing portals and pressing the button to come back through. From here it is normal.
For this medal, you will have to skip the whole pellet process. When you enter the room, put a portal on the angled platform, and fall to the low floor, placing a portal to fling yourself to the cube. Quickly grab it, block some bullets, and move to the lower room, placing portals and pressing the button to come back through. From here it is normal.
 
== No Cheating SpeedRun in One Segment for Mere Mortals ==
(For background on this section, refer to the [[Portal/Speedrunning|Portal speedrunning overview page]].)
 
This is probably the most exasperating chamber for speedrunners.  A tricky, but learnable, finesse will get you through Part 1 feeling good about yourself.  Part 3 just has to be executed perfectly according to the normal walkthrough, but is also rewarding to the player.  But in between ... there's Part 2.  Following the normal walkthrough is easy, but tedious and time consuming.  The clock is ticking but you're standing there, waiting for the pellet or the moving platform, and all your skill and effort in the previous chambers is wasting away.  The only way to get a better time is to follow the method used for a gold medal time challenge.  However, there are several points here where you stare death in the face.  If you are shot to death or fall into the toxic goo, that's going to be about twenty minutes of effort down the drain.  You can quicksave and load and try again if you die, but this erodes the advantage of the fast method.
 
'''Part 1 - Drops and Flings''' : (''more here'')
 
'''Part 2 - Turrets and Energy Pellets''' : (''more here'')
 
'''Part 3 - Linked Flings''' : (''more here'')


{{Footer Nav|game=Portal|prevpage=Chamber 17|nextpage=Chamber 19}}
{{Footer Nav|game=Portal|prevpage=Chamber 17|nextpage=Chamber 19}}
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