Dragon Warrior III/Parties: Difference between revisions

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Changing classes multiple times as suggested above is nowhere near as effective as a theory-crafter may believe.  Each time you reset your class it's stats are halved; changing classes more than once cuts the bonuses you gained from the initial classes down to 1/4, 1/8, etc. Furthermore, on level up... If the game decides the character has too high stats - higher than sum of base stats + 2*level + 15, then it gives 50/50 zero or one. You will find the resulting stat differences from multiple class changes to be negligible and likely less than the random variation in level up bonuses by the time you're back up to level 20-30.  Therefore, the only real benefit of changing classes multiple times is to fill the character's spell book.
Changing classes multiple times as suggested above is nowhere near as effective as a theory-crafter may believe.  Each time you reset your class it's stats are halved; changing classes more than once cuts the bonuses you gained from the initial classes down to 1/4, 1/8, etc. Furthermore, on level up... If the game decides the character has too high stats - higher than sum of base stats + 2*level + 15, then it gives 50/50 zero or one. You will find the resulting stat differences from multiple class changes to be negligible and likely less than the random variation in level up bonuses by the time you're back up to level 20-30.  Therefore, the only real benefit of changing classes multiple times is to fill the character's spell book.


If you don't care about the spells you'd be better served by class changing only once, for example changing a hyper/sexy/lucky fighter into valiant/tough warrior to compensate for the warrior's abysmal agi/luck.  Realistically though, the Fighter is just better than the Warrior as long as it's a female.  The warrior's advantage is a slightly better armor selection(nearly negated by female equipment alone) and higher stamina.  The fighter's physical damage output will be drastically higher due to better strength and a much higher crit chance, will act considerably faster and have basically the same defense due to a much better agility rating, and end with a much higher luck value meaning debuffs and instant kill spells will fail against you more often.
If you don't care about the spells you'd be better served by class changing only once, for example changing a hyper/sexy/lucky fighter into valiant/tough warrior to compensate for the warrior's abysmal agi/luck.  Realistically though, the Fighter is just better than the Warrior as long as it's a female.  The warrior's advantage is a slightly better armor selection(nearly negated by female equipment alone) and higher stamina.  The Fighter will have higher
physical damage output due to having higher strength and a much higher critical chance, will act considerably faster and have similar defense due to having much higher agility, and will better resist debuffs/instant death attacks with much higher luck.


To create a character with all available spells during a normal playthrough, the optimal sequence is: Female TOUGH Dealer > Ladylike(Golden Tiara) Jester > Sexy(Garter Belt)[Lv1-23] into Sharp(Smart Book) Sage[Lv24-41](or until all spells are learned) > Sexy(Garter Belt) Thief. GBC players will want to avoid ending on a thief due to monster medal mechanics and so would go dealer>thief>jester>sage>fighter.  Your sequence should always end with Sage > Target Class because your MP will be halved and there is zero benefit in changing a Sage into a Mage or Cleric (or Jester).  Warriors and Fighters will not be able to grow their MP pool but have better stamina and physical damage output.  Thieves and Dealers will grow MP but the Dealer's stat growth is mediocre and there's nothing unique a high level dealer brings that using a level 1 at Ruida's wouldn't cover.  Because Fighter>Warrior the real choice is between a Fighter or Thief, a thief will be slightly faster and be able to cast more on top of being able to steal seeds (but stealing prevents the monster medal check in the GBC version).  The fighter will have a much better crit chance for physical attacks but the multi-target weapons can't crit anyways.
To create a character with all available spells during a normal playthrough, the optimal sequence is: Female TOUGH Dealer > Ladylike(Golden Tiara) Jester > Sexy(Garter Belt)[Lv1-23] into Sharp(Smart Book) Sage[Lv24-41](or until all spells are learned) > Sexy(Garter Belt) Thief. GBC players will want to avoid ending on a thief due to monster medal mechanics and so would go dealer>thief>jester>sage>fighter.  Your sequence should always end with Sage > Target Class because your MP will be halved and there is zero benefit in changing a Sage into a Mage or Cleric (or Jester).  Warriors and Fighters will not be able to grow their MP pool but have better stamina and physical damage output.  Thieves and Dealers will grow MP but the Dealer's stat growth is mediocre and there's nothing unique a high level dealer brings that using a level 1 at Ruida's wouldn't cover.  Because Fighter>Warrior the real choice is between a Fighter or Thief, a thief will be slightly faster and be able to cast more on top of being able to steal seeds (but stealing prevents the monster medal check in the GBC version).  The fighter will have a much better crit chance for physical attacks but the multi-target weapons can't crit anyways.

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