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Requirements: Wizard level 2
Action | ||||||
---|---|---|---|---|---|---|
Name | JP | MP | SP | Range | Effect | Description |
Haste | 50 | 8 | 50 | 3 | 2 | Causes Haste on targets. |
Haste 2 | 550 | 30 | 15 | 3 | 2 | Causes Haste on targets. |
Slow | 50 | 8 | 50 | 3 | 2 | Causes Slow on targets. |
Slow 2 | 520 | 30 | 15 | 3 | 2 | Causes Slow on targets. |
Stop | 330 | 14 | 15 | 3 | 2 | Stops target, preventing AT from increases. |
Don't Move | 50 | 10 | 34 | 3 | 2 | Prevents target from moving. Target may still Act. |
Float | 200 | 8 | 50 | 4 | 2 | Causes target to float 1h above ground. |
Reflect | 300 | 12 | 50 | 4 | 1 | Adds Reflect |
Quick | 800 | 24 | 25 | 4 | 1 | Increases AT |
Demi | 250 | 24 | 17 | 4 | 2 | Causes gravity damage |
Demi 2 | 550 | 50 | 12 | 4 | 2 | Causes gravity damage |
Meteor | 1500 | 70 | 8 | 4 | 4 | |
Reaction Abilities | ||||||
Critical Quick | 700 | When HP critical, executes your turn next. | ||||
MP Switch | 400 | Phyisical damage is converted into magic damage. MP is lost instead of HP. | ||||
Support Abilities | ||||||
Short Charge | 800 | Casting Time is shortened. | ||||
Movement Abilities | ||||||
Teleport | 600 | Increases movement. | ||||
Float | 540 | Float 1h over land. |
Total JP to Master: 8220