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File:KotORII Map Docks.png
Map of the docks

Refugee Landing Pad[edit]

As you first enter from the Refugee Landing Pad, the Wookiee bounty hunter Hanharr approaches Vogga the Hutt in his enclave on the opposite side of the docks:

Vogga: Ah, the mighty Hanharr. You wear your shackles well. How did your meeting with Goto go? Lethal, I hope?
Dialog
Hanharr: Only his shadow and his voice, he fears to stand before others in the flesh. He is strange prey.
Vogga: I do not pay you to hunt him, but to kill him, Wookiee. Perhaps I chose unwisely - perhaps another bounty hunter scum could serve me better.
Hanharr: You find no one who can hunt better than me. I have walked the Shadowlands of Kashyyyk and returned with the pincers of the kinrath buried in my flesh, with the scars of battle upon him, with-
Vogga: Yes, yes... and that is why Czerka found you such easy prey. I care nothing for the accomplishments of primates on some backwater world, Hanharr - I care only for your accomplishments here, upon the smuggler's moon. But if you cannot perform the task, then perhaps the human female will serve - Mira, is it? Even nauseatingly thin and shapely and free of wrinkles, she is said to have a dancer's grace - and to be a better hunter than you. She refuses to kill, but I imagine with enough credits, I could persuade her otherwise, especially considering what a disappointment you have proven to be.
Hanharr: Speak of her again, and I will tear your tongue from your thr-

As Hanharr advances angrily, the two kath hounds flanking Vogga growl at him.

Vogga: These are my hounds, Hanharr, just as you are. I tell you again - find Goto. Kill him. And do not return until you have done this.
Hanharr: I will return, Vogga. This I swear to you.

The passage ahead leads to the walkway around the perimeter of the docks.

Pylon 1[edit]

To the right at the end of the walkway is the door to the control room for Pylon 1. The Pylon 1 console is against the middle of the back wall:

Pylon 1 Console: NAR SHADDAA DOCKS PYLON 1
CONSOLE INACTIVE
1. Log out.

Once you've activated this console by continuing along the walkway and using the pylon power console at the junction leading to Pylon 2, you can examine freighter ID Signatures:

Dialog
Pylon 1 Console: NAR SHADDAA DOCKS PYLON 1
1. Examine freighter ID Signatures.
Pylon 1 Console: NAR SHADDAA DOCKS PYLON 1
EXAMINE FREIGHTER ID SIGNATURES
1. Read ID Signature of freighter Silver Zephyr. 2. Read ID Signature of freigher Toorna's Profits. 3. Read ID Signature of freighter Alakandor.
Pylon 1 Console: NAR SHADDAA DOCKS PYLON 1
EXAMINE FREIGHTER ID SIGNATURES

ONLY PARTIAL SIGNATURE LEGIBLE FROM PYLON 1
Silver Zephyr: I-9*-***-*2*
Pylon 1 Console: NAR SHADDAA DOCKS PYLON 1
EXAMINE FREIGHTER ID SIGNATURES

ONLY PARTIAL SIGNATURE LEGIBLE FROM PYLON 1
Toorna's Profits: E-**-4*1-1*8
Pylon 1 Console: NAR SHADDAA DOCKS PYLON 1
EXAMINE FREIGHTER ID SIGNATURES

FULL SIGNATURE LEGIBLE
Alakandor: S-49-491-937
4. Return to Main Menu.

Otherwise:

2. Assign freighter priorities.
Pylon 1 Console: NAR SHADDAA DOCKS PYLON 1
ASSIGN FREIGHTER PRIORITIES

ACCESS DENIED.
ACCESS RESTRICTED TO DOCKMASTER FASSA.

You need to speak to dockmaster Fassa at the junction leading to Pylon 2 before you can assign freighter priorities, although this can be done at any of the three pylon consoles.

Flophouse[edit]

The walkway away from Pylon 1 leads to the bottom left corner of the docks, then turns right and continues down the left side. As you continue past the turn and approach the junction leading to Pylon 2, you'll see the door to the flophouse in the wall to the left. The hallway beyond turns left to another door, beyond which is another hallway to the right with doors along both walls.

