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Towards the end of the game, some of the inhabitants will tell you how necessary the Cleopatra Mask is in defeating Gordess forever. The seven secret time stones are used to close the Gordess seal, but only the Cleopatra Mask can give you access to the building where the seal exists. In order to find the Mask, you must return to the source of the fountain known as the Spring of Space in the dungeon in 0820. Even though the water appears blue, the effects of the Solar Lamp that you used earlier still applies. Additionally, although it appears that access to the fountain is blocked by two gate doors, the left door is an illusion. You can walk right through it. When you return, you may notice a hole in the floor next to the fountain. Enter the hole and you will be presented with the Cleopatra Mask.
It is doubtful that this is the very first time you have faced Gordess in the game. He will always be present when you fly to the end of 0001. Simply return there once you have all seven time stones. Fight him once more, and you will be ushered forward through time, not back to 2010, but farther ahead to 2137. You are not required to have the Cleopatra Mask to do this, but without it, you will not get the best ending.
In 2137, you will be flying over a sprawling metropolis. As the final stage of the game, you will be faced with the most aggressive enemies in the game. Scores of aerial defense forces will streak down the screen, filling the screen with bullets. You'll have to survive the onslaught a number of minutes before reaching your objective. Due to the nature of the final dungeon, you'll really need to avoid getting killed as it is important to have a good number of time pieces in order to survive. Inside the final dungeon, your time pieces slowly drain away, so keep them as high as possible before you arrive.
There is good news and bad news about this dungeon. The good news is there is absolutely no enemies roaming around. The bad news is that your time piece count will slowly drain while you explore this veritable maze. As a security measure to protect the seal of Gordess, the inside of the fortress warps space itself. You may enter a new room from one direction, and then turn around and exit the room from the same way you entered and wind up in a totally new place.
As a result of this spatial warping, the map to the final dungeon can be rather confusing. To understand how it works, most pathways will lead to the room that appears next to it on the map, even if those pathways are one-way. However, if a red letter exists on any of the pathway, this means you will be transported to the room with the corresponding yellow letter. For example, from the starting room with the yellow A, if you travel right, up, and left, and then double back to the right, you will be transported to the room with the yellow B on the second dungeon map.