Jump to navigation
Jump to search
Swords[edit]
Name | STR | Effect | Description |
---|---|---|---|
Short Sword | 9 | Favored by soldiers in training for its ease of use. | |
Long Saber | 28 | Steel sword renowned for its length and ideal weight. | |
Slasher | 44 | Poison 5% | Sword with a wide blade designed for hunting. |
Slasher DX | 63 | Poison 5% | Sword modified for heavy use by veteran hunters. |
Bronze Edge | 50 | Paralysis 5% | One-handed sword with reduced water resistance. |
Bronze Edge DX | 67 | Paralysis 5% | Shark-like. Can take down even the largest fish. |
Spectacular Heat Sword | 73 | Burning 30% | Forged in Selray. A sword so hot, it burns its user. |
Flame Sword | 74 | Burning 30% | Refined in Selray. Makes foes burst into flames. |
Claymore | 102 | Large sword used by knights. Unwieldy yet sharp. | |
Soul Biter | 146 | Infused with magic and refined with a special alloy. | |
Rune Blade | 201 | Mysterious lightweight sword containing holy power. | |
Apocalypse | 244 | Sacred sword that's seen use in countless battles. | |
Ajax Sword | 266 | Recreated using rare ore. Can cut through anything. |
Gauntlets[edit]
Name | STR | Effect | Description |
---|---|---|---|
Brass Knuckle | 8 | Covers the wearer's fist in brass, raising strength. | |
Steel Gantlet | 26 | Steel gauntlet designed for intense melee combat. | |
Eagle Head | 41 | Poison 5% | Resembles an eagle's head. Deals focused damage. |
Eagle Head DX | 59 | Poison 5% | Modified for battle against beasts in the Great Forest. |
Shark Fin | 46 | Paralysis 5% | Modeled on sacred beast claws. For aquatic enemies. |
Shark Fin DX | 63 | Paralysis 5% | Modeled on a Sparda's claws. Hard and sharp. |
Heavy Gauntlet | 95 | Extremely solid, destructive gauntlet made of steel. | |
Belial Claw | 142 | Lethal, lightweight gauntlet designed for espionage. | |
Holy Glove | 187 | Ancient Celcetan gauntlet used to defeat great evil. | |
Purgatorio | 227 | Modeled on a purgatorial dragon. Immensely powerful. | |
Baldr's Gauntlet | 248 | Recreated using rare ore. Can turn the tide of battle. |
Knives[edit]
Name | STR | Effect | Description |
---|---|---|---|
Hunter Knives | 43 | Poison 5% | Light throwing knives used for hunting in the forest. |
Spear Fangs | 46 | Romun knives designed to exploit gaps in armor. | |
Hunter Knives DX | 57 | Poison 5% | Knives with added weight, used by veteran hunters. |
Feather Knives | 92 | Light yet durable throwing knives. | |
Amazing Viscous Knives | 105 | Heavy 30% | Forged in Selray. The webbing within tends to tangle. |
Spider Edge | 106 | Heavy 30% | Refined in Selray. Entwines foes with fine thread. |
Shadow Eaters | 138 | Jet black knives. Used to hunt under cover of night. | |
Holy Knives | 181 | Sacred knives which purify all they pierce. | |
Judgment | 220 | Knives which bring down judgment on the wicked. | |
Venus Knives | 240 | Recreated using rare ore. Sharp blades to pierce evil. |
Spears[edit]
Name | STR | Effect | Description |
---|---|---|---|
Azure Pain | 55 | Paralysis 5% | Spear favored by Selray fishermen. Perfect in water. |
Long Spear | 58 | Steel spear for Romun Army use. Heavy but powerful. | |
Azure Pain DX | 74 | Paralysis 5% | Modified to combat monsters that obstruct fishing. |
Trident | 112 | Based on the spear used by a god from far-off lands. | |
Calamity Pike | 167 | A black spear capable of delivering powerful impacts. | |
Grail Spear | 220 | An ancient spear blessed by sacred beasts. | |
Ragnarok | 267 | Contains the souls of countless fallen warriors. | |
Maces[edit]
Name | STR | Effect | Description |
---|---|---|---|
Prism Mace | 99 | Used by Apostles. Magic visibly flows within. | |
Golden Mace | 108 | Gold-colored mace. Damages foes with its weight. | |
