FTL: Faster Than Light: Difference between revisions

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{{Header Nav|game=FTL: Faster Than Light|num=1}}
{{Header Nav|game=FTL: Faster Than Light}}
{{Game
{{Game
|completion=1
|image=FTL Faster Than Light logo.jpg
|title=FTL: Faster Than Light
|title=FTL: Faster Than Light
|image=FTL Faster Than Light logo.jpg
|developer=[[Subset Games]]
|developer=[[Subset Games]]
|publisher=[[Subset Games]]
|publisher=[[Subset Games]]
|distributor=[[Steam]]
|year=2012
|systems={{syslist|linux|macos|win}}
|designer=Justin Ma<br />Matthew Davis
|designer=Justin Ma<br />Matthew Davis
|released={{rd|2012|September 14}}
|genre=[[RTS]], [[Roguelike]]
|genre=[[RTS]], [[Roguelike]]
|systems=[[Linux]], [[Mac OS]], [[Windows]]
|modes=[[Single player]]
|modes=[[Single player]]
|ratings=
|series=
|pcgamingwiki=FTL: Faster Than Light
|pcgamingwiki=FTL: Faster Than Light
}}
}}
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The concept for ''FTL'' was based on tabletop board games and other non-strategic space combat video games that required the player to manage an array of ship's functions. The initial development by the two-man Subset Games was self-funded, and guided towards developing entries for various indie game competitions. With positive responses from players and judges at these events, Subset opted to engage in a crowd-sourced Kickstarter campaign to finish the title, and succeeded in obtaining twenty times more than they had sought; the extra funds were used towards more professional art, music and in-game writing. The game, considered one of the major successes of the Kickstarter fundraisers for video games, was released in September 2012, to many positive reviews.
The concept for ''FTL'' was based on tabletop board games and other non-strategic space combat video games that required the player to manage an array of ship's functions. The initial development by the two-man Subset Games was self-funded, and guided towards developing entries for various indie game competitions. With positive responses from players and judges at these events, Subset opted to engage in a crowd-sourced Kickstarter campaign to finish the title, and succeeded in obtaining twenty times more than they had sought; the extra funds were used towards more professional art, music and in-game writing. The game, considered one of the major successes of the Kickstarter fundraisers for video games, was released in September 2012, to many positive reviews.
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==Story==
==Story==
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{{ToC}}
{{ToC}}


[[Category:Linux]]
[[Category:Subset Games]]
[[Category:Mac OS]]
[[Category:RTS]]
[[Category:Roguelike]]
[[Category:Roguelike]]
[[Category:RTS]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Subset Games]]

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