Vogga's Hoard[edit]

Beyond the first door on the left of the flophouse hallway are a Gran and an Aqualish thug. If you approach or try to speak to them:

If you thought you could sneak up on us, you were wrong.

They only speak when they think they're alone, so you or one of your party need to turn on Stealth mode before approaching again:

Aqualish Thug: There's got to be a way into Vogga's chambers.
Gran Thug: Vogga will decorate his chambers with our skin if he catches us.
Dialog
Aqualish Thug: No one's going to break open Vogga's treasure chamber. You'd have to get by his kath hounds, his guards, him, then break the lock.
Gran Thug: Not going to happen - if you could even get admitted to see him, which is not possible.
Aqualish Thug: Kath hounds can be put to sleep - and so can Vogga. If you can get past the guards, it's just you and the lock, simple.
Gran Thug: How would you put them to sleep?
Aqualish Thug: They're kath hounds - juma juice from the cantina will put them out in seconds. As for Vogga, you'd need a tub of it, but it's possible.
Gran Thug: Too bad he fed that one dancer to the kath hounds. Dancing always used to tire him out.
Aqualish Thug: How can anyone get tired watching dancing?
Gran Thug: This is Vogga - just the effort of following a dancer with his eyes is more exertion than he's used to.
Journal Entry Added Vogga's Horde Hoard
You overheard two thieves plotting to break into the chambers of Vogga the Hutt. They said Vogga's kath hounds could be put to sleep by putting juma juice in their water and Vogga himself could fall asleep by watching a dancer. You might want to check at the cantina to see if they have any juma juice.
Experience Points (XP) Received:
  • 100 Overheard two thieves plotting

If you go to the Cantina at the bottom end of the Entertainment Promenade on the right side of the refugee landing pad, then you can now buy juma juice from the bartender in the cantina's top left corner.

The second door on the left of the hallway is locked, but the room beyond is empty except for a metal box in the back right corner.

Security Door Lock DC 21 (1) Bash Resist 5 Vitality 20
Item(s) Received Metal Box
  • ?

Mandalorians[edit]

Beyond the first door in the right wall are three Mandalorians, the leader in the middle. If you speak to either of the two others:

Walking into other people's apartments on Nar Shaddaa is a good recipe for a short life. Remember that.

You can speak to the leader:

Mandalorian: Not a very good idea, entering a Mandalorian's room uninvited. Why don't you back up to the point where you were standing outside the door and rethink your decision.
Dialog
3. Good idea. I'll be going now.

Otherwise:

1. I'm pretty comfortable right here. 2. A Mandalorian with a sense of humor?
Mandalorian: You've got some guts, don't you? Alright, you've earned it. What do you want? Mandalorian: There are a few of us in the galaxy. Now, what do you want?
3. I'll be going now.

Otherwise:

2. Anything you have of value.
Mandalorian: Why don't you back up to the point in time where you were about to say that, and rethink your decision.
2. Give me anything you have of value.
Mandalorian: Guts or a death wish. Tell you what, I'll do us both a favor and pretend you didn't say that.

Otherwise:

1. Nothing, just looking around. 1. I was just looking around.
Mandalorian: Enjoy yourself.

If you speak to him again:

Mandalorian: I thought we already went over this.
1. I'm a slow learner. 2. I just wanted to talk to you. 3. You're right - I'll be going now.
Mandalorian: You're not going to survive long on Nar Shaddaa if you don't change that. Now get out of here. Mandalorian: We might be able to work something out, if not for the fact that I don't want to talk to you.

However, there's not much point until you've traveled to Onderon and Mandalore has joined your party there:

