The Legend of Zelda/Items

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[edit] Swords

Wooden Sword White Sword Magic Sword
Image:LOZ sword wooden.png Image:LOZ sword white.png Image:LOZ sword magic.png
The first sword Link gets in the game. It is the weakest sword. In the game, it is merely referred to as "sword". In both quests it is found in Section 6. The white sword is the second sword link gets in the game. It is more powerful than the wooden sword, but less powerful than the magic sword. Link must have five Heart Containers before he can receive the white sword. In both quests it is found in Section 3. The most powerful sword in the game. In later games it was known as the Master Sword. Link must have twelve Heart Containers before he can receive the Magic Sword. In the first quest it is found in Section 7, and in the second quest in Section 3.

[edit] B Button Items

Bomb Boomerang Bow and Arrows
Image:LOZ bomb.png Image:LOZ boomerang wooden.png Image:LOZ boomerang magic.png Image:LOZ bow.png Image:LOZ arrow wood.png Image:LOZ arrow blue.png
As you might expect, the bomb blows stuff up. It can be used to kill enemies or blast holes in weak walls. Link can only carry eight bombs at once at the beginning of the game, but later this capacity can increase to twelve and then to sixteen. Every bomb you pick up is actually a set of four. The boomerang stuns large enemies, kills small enemies like Keese and Gels, and can be used to retrieve items. The wooden boomerang can travel a distance of roughly half the scren while the magic boomerang has a longer range and can travel from one end of the screen to the other. You need a bow to shoots arrows and you must purchase arrows from a shop before you can use the bow. When shot from the bow, each arrow shot subtracts one Rupee from Link's total. The silver arrow is a more powerful arrow than the wooden arrow and is required to save Princess Zelda.
Candles Letter Monster Bait
Image:LOZ candle blue.png Image:LOZ candle red.png Image:LOZ letter.png Image:LOZ monsterbait.png
Throws a flame a short distance. The blue candle can only be used once per screen. The red candle has the same effect as the blue candle, except there is no limit to the number of times it can be used per screen. A key item, this is the proof that you need to show to the Old Woman so that she will sell you the Water of Life. Attracts enemies, who will gather on top of the food and eat it. Enemies are vulnerable while they are eating. Monster Bait is costly, but it can sometimes get you out of a jam, and it's even needed sometimes in the underworld dungeons.
Magic Wand Water of Life Whistle
Image:LOZ magic wand.png Image:LOZ potion blue.png Image:LOZ potion red.png Image:LOZ whistle.png
Shoots magical blasts similar to those thrown by Wizzrobes. Unlike your sword, the magic wand will fire even if you don't have full life. Completely refills Link's life bar. After the first use of the red potion, it turns into a blue potion. The blue potion can only fill up your life once. Drinking a Water of Life can also restore the sword sealing affect brought about by Bubbles. An item that summons a whirlwind which will transport Link to the entrance of any dungeon he has discovered. Facing right or up when the whirlwind whisks Link away will bring him to the next dungeon after the one he last arrived at, while facing left or down will bring him to the previous dungeon. It is especially useful in the 2nd Quest for discovering some secrets.

[edit] Automatic Items

Book of Magic Compass Heart Container
Image:LOZ book magic.png Image:LOZ compass.png Image:LOZ heartcontainer.png
Causes the magic blasts from the Magic Wand to burst into flame when they hit a target. These flames can be used to light a room just like a candle. Directs Link to the location of the Triforce. Like maps, one exists in each dungeon. Having them both gives you a big advantage. Gives an additional heart to Link's life meter permanently, enabling him to take more damage before perishing.
Key Ladder Magic Key
Image:LOZ key.png Image:LOZ ladder.png Image:LOZ key magic.png
Each Key will open one door. Link can carry up to nine of them until he obtains the magic key. Allows link to cross rivers and chasms that are as wide as he is. Link has an advantage of being able to attack enemies without reprisal when he stands on the ladder. Opens doors. Can be used any number of times and eliminates the need for Keys. You key count will read "A" if you have found the magic key.
Map Piece of Triforce Power Bracelet
Image:LOZ map.png Image:LOZ Triforce.png Image:LOZ powerbracelet.png
Gives a map of the current dungeon so that you won't get lost as easily. Every dungeon has one, try to find it as soon as possible. There are eight of these. One is present in each dungeon. All eight are required to gain access to Level 9. Gives Link the ability to move heavy objects and use the secret Hyrulian passage ways. It is cleverly hidden somewhere in the overworld.
Raft Rings Shields
Image:LOZ raft.png Image:LOZ ring blue.png Image:LOZ ring red.png Image:LOZ Shield Small.png Image:LOZ Shield Large.png
Allows Link to cross lakes and oceans, but it can only be used at a Dock. The blue ring cuts received damage in half and turns Link's outfit blue. The red ring cuts damage down to a quarter and turns Link's outfit red. Shields reflect certain enemy missile attacks. You start the game with a small shield. A large shield reflects more attacks than the small shield. If you are eaten by a Like-Like and fail to escape in time, your large shield will be eaten and replaced with a small shield.

[edit] Enemy Drop Items

Fairy Heart Rupees Stopwatch
Image:LOZ fairy.png Image:LOZ heart.png Image:LOZ rupee orange.png Image:LOZ rupee blue.png Image:LOZ stopwatch.png
Fills 3 of Link's hearts. In the fairy ponds, the fairy will fill all of your heart meters. A flashing heart. It refills Link's life meter by one full heart. The currency of Hyrule. Flashing rupees are worth one rupee, and blue rupees are worth five. Link can only carry 255 rupees at one time. When you pick one of these up, time and the enemies freeze. You can take your time in the area or room that you pick it up in, but the effect wears off as soon as you leave.