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  • {{Header Nav|game=Tekken 6}} ==Characters==
    806 bytes (102 words) - 06:20, 21 February 2010
  • {{Header Nav|game=Tekken 3}} ...largely insignificant in previous Tekken games. Jumping was toned down in Tekken 3, no longer allowing fighters to jump to extreme heights (as was present i
    2 KB (302 words) - 16:06, 30 May 2021
  • <noinclude>{{Header Nav|game=Tekken}}</noinclude> {{h2|[[Tekken/Gameplay|Gameplay]]}}
    6 KB (688 words) - 03:25, 24 January 2024
  • {{Header Nav|game=Tekken 3|custom=[[/Moves/]]}} |image=Tekken 3 flyer.jpg
    5 KB (773 words) - 15:29, 5 April 2023
  • {{Header Nav|game=Tekken Tag Tournament|custom=[[/Moves/]]}} |image=Tekken Tag Tournament flyer.jpg
    6 KB (934 words) - 05:45, 4 April 2023
  • {{Header Nav|game=Tekken 4}} ...nvironment, causing the characters to move more slowly and fluidly than in Tekken Tag Tournament. Finally, the game introduced a brand new graphics system, t
    2 KB (343 words) - 06:00, 2 September 2007
  • {{Header Nav|game=Tekken 7}} ==[[Tekken/Akuma|Akuma]]==
    9 KB (1,097 words) - 16:15, 31 July 2023
  • {{Header Nav|game=Tekken 5}} ...aracters, and some of the Tekken series' trademark infinite stages. New to Tekken 5 is the crush system which affects the vulnerability of a character while
    3 KB (405 words) - 06:00, 2 September 2007
  • {{Header Nav|game=Tekken 4|custom=[[/Moves/]]}} |image=Tekken 4 flyer.jpg
    3 KB (379 words) - 06:49, 22 April 2023