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These are all the weapons available in Witchaven.

The lowest difficulty setting of allows you to keep your weapons after you die.

A weapon's attack makes a difference to how much damage it does.

When a "Weapon is damaged" message appears, that means you can deal only ten more blows with it before it breaks, regardless of weapon type. Once the weapon has reached this point, you can pick up a replacement if you find one, otherwise used weapons will not be discarded.

Weapon Damage Durability Reach Description
Fists Damage roll: 1-5 N/A 1024 You can punch enemies as a last resort. Very weak, and low reach, but they do hit faster than other weapons and can potentially stunlock enemies. Punching a wall will cause you to hurt yourself. Also the weapon readied when casting spells. You always have this weapon.
Dagger Damage roll A: 10-15
Damage roll B: 5-8
45 1024 Start the game with one. Weak weapon, but superior to the fist. Can sometimes be found in treasure chests.
Short Sword Damage roll A: 10-20
Damage roll B: 10-16
55 1536 Start the game with one on the easiest skill level only. Better than the dagger, but still not very good. Can sometimes be found in treasure chests.
Morning Star Damage roll A: 10-18
Damage roll B: 15-23
50 1536 Start the game with one on the easiest skill level only. An OK weapon. Can sometimes be found in treasure chests.
Broad Sword Damage roll A: 20-25
Damage roll B: 15-20
80 1536 Start the game with it selected. The best one-handed weapon with ok durability and a relatively quick attack. If you're not using a shield, you can dual wield another one-handed weapon (dagger or morning star) but this feature is a bit buggy and might not trigger.
Battle Axe Damage roll A: 25-30
Damage roll B: 20-25
100 1536 Strong, but slow two-handed weapon. Can sometimes be found in treasure chests. Once you get the timing down, a good tactic is to begin your swing from out of range, then charge the enemy in time for the blow to connect.
Magic Bow / Long Bow Damage roll: ? (Not outside 15-30) 100 (Ammo) Unlimited A bow & arrows that lets you shoot enemies from afar, but doesn't do a lot of damage. You can stand on arrows that have been shot into the wall, and even use this weapon to create "ladders" and "bridges" using multiple arrows. Arrows travel to their target instantly when fired, so there is no possibility of dodging if your aim is true.

Damage appears to be unaffected by powerups (possibly intentional for Strength Potion and/or Hero Time)

The bow can run out of arrows, but it never breaks. You can carry a maximum of 100 arrows at a time, and a quiver of them gives you 20 arrows.

Tip: if you have trouble aiming, try targeting by looking at whether the enemy is centered above the spine of your spellbook on the status bar.

Pike Axe Damage roll A: 10-25
Damage roll B: 5-20
Thrown damage: 30
30 or 40? (Melee) 1024 (Melee) A two-handed weapon that you can throw or, if you only have one left, use in melee. Can sometimes be found in treasure chests. As a ranged weapon, it lacks the instant hit potential of the bow but deals consistent rather than randomized damage. It can never be exceeded by the bow in damage output. Missed throws can stick in walls and be retrieved. When collecting a set of pike axes, you get 10, with no set maximum in the retail version.

As a melee weapon, the pike axe is largely inferior to the battle axe, being similarly cumbersome and having poorer reach.

There appears to be no limit to how many you can carry for throwing.

Magic Sword / Two-handed Sword Damage roll A: 45-60
Damage roll B: 40-55
250 2048 An all-round good weapon that you'll use a lot once you have it: does plenty of damage, has a long reach and good attack rate, and is very durable (more than twice the lasting power of any other weapon). Probably the best melee weapon (and arguably best weapon overall). All around, the main downside of this weapon is that you can't use your shield with it.
Halberd Damage roll A: 25-40
Damage roll B: 15-30
50 2048 Two-handed weapon with great reach and damage, but it breaks easily. It is inferior to the magic sword. Midian Warriors can throw it, and you can pull their missed throws from the wall, but for you it's melee only.