Final Fantasy/Classes: Difference between revisions

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* Arm: Protect Ring (NES: ProRing)
* Arm: Protect Ring (NES: ProRing)


The White Wizard can suddenly become an attack warrior with the Masmune in her hand.  However, if you're playing with a Red Wizard, you should give her the Masmune and keep Thor's Hammer.  It's more likely the Red Wizard equipped with the Masmune can kill an enemy in 1 round, especially at the higher levels.  This is increasingly important when dealing with powerful enemies.  In any case, keep Thor's Hammer as an item. Mindflayers are vulnerable only to Lightning spells and they will be the biggest thorn in your side at the end of the game.  Having someone able to cast Thundara who ordinarily cannot will be of great advantage.  The Ribbon is the obvious choice for this magic user. She cannot wear helmets and they need all the physical protection she can get, especially from powerful magic.  The White Robe offers as much protection as the Ruby Armlet (NES: Gold Bracelet).  However, the added benefit of being able to autocast Invisara (increasing your entire team's evade) is not only more valuable than simple Absorb points but also allows you access to ALL level 6 spells, making it clear which 3 you should buy.  The Protect Cloak offers additional protection at low weight which can be beneficial against enemy attacks.  This adds 8 absorb points to the White Robe, giving you a total 32 absorb points.  This doesn't match the 34 absorb points of the Diamond Armlet but it comes very close.  The ProRing guards as well as any gauntlet but with the added bonus of protecting against instant Death spells and minimizing instant Death attacks (typically from the Mindflayer (NES: Sorcerer)).
The White Wizard can suddenly become an attack warrior with the Masmune in her hand.  However, if you're playing with a Red Wizard, you should give them Masmune and keep Thor's Hammer.  It's more likely the Red Wizard equipped with the Masmune can kill an enemy in 1 round, especially at the higher levels.  This is increasingly important when dealing with powerful enemies.  In any case, keep Thor's Hammer as an item. Mindflayers are vulnerable only to Lightning spells and they will be the biggest thorn in your side at the end of the game.  Having someone able to cast Thundara who ordinarily cannot will be of great advantage.  The Ribbon is the obvious choice for this magic user. She cannot wear helmets and they need all the physical protection she can get, especially from powerful magic.  The White Robe offers as much protection as the Ruby Armlet (NES: Gold Bracelet).  However, the added benefit of being able to autocast Invisara (increasing your entire team's evade) is not only more valuable than simple Absorb points but also allows you access to ALL level 6 spells, making it clear which 3 you should buy.  The Protect Cloak offers additional protection at low weight which can be beneficial against enemy attacks.  This adds 8 absorb points to the White Robe, giving you a total 32 absorb points.  This doesn't match the 34 absorb points of the Diamond Armlet but it comes very close.  The ProRing guards as well as any gauntlet but with the added bonus of protecting against instant Death spells and minimizing instant Death attacks (typically from the Mindflayer (NES: Sorcerer)).


=== Black Mage/Black Wizard ===
=== Black Mage/Black Wizard ===
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