Tekken 7: Difference between revisions

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{{Infobox
{{Infobox
|title=Tekken 7
|title=Tekken 7
|developer=[[Bandai Namco]]
|developer=[[Bandai Namco Games]]
|publisher=[[Bandai Namco]]
|publisher=[[Bandai Namco Games]]
|genre=[[Fighting]]
|genre=[[Fighting]]
|systems=[[PlayStation 4]]<br>[[Xbox One]]
|systems=[[PlayStation 4]]<br>[[Xbox One]]
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}}
}}


{{nihongo|'''Tekken 7'''|鉄拳7}} is a [[fighting]] game developed and published by [[Bandai Namco|Bandai Namco Entertainment]] as the ninth installment in the ''[[Tekken]]'' series. The game is the first in the series to make use of the [[Unreal Engine]]. ''Tekken 7'' had a limited arcade release in Japan on February 18, 2015, followed by another unfinished release on March 18, 2015. The game is still in beta stage.  It is scheduled to be released for [[PlayStation 4]] and is also designed to be functional with the upcoming [[PlayStation VR]] system.  An arcade update title, {{nihongo|'''Tekken 7 Fated Retribution'''|鉄拳7フェイテドレトリビューション|'''Tekken 7 Feitedo Retoribyūshon'''}} was announced on December 12, 2015. It will feature an expanded content including new stages, costumes, items, and characters.
{{nihongo|'''Tekken 7'''|鉄拳7}} is a [[fighting]] game developed and published by [[Bandai Namco Games|Bandai Namco Entertainment]] as the ninth installment in the ''[[Tekken]]'' series. The game is the first in the series to make use of the [[Unreal Engine]]. ''Tekken 7'' had a limited arcade release in Japan on February 18, 2015, followed by another unfinished release on March 18, 2015. The game is still in beta stage.  It is scheduled to be released for [[PlayStation 4]] and is also designed to be functional with the upcoming [[PlayStation VR]] system.  An arcade update title, {{nihongo|'''Tekken 7 Fated Retribution'''|鉄拳7フェイテドレトリビューション|'''Tekken 7 Feitedo Retoribyūshon'''}} was announced on December 12, 2015. It will feature an expanded content including new stages, costumes, items, and characters.


''Tekken 7'' focuses on 1-on-1 battles. Two new mechanisms are introduced in the game. The first, Rage Art, allows the player to execute several unblockable moves that deal roughly 30% damage depending on the character (the location test had several characters dealing up to 80% damage, but were changed in the release version after feedback) once their health bar is critical, in exchange for inactivating the normal attack power increase. The second, Power Crush, lets the player continue their attacks even while being hit by the enemy, although they would still receive the damage dealt by the enemy's attacks. The mechanic also works only for absorbing high or mid attacks. The bound system, which staggers a character to increase opportunity for additional hits, is replaced by Screw Attack, which makes the enemy spin sideways when they are hit airborne, allowing the player to inflict additional hits after they reach the ground. Unlike bound, however, Screw Attack cannot be used to do wall combos. Thanks to a new display system, the game's multiplayer allows players to choose which side of the screen to play on. Movement has undergone some changes and now is similar to the movement mechanics found in ''[[Tekken Revolution]]'', most notably when characters walk backwards.
''Tekken 7'' focuses on 1-on-1 battles. Two new mechanisms are introduced in the game. The first, Rage Art, allows the player to execute several unblockable moves that deal roughly 30% damage depending on the character (the location test had several characters dealing up to 80% damage, but were changed in the release version after feedback) once their health bar is critical, in exchange for inactivating the normal attack power increase. The second, Power Crush, lets the player continue their attacks even while being hit by the enemy, although they would still receive the damage dealt by the enemy's attacks. The mechanic also works only for absorbing high or mid attacks. The bound system, which staggers a character to increase opportunity for additional hits, is replaced by Screw Attack, which makes the enemy spin sideways when they are hit airborne, allowing the player to inflict additional hits after they reach the ground. Unlike bound, however, Screw Attack cannot be used to do wall combos. Thanks to a new display system, the game's multiplayer allows players to choose which side of the screen to play on. Movement has undergone some changes and now is similar to the movement mechanics found in ''[[Tekken Revolution]]'', most notably when characters walk backwards.
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{{ToC}}
{{ToC}}


[[Category:Bandai Namco]]
[[Category:Bandai Namco Games]]
[[Category:Fighting]]
[[Category:Fighting]]
[[Category:Tekken]]
[[Category:Tekken]]
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