Contra (NES): Difference between revisions

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{{Header Nav|game=Contra (NES)|num=4}}
{{Header Nav|game=Contra (NES)|num=4}}
{{Infobox
{{Game
|title=Contra
|title=Contra
|image=Contra cover.jpg
|image=Contra cover.jpg
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|systems=[[NES]]
|systems=[[NES]]
|players=1-2
|players=1-2
|modes=[[Single player]], [[multiplayer]], [[co-op]]
|ratings={{ESRB|E}}
|ratings={{ESRB|E}}
|followed by=[[Super C]]
|followed by=[[Super C]]
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All six power-ups from the arcade version are present, with the Machine Gun and the Laser Rifle now represented by letter-based Falcon icons (an "M" and an "L" respectively) like the other four power-ups. A seventh power-up is also introduced called the "Special", which destroys all on-screen enemies once picked up. It is represented by an unmarked Falcon icon. Unlike the arcade version, the flying capsules appear regardless of which weapon the player is using.
All six power-ups from the arcade version are present, with the Machine Gun and the Laser Rifle now represented by letter-based Falcon icons (an "M" and an "L" respectively) like the other four power-ups. A seventh power-up is also introduced called the "Special", which destroys all on-screen enemies once picked up. It is represented by an unmarked Falcon icon. Unlike the arcade version, the flying capsules appear regardless of which weapon the player is using.


The NES version of ''Contra'' was one of the earliest games to use the {{~|Secrets|Konami Code}}, which originated with the NES version of ''[[Gradius]]''. Inputting the code on the title screen before starting the game will grant each player thirty lives each time they start (both when a game begins and each time the game is continued).
The NES version of ''Contra'' was one of the earliest games to use the [[../Secrets|Konami Code/]], which originated with the NES version of ''[[Gradius]]''. Inputting the code on the title screen before starting the game will grant each player thirty lives each time they start (both when a game begins and each time the game is continued).


{{Continue Nav}}
{{Continue Nav}}
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== Version differences ==
== Version differences ==
=== Japanese version ===
=== Japanese version ===
[[Image:Gryzorbox.jpg|thumb|Famicom box]]
[[File:Gryzorbox.jpg|thumb|Famicom box]]
The [[Famicom]] version of ''Contra'', which was released in Japan at the same time as the American NES version, makes use of a custom-made Multi-Memory Controller that Konami produced called the VRC2 instead of the UNROM chip used by the NES version, allowing for additional graphical effects not featured in its NES counterpart. The Famicom version features cut-scenes shown before each stage, a map display of the Galuga archipelago displaying the player's current location before each stage, additional background animations such as moving palm trees in Area 1 and falling snowflakes Area 5. The Famicom version also features additional cheat codes such as a Stage Select code and a sound test, as well as a hidden post-credits scene by holding the {{nes|Select}} and {{nes|Start}} buttons during the ending credits sequence.
The [[Famicom]] version of ''Contra'', which was released in Japan at the same time as the American NES version, makes use of a custom-made Multi-Memory Controller that Konami produced called the VRC2 instead of the UNROM chip used by the NES version, allowing for additional graphical effects not featured in its NES counterpart. The Famicom version features cut-scenes shown before each stage, a map display of the Galuga archipelago displaying the player's current location before each stage, additional background animations such as moving palm trees in Area 1 and falling snowflakes Area 5. The Famicom version also features additional cheat codes such as a Stage Select code and a sound test, as well as a hidden post-credits scene by holding the {{nes|Select}} and {{nes|Start}} buttons during the ending credits sequence.


=== European version ===
=== European version ===
[[Image:Probotectorbox.jpg|thumb|European box]]
[[File:Probotectorbox.jpg|thumb|European box]]
In Europe and Oceania, the NES version of ''Contra'' was retitled ''Probotector'', and the player characters, as well as some of the enemy soldiers, were replaced with robotic counterparts.  This was done to circumvent censorship laws in Germany, which prohibit sales of violent video games to minors. Subsequent ''Contra'' games for the [[NES]], [[Game Boy]], [[Super NES]], and [[Mega Drive]] followed suit, all being released in the PAL region under the ''Probotector'' title and featuring similar modifications.  The ''Contra'' series would later retain the ''Contra'' title and characters in Europe beginning with ''[[Contra: Legacy of War]]''.
In Europe and Oceania, the NES version of ''Contra'' was retitled ''Probotector'', and the player characters, as well as some of the enemy soldiers, were replaced with robotic counterparts.  This was done to circumvent censorship laws in Germany, which prohibit sales of violent video games to minors. Subsequent ''Contra'' games for the [[NES]], [[Game Boy]], [[Super NES]], and [[Mega Drive]] followed suit, all being released in the PAL region under the ''Probotector'' title and featuring similar modifications.  The ''Contra'' series would later retain the ''Contra'' title and characters in Europe beginning with ''[[Contra: Legacy of War]]''.
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[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:Co-op]]
[[Category:Konami]]
[[Category:Konami]]
[[Category:Action]]
[[Category:Action]]

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