Super Smash Bros. Brawl/Roy (Project M): Difference between revisions

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Roy's archetype is unique amongst the fighters; while he is rather nimble, he has a number of powerful attacks and finishers, making him one of the strongest lightweights in the game. His strength, combined with above average speed, makes him a versatile character for you to get the hang of.
Roy's archetype is unique amongst the fighters; while he is rather nimble, he has a number of powerful attacks and finishers, making him one of the strongest lightweights in the game. His strength, combined with above average speed, makes him a versatile character for you to get the hang of.


Roy excels at both his ground and aerial game.
Roy's ground game is one of the biggest strengths within him. His side smash is considerably his most reliable finisher of his attacks, being a fast and powerful attack with great KO potential should he sweetspot it.


Keep in mind that Roy still has his flaws, even with the buffs he received. His low weight, while making him not very easy to combo horizontally and impossible to combo with Fox's shine (since it knocks him down instead of pushes back), makes him easy to KO horizontally as an exchange. He is, however, susceptible to vertical combos as a result of his high gravity and falling speed. Additionally, Roy possesses one of the worst recoveries in the game, which is, again, exacerbated by his high gravity and falling speed, though he can use the his side special, the Double-Edge Dance, to aid himself in recovery, as each usage of the first hit bounces him slightly, similar to Marth's Dancing Blade; even when this is used, it still remains as among the worst recoveries in the game. Roy can be conclusively considered as a glass cannon as a result of his powerful attacks and ease in being comboed and KO'd in general as a result of being an easy-to-combo lightweight with a lackluster recovery.
Keep in mind that Roy still has his flaws, even with the buffs he received. His low weight, while making him not very easy to combo horizontally and impossible to combo with Fox's shine (since it knocks him down instead of pushes back), makes him easy to KO horizontally as an exchange. He is, however, susceptible to vertical combos as a result of his high gravity and falling speed. Additionally, Roy possesses one of the worst recoveries in the game, which is, again, exacerbated by his high gravity and falling speed, though he can use the his side special, the Double-Edge Dance, to aid himself in recovery, as each usage of the first hit bounces him slightly, similar to Marth's Dancing Blade; even when this is used, it still remains as among the worst recoveries in the game. Roy can be conclusively considered as a glass cannon as a result of his powerful attacks and ease in being comboed and KO'd in general as a result of being an easy-to-combo lightweight with a lackluster recovery.

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