Street Fighter II/Guile: Difference between revisions

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==SF2 Glitch Moves==
==SF2 Glitch Moves==
;Magic Throw:Charge as you would for the Sonic Boom except you need to press Fierce Kick and Fierce Punch at the same time. It works better if Fierce kick is pressed a fraction of a second before Punch. There is also a delay between you moving the joystick forward and pressing the buttons of about .5 of a second. You must be within throw distance for it to work however this move will throw the enemy no matter what they are doing at the time e.g. Vega on the fence. You can also repeat this move as many times as you like as long as you were charging for the required 1.5 seconds.
;Magic Throw:Charge as you would for the Sonic Boom except you need to press Roundhouse Kick and Fierce Punch at the same time. It works better if Roundhouse kick is pressed a fraction of a second before Punch. There is also a delay between you moving the joystick forward and pressing the buttons of about .5 of a second. You must be within throw distance for it to work however this move will throw the enemy no matter what they are doing at the time e.g. Vega on the fence. You can also repeat this move as many times as you like as long as you were charging for the required 1.5 seconds.


==Moves==
==Moves==
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