Demonic Mace | 148 | Infused with magic. Made with Dananian technology. | |
Sacred Mace | 195 | Said to have been used by Celcetan clergymen. | |
Armageddon | 237 | Highly destructive mace imbued with immense magic. | |
Halberds[edit]
Name | STR | Effect | Description |
---|---|---|---|
Ancient Halberd | 160 | Ancient halberd passed through the ages in Danan. | |
Great Halberd | 165 | Used by heavily-armored Romun soldiers. Very strong. | |
Incredible Icy Halberd | 170 | Freezing 30% | Forged in Selray. Freezes all who bear it. |
Cruel Axe | 171 | Freezing 30% | Refined in Selray. Freezes all who oppose its wielder. |
Rune Glaive | 210 | Double-edged halberd glowing with holy power. | |
Elysium | 255 | Halberd spawned from hell to admonish Darklings. | |
Armor[edit]
Name | DEF | Effect | Description |
---|---|---|---|
Leather Plate | 9 | Light, sturdy breastplate made of tanned beast hide. | |
Iron Breastplate | 24 | Sturdy steel armor used by Romun soldiers in training. | |
Beast Leather | 38 | Made from beast hide. Used for hunting in the forest. | |
Scale Mail | 43 | Armor covered with monster scales. Harder than iron. | |
Beast Leather DX | 55 | Modified to hold up indefinitely during long hunts. | |
Scale Mail DX | 60 | Light armor reinforced with layers of monster scales. | |
Lamellar Armor | 97 | Flexible, sturdy armor made with advanced technology. | |
Amber Coat | 75 | STR 4 (Male Only) | Made from special fibers. Draws out latent potential. |
Cerise Cape | 82 | STR 2 (Female Only) | Amplifies inner power to make its wearer stronger. |
Sorcery Robes | 127 | Made from the thread of magic-eating silkworms. | |
Rune Cloak | 173 | Sacred cloak blessed by the Roda Tree. | |
Saintly Robes | 228 | Said to have been worn by priests in ancient times. | |
Berserker Armor | 212 | STR 8 (Male Only) | Worn by heavily-armored warriors in ancient times. |
Valkyrie Dress | 218 | STR 4 (Female Only) | Light armor worn by an ancient valkyrie. |
Victor's Blessing | 239 | STR 12 (Male Only) | Divine silver armor that illuminates darkness. |
Victoria's Blessing | 252 | STR 6 (Female Only) | Divine golden armor that repels evil. |
Accessories[edit]
Name | Effect | Description |
---|---|---|
Life Ring I | Max HP +100 | Ring that vitalizes its wearer. Raises max HP by 100. |
Life Ring II | Max HP +200 | Ring that vitalizes its wearer. Raises max HP by 200. |
Life Ring III | Max HP +350 | Ring that vitalizes its wearer. Raises max HP by 350. |
Life Ring IV | Max HP +500 | Ring that vitalizes its wearer. Raises max HP by 500. |
Power Ring I | STR +5 | Heightens its wearer's combat ability. STR up by 5. |
Power Ring II | STR +10 | Heightens its wearer's combat ability. STR up by 10. |
Power Ring III | STR +15 | Heightens its wearer's combat ability. STR up by 15. |
Power Ring IV | STR +20 | Heightens its wearer's combat ability. STR up by 20. |
Shield Ring I | DEF +5 | Ring that protects its wearer. Raises DEF by 5. |
Shield Ring II | DEF +10 | Ring that protects its wearer. Raises DEF by 10. |
Shield Ring III | DEF +15 | Ring that protects its wearer. Raises DEF by 15. |
Shield Ring IV | DEF +20 | Ring that protects its wearer. Raises DEF by 20. |
Skill Ring I | SP Consumption -10% | Increases willpower. SP consumption down by 10%. |
Skill Ring II | SP Consumption -20% | Increases willpower. SP consumption down by 20%. |
Skill Ring III | SP Consumption -35% | Increases willpower. SP consumption down by 35%. |
Skill Ring IV | SP Consumption -50% | Increases willpower. SP consumption down by 50%. |
Blue Ornament | Obtain SP during aerial combos | Aerial combos charge SP gauge. |
Gold Ornament | EXTRA gauge rises during aerial combos | Aerial combos charge EXTRA gauge. |
