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Swords[edit]

Name STR Effect Description
Short Sword 9 Favored by soldiers in training for its ease of use.
Long Saber 28 Steel sword renowned for its length and ideal weight.
Slasher 44 Poison 5% Sword with a wide blade designed for hunting.
Slasher DX 63 Poison 5% Sword modified for heavy use by veteran hunters.
Bronze Edge 50 Paralysis 5% One-handed sword with reduced water resistance.
Bronze Edge DX 67 Paralysis 5% Shark-like. Can take down even the largest fish.
Spectacular Heat Sword 73 Burning 30% Forged in Selray. A sword so hot, it burns its user.
Flame Sword 74 Burning 30% Refined in Selray. Makes foes burst into flames.
Claymore 102 Large sword used by knights. Unwieldy yet sharp.
Soul Biter 146 Infused with magic and refined with a special alloy.
Rune Blade 201 Mysterious lightweight sword containing holy power.
Apocalypse 244 Sacred sword that's seen use in countless battles.
Ajax Sword 266 Recreated using rare ore. Can cut through anything.

Gauntlets[edit]

Name STR Effect Description
Brass Knuckle 8 Covers the wearer's fist in brass, raising strength.
Steel Gantlet 26 Steel gauntlet designed for intense melee combat.
Eagle Head 41 Poison 5% Resembles an eagle's head. Deals focused damage.
Eagle Head DX 59 Poison 5% Modified for battle against beasts in the Great Forest.
Shark Fin 46 Paralysis 5% Modeled on sacred beast claws. For aquatic enemies.
Shark Fin DX 63 Paralysis 5% Modeled on a Sparda's claws. Hard and sharp.
Heavy Gauntlet 95 Extremely solid, destructive gauntlet made of steel.
Belial Claw 142 Lethal, lightweight gauntlet designed for espionage.
Holy Glove 187 Ancient Celcetan gauntlet used to defeat great evil.
Purgatorio 227 Modeled on a purgatorial dragon. Immensely powerful.
Baldr's Gauntlet 248 Recreated using rare ore. Can turn the tide of battle.

Knives[edit]

Name STR Effect Description
Hunter Knives 43 Poison 5% Light throwing knives used for hunting in the forest.
Spear Fangs 46 Romun knives designed to exploit gaps in armor.
Hunter Knives DX 57 Poison 5% Knives with added weight, used by veteran hunters.
Feather Knives 92 Light yet durable throwing knives.
Amazing Viscous Knives 105 Heavy 30% Forged in Selray. The webbing within tends to tangle.
Spider Edge 106 Heavy 30% Refined in Selray. Entwines foes with fine thread.
Shadow Eaters 138 Jet black knives. Used to hunt under cover of night.
Holy Knives 181 Sacred knives which purify all they pierce.
Judgment 220 Knives which bring down judgment on the wicked.
Venus Knives 240 Recreated using rare ore. Sharp blades to pierce evil.

Spears[edit]

Name STR Effect Description
Azure Pain 55 Paralysis 5% Spear favored by Selray fishermen. Perfect in water.
Long Spear 58 Steel spear for Romun Army use. Heavy but powerful.
Azure Pain DX 74 Paralysis 5% Modified to combat monsters that obstruct fishing.
Trident 112 Based on the spear used by a god from far-off lands.
Calamity Pike 167 A black spear capable of delivering powerful impacts.
Grail Spear 220 An ancient spear blessed by sacred beasts.
Ragnarok 267 Contains the souls of countless fallen warriors.

Maces[edit]

Name STR Effect Description
Prism Mace 99 Used by Apostles. Magic visibly flows within.
Golden Mace 108 Gold-colored mace. Damages foes with its weight.
Demonic Mace 148 Infused with magic. Made with Dananian technology.
Sacred Mace 195 Said to have been used by Celcetan clergymen.
Armageddon 237 Highly destructive mace imbued with immense magic.

Halberds[edit]

Name STR Effect Description
Ancient Halberd 160 Ancient halberd passed through the ages in Danan.
Great Halberd 165 Used by heavily-armored Romun soldiers. Very strong.
Incredible Icy Halberd 170 Freezing 30% Forged in Selray. Freezes all who bear it.
Cruel Axe 171 Freezing 30% Refined in Selray. Freezes all who oppose its wielder.
Rune Glaive 210 Double-edged halberd glowing with holy power.
Elysium 255 Halberd spawned from hell to admonish Darklings.

Armor[edit]

Name DEF Effect Description
Leather Plate 9 Light, sturdy breastplate made of tanned beast hide.
Iron Breastplate 24 Sturdy steel armor used by Romun soldiers in training.
Beast Leather 38 Made from beast hide. Used for hunting in the forest.
Scale Mail 43 Armor covered with monster scales. Harder than iron.
Beast Leather DX 55 Modified to hold up indefinitely during long hunts.
Scale Mail DX 60 Light armor reinforced with layers of monster scales.
Lamellar Armor 97 Flexible, sturdy armor made with advanced technology.
Amber Coat 75 STR 4 (Male Only) Made from special fibers. Draws out latent potential.
Cerise Cape 82 STR 2 (Female Only) Amplifies inner power to make its wearer stronger.
Sorcery Robes 127 Made from the thread of magic-eating silkworms.
Rune Cloak 173 Sacred cloak blessed by the Roda Tree.
Saintly Robes 228 Said to have been worn by priests in ancient times.
Berserker Armor 212 STR 8 (Male Only) Worn by heavily-armored warriors in ancient times.
Valkyrie Dress 218 STR 4 (Female Only) Light armor worn by an ancient valkyrie.
Victor's Blessing 239 STR 12 (Male Only) Divine silver armor that illuminates darkness.
Victoria's Blessing 252 STR 6 (Female Only) Divine golden armor that repels evil.

