Portal/Chamber 18: Difference between revisions

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Moved reference to speedrunning overview page to wikilink in heading.
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For this medal, you will have to skip the whole pellet process. When you enter the room, put a portal on the angled platform, and fall to the low floor, placing a portal to fling yourself to the cube. Quickly grab it, block some bullets, and move to the lower room, placing portals and pressing the button to come back through. From here it is normal.
For this medal, you will have to skip the whole pellet process. When you enter the room, put a portal on the angled platform, and fall to the low floor, placing a portal to fling yourself to the cube. Quickly grab it, block some bullets, and move to the lower room, placing portals and pressing the button to come back through. From here it is normal.


== No Cheating SpeedRun in One Segment for Mere Mortals ==
== No Cheating [[Portal/Speedrunning|SpeedRun]] in One Segment for Mere Mortals ==
(For background on this section, refer to the [[Portal/Speedrunning|Portal speedrunning overview page]].)
 
This is probably the most exasperating chamber for speedrunners.  A tricky, but learnable, finesse will get you through Part 1 feeling good about yourself.  Part 3 just has to be executed perfectly according to the normal walkthrough, but is also rewarding to the player.  But in between ... there's Part 2.  Following the normal walkthrough is easy, but tedious and time consuming.  The clock is ticking but you're standing there, waiting for the pellet or the moving platform, and all your skill and effort in the previous chambers is wasting away.  The only way to get a better time is to follow the method used for a gold medal time challenge.  However, there are several points here where you stare death in the face.  If you are shot to death or fall into the toxic goo, that's going to be about twenty minutes of effort down the drain.  You can quicksave and load and try again if you die, but this erodes the advantage of the fast method.
This is probably the most exasperating chamber for speedrunners.  A tricky, but learnable, finesse will get you through Part 1 feeling good about yourself.  Part 3 just has to be executed perfectly according to the normal walkthrough, but is also rewarding to the player.  But in between ... there's Part 2.  Following the normal walkthrough is easy, but tedious and time consuming.  The clock is ticking but you're standing there, waiting for the pellet or the moving platform, and all your skill and effort in the previous chambers is wasting away.  The only way to get a better time is to follow the method used for a gold medal time challenge.  However, there are several points here where you stare death in the face.  If you are shot to death or fall into the toxic goo, that's going to be about twenty minutes of effort down the drain.  You can quicksave and load and try again if you die, but this erodes the advantage of the fast method.


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