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Star Wars Knights of the Old Republic II: The Sith Lords/Gameplay (edit)
Revision as of 12:16, 23 February 2021
, 23 February 2021Added manual link from Steam store page, Combat Difficulty detail from Difficulty Classes page
Onderduiker (talk | contribs) (Expanded ToC, added links and popup tool tip text, but still a stub) |
Onderduiker (talk | contribs) (Added manual link from Steam store page, Combat Difficulty detail from Difficulty Classes page) |
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{{Header Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords}} | {{Header Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords}} | ||
{{floatingtoc}} | |||
[https://cdn.cloudflare.steamstatic.com/steam/apps/208580/manuals/KOTORII_Manual.pdf?t=1604518932 View the manual] (PC) courtesy of Steam | |||
{{-}} | |||
==Main menu== | ==Main menu== | ||
{{sect-stub}} | {{sect-stub}} | ||
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! Gameplay | ! Gameplay | ||
| | | | ||
* | * Combat Difficulty | ||
* Auto-Level Up Options | * Auto-Level Up Options | ||
* Camera Auto-Centering | * Camera Auto-Centering | ||
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| Quit the game | | Quit the game | ||
|} | |} | ||
Adjusting {{s|Combat|Combat Difficulty}} in Gameplay Options at any time has the following effect on damage from enemy attacks: | |||
{| {{prettytable|text center=1}} width=100% | |||
!width=15% rowspan=2| Difficulty | |||
!width=15% rowspan=2| Enemy Damage | |||
!colspan=10| Final Damage | |||
|- | |||
!width=7%| 1 | |||
!width=7%| 2 | |||
!width=7%| 3 | |||
!width=7%| 4 | |||
!width=7%| 5 | |||
!width=7%| 6 | |||
!width=7%| 7 | |||
!width=7%| 8 | |||
!width=7%| 9 | |||
!width=7%| 10 | |||
|- {{yes}} | |||
! Easy | |||
! 50% | |||
| 0 || 1 || 1 || 2 || 2 || 3 || 3 || 4 || 4 || 5 | |||
|- bgcolor=ffff99 | |||
! Normal | |||
! 100% | |||
| 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 | |||
|- {{no}} | |||
! Difficult | |||
! 150% | |||
| 1 || 3 || 4 || 6 || 7 || 9 || 10 || 12 || 13 || 15 | |||
|} | |||
Final enemy damage is reduced by 50% on Easy and increased by 50% on Difficult, rounding down in both cases. This includes 'friendly' fire from [[../Grenades|grenades]], and [[../Feats#Jedi Defense|returned blaster bolts]]. | |||
Combat Difficulty also affects skill Difficulty Classes for detecting mines with {{s|Skills|Awareness}}, setting, disabling and recovering mines with {{s|Skills|Demolitions}}, and blasting or unlocking locks with Demolitions or {{s|Skills|Security}} respectively: these skill DCS are reduced by 5 on Easy and increased by 5 on Difficult. | |||
{{Footer Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords|prevpage=|nextpage=Controls}} | {{Footer Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords|prevpage=|nextpage=Controls}} |