Accessories[edit]

Name Effect Description
Life Ring I Max HP +100 Ring that vitalizes its wearer. Raises max HP by 100.
Life Ring II Max HP +200 Ring that vitalizes its wearer. Raises max HP by 200.
Life Ring III Max HP +350 Ring that vitalizes its wearer. Raises max HP by 350.
Life Ring IV Max HP +500 Ring that vitalizes its wearer. Raises max HP by 500.
Power Ring I STR +5 Heightens its wearer's combat ability. STR up by 5.
Power Ring II STR +10 Heightens its wearer's combat ability. STR up by 10.
Power Ring III STR +15 Heightens its wearer's combat ability. STR up by 15.
Power Ring IV STR +20 Heightens its wearer's combat ability. STR up by 20.
Shield Ring I DEF +5 Ring that protects its wearer. Raises DEF by 5.
Shield Ring II DEF +10 Ring that protects its wearer. Raises DEF by 10.
Shield Ring III DEF +15 Ring that protects its wearer. Raises DEF by 15.
Shield Ring IV DEF +20 Ring that protects its wearer. Raises DEF by 20.
Skill Ring I SP Consumption -10% Increases willpower. SP consumption down by 10%.
Skill Ring II SP Consumption -20% Increases willpower. SP consumption down by 20%.
Skill Ring III SP Consumption -35% Increases willpower. SP consumption down by 35%.
Skill Ring IV SP Consumption -50% Increases willpower. SP consumption down by 50%.
Blue Ornament Obtain SP during aerial combos Aerial combos charge SP gauge.
Gold Ornament EXTRA gauge rises during aerial combos Aerial combos charge EXTRA gauge.
Blue Tree Earring Increases obtained SP A bewitching earring. Gain more SP when attacking.
Spirit Tree Earring Skills charge EXTRA gauge faster Increases EXTRA gauge charge rate when using skills.
Courage Belt Obtained SP when damaged Allows the wearer to obtain SP when damaged.
Mystical Belt Increases EXTRA gauge when damaged Increases EXTRA gauge when wearer is damaged.
Wanderer's Cloak Power depends on distance traveled Strengthens wearer based on total distance traveled.
Hero's Cloak Power depends on enemies defeated Strengthens wearer based on total enemies killed.
Risky Bandana STR +15 / DEF -15 Represents the desire to defeat an enemy at any cost.
Perilous Bandana STR +5 / Increases damage at low HP Increases damage dealt when the wearer's HP is low.
Courage Scarf Obtain SP when walking Scarf which increases willpower. Gain SP by walking.
Hermit's Scarf Obtain EXP when walking Brings enlightenment to wearer. Gain EXP by walking.
Tactician's Gloves Recover more Sp on Skill Finish Skill Finishes restore all SP used for the skill.
Immovability Belt Can't be knocked back during skills Wearer cannot be knocked back while using skills.
Flash Bracelet Recover HP on successful Flash Guard Recovers some HP after a successful Flash Guard.
Flash Anklet Extends Flash Move's slow motion time Extends slow-mo time after a successful Flash Move.
Snake Amulet Prevents Poison Charm with sacred snake design. Prevents Poison.
Swallow Amulet Prevents Heavy Charm with flying swallow design. Prevents Heavy.
Thunder Beast Charm Prevents Paralysis Charm with thunder beast design. Prevents Paralysis.
Crimson Scale Charm Prevents Burn Charm with crimson scale design. Prevents Burn.
Azure Scale Charm Prevents Freezing Charm with azure scale design. Prevents Freezing.
Silver Dragon Charm Prevents Curse / DEF +5 Charm with silver dragon design. Prevents Curse.
Gold Dragon Charm Prevents Misfortune / STR +5 Charm with gold dragon design. Prevents Misfortune.
Warrior Seal I Skill EXP Gain +1 Expedites skill learning. Increases skill EXP gain by 1.
Warrior Seal II Skill EXP Gain +2 Expedites skill learning. Increases skill EXP gain by 2.
Warrior Seal III Skill EXP Gain +3 Expedites skill learning. Increases skill EXP gain by 3.
Warrior Seal IV Skill EXP Gain +4 Expedites skill learning. Increases skill EXP gain by 4.
Silver Axe Increases drop rate of rare items Amulet shaped like an axe. Increases rare item drops.
Golden Axe Increases obtained gold Amulet shaped like an axe. Increases gold obtained.
Sage's Diadem Increases obtained EXP Symbolizes wisdom. Increases EXP obtained.
Saint's Diadem Converts obtained gold to EXP Radiates holy light. Obtain EXP instead of gold.
Spirit Necklace Revives wearer once upon death Revives its wearer once upon death, then breaks.
Bloodstained Magatama Attracts wandering spirit Ominous, bloody jewel. Attracts wandering spirit.
Holy Knight's Magatama Prevents Curse / STR +10 / DEF +10 The soul of a purified holy knight. Protects wearer.
Hero's Ring Changes EXTRA skill Changes wearer's EXTRA skill to something stronger.
Marl Wreath Prevents Poison / DEF +1 Wreath made from Marl Flowers. Has a sweet fragrance.
Yupel Wreath Prevents Paralysis / DEF +3 Wreath made from Yupel Flowers. Has a lovely aroma.
Libra Wreath Prevents Freezing / DEF +5 Wreath made from Libra Flowers. Has a very pure smell.
Celcetan Wreath Prevents Curse / DEF +10 / HP +200 Wreath made from Celcetan Flowers. Radiates vitality.