Blue Tree Earring | Increases obtained SP | A bewitching earring. Gain more SP when attacking. |
Spirit Tree Earring | Skills charge EXTRA gauge faster | Increases EXTRA gauge charge rate when using skills. |
Courage Belt | Obtained SP when damaged | Allows the wearer to obtain SP when damaged. |
Mystical Belt | Increases EXTRA gauge when damaged | Increases EXTRA gauge when wearer is damaged. |
Wanderer's Cloak | Power depends on distance traveled | Strengthens wearer based on total distance traveled. |
Hero's Cloak | Power depends on enemies defeated | Strengthens wearer based on total enemies killed. |
Risky Bandana | STR +15 / DEF -15 | Represents the desire to defeat an enemy at any cost. |
Perilous Bandana | STR +5 / Increases damage at low HP | Increases damage dealt when the wearer's HP is low. |
Courage Scarf | Obtain SP when walking | Scarf which increases willpower. Gain SP by walking. |
Hermit's Scarf | Obtain EXP when walking | Brings enlightenment to wearer. Gain EXP by walking. |
Tactician's Gloves | Recover more Sp on Skill Finish | Skill Finishes restore all SP used for the skill. |
Immovability Belt | Can't be knocked back during skills | Wearer cannot be knocked back while using skills. |
Flash Bracelet | Recover HP on successful Flash Guard | Recovers some HP after a successful Flash Guard. |
Flash Anklet | Extends Flash Move's slow motion time | Extends slow-mo time after a successful Flash Move. |
Snake Amulet | Prevents Poison | Charm with sacred snake design. Prevents Poison. |
Swallow Amulet | Prevents Heavy | Charm with flying swallow design. Prevents Heavy. |
Thunder Beast Charm | Prevents Paralysis | Charm with thunder beast design. Prevents Paralysis. |
Crimson Scale Charm | Prevents Burn | Charm with crimson scale design. Prevents Burn. |
Azure Scale Charm | Prevents Freezing | Charm with azure scale design. Prevents Freezing. |
Silver Dragon Charm | Prevents Curse / DEF +5 | Charm with silver dragon design. Prevents Curse. |
Gold Dragon Charm | Prevents Misfortune / STR +5 | Charm with gold dragon design. Prevents Misfortune. |
Warrior Seal I | Skill EXP Gain +1 | Expedites skill learning. Increases skill EXP gain by 1. |
Warrior Seal II | Skill EXP Gain +2 | Expedites skill learning. Increases skill EXP gain by 2. |
Warrior Seal III | Skill EXP Gain +3 | Expedites skill learning. Increases skill EXP gain by 3. |
Warrior Seal IV | Skill EXP Gain +4 | Expedites skill learning. Increases skill EXP gain by 4. |
Silver Axe | Increases drop rate of rare items | Amulet shaped like an axe. Increases rare item drops. |
Golden Axe | Increases obtained gold | Amulet shaped like an axe. Increases gold obtained. |
Sage's Diadem | Increases obtained EXP | Symbolizes wisdom. Increases EXP obtained. |
Saint's Diadem | Converts obtained gold to EXP | Radiates holy light. Obtain EXP instead of gold. |
Spirit Necklace | Revives wearer once upon death | Revives its wearer once upon death, then breaks. |
Bloodstained Magatama | Attracts wandering spirit | Ominous, bloody jewel. Attracts wandering spirit. |
Holy Knight's Magatama | Prevents Curse / STR +10 / DEF +10 | The soul of a purified holy knight. Protects wearer. |
Hero's Ring | Changes EXTRA skill | Changes wearer's EXTRA skill to something stronger. |
Marl Wreath | Prevents Poison / DEF +1 | Wreath made from Marl Flowers. Has a sweet fragrance. |
Yupel Wreath | Prevents Paralysis / DEF +3 | Wreath made from Yupel Flowers. Has a lovely aroma. |
Libra Wreath | Prevents Freezing / DEF +5 | Wreath made from Libra Flowers. Has a very pure smell. |
Celcetan Wreath | Prevents Curse / DEF +10 / HP +200 | Wreath made from Celcetan Flowers. Radiates vitality. |