Mandalorian: Another Mandalorian. You're welcome to join us. Our clan has traveled here in search of work, and if we find a working arrangement, then I'm sure you could be included in.
Mandalore: I'm not here for any mercenary work. I'm here to return your clan to Dxun, where I am restoring our people to their former glory.
Mandalorian: Mandalore? But after Revan defeated Mandalore, no new one was chosen.
Mandalore: I intend to rectify that error.
Dialog
Mandalorian: I have no doubt that you believe that you are Mandalore, but look at the situation we are in now. Anyone could buy a helmet from a swoop track and make such a claim. And the last time Mandalore traveled in the company of non-Mandalorians, we were pledged to Exar Kun.
1. [Persuade] I am no Exar Kun. I am a Jedi, and I have allied myself with Mandalore. 2. [Persuade/Lie] I am a Jedi, sworn to Mandalore's service. 3. You prefer being an out of work mercenary to returning to the glory of the Mandalorians?
Mandalorian: [Success] A Jedi? Perhaps you are deserving of the title of Mandalore. Mandalorian: Indeed, this life is not pleasing to me, nor is it pleasing to the others of my clan. We long to prove ourselves in battle once again.
Mandalorian: I heard rumors from Iziz about Mandalorian sightings on Dxun, so perhaps there is truth to what you say. Very well, Mandalore. My clan will follow you and make for Dxun that another clan might be added to the strength of your army.
Mandalorian: Excuse us, we must gather the rest of our clan and deliver them the news.

Wayward Captain[edit]

Beyond the second door on the right of the flophouse hallway are three Lunar Shadow crewmen, and a metal box in the back right corner.

Item(s) Received Metal Box
  • ?

Two of the crewmen will only comment:

Where is the captain? He will stagger back, smelling of fumes. After a night in the Jekk'Jekk Tarr, the captain will smell like the surface of Duros. I await our captain with some anxiety. We must leave soon.

You can speak to the other:

Lunar Shadow Crewman: Bah - I thought you were the captain, but all I see... and smell... is a human. Why are you here?
4. Sorry - wrong room.

Otherwise, you can pick a fight:

2. Be quiet - I'm here for your valuables. 3. I'm here to cleanse this flophouse of all life - get ready to die.
Lunar Shadow Crewman: I've been spoiling for a fight for the past few days - you will be a welcome diversion, human.
Lunar Shadow Crewmen (main character level 12)
Set 3
Level 9
Class Minion
Alignment 50 (neutral)
Skills
Awareness 4
Attributes
Strength 13 +1
Dexterity 11 0
Constitution 12 +1
Intelligence 8 -1
Wisdom 10 0
Charisma 9 -1
Vitality 37
Force -
Defense 19
Saves
Fortitude 14
Reflex 13
Will 13
Ranged Main Off hand
Attack - -
Damage --
Threat --
Melee
Attack 13 -
Bludgeoning 3-9-
Threat 20-20,x2-
Items and abilities Feats Force powers

None

Sneak Attack I

None

All three have Sneak Attack I, so don't let them flank you. Killing them is psychotic.

Experience Points (XP) Received:
  • 250 Killed Lunar Shadow Crewman (3) (level 12)

However, this can be avoided by indulging your curiosity instead:

1. Captain?
Dialog
Lunar Shadow Crewman: Yes, our captain has sealed himself inside the Jekk'Jekk Tarr, and we cannot retrieve him.
4. Never mind. I'll be going now.

Otherwise:

1. Jekk'Jekk Tarr? 2. Why can't you retrieve him?
Lunar Shadow Crewman: A bar of poisonous fumes... but refreshing to members of his species. We cannot go in there to retrieve them without proper protection. Lunar Shadow Crewman: Jekk'Jekk Tarr is a bar filled with fumes that are poisonous to us -- and you -- but refreshing to many other species.
Lunar Shadow Crewman: So here we wait for our captain to inhale enough to lose consciousness, then he will stumble back here - but by then, we will have missed our departure date.
2. What species is your captain?
Lunar Shadow Crewman: He is a Weequay. They are untrusting and superstitious and our captain is a prime example.
1. I'll keep an eye... or a nose... out for him if I can get inside the Jekk'Jekk Tarr.
Lunar Shadow Crewman: Thank you, human.
Journal Entry Added Wayward Captain
Crewmen of the Lunar Shadow have told you that their captain is in the alien bar Jekk'Jekk Tarr. They hope that you will be able to find him and convince him to return.

If you speak again before finding their captain:

Lunar Shadow Crewman: Hello again. Did you find our captain?

The Lunar Shadow captain is a Weequay who can be found in the back left corner of the Jekk'Jekk Tarr bar's Arid Room. After leaving the flophouse, turn left and continue along the walkway past the junction to Pylon 2 and round to Jekk'Jekk Tarr: once inside, the Arid Room is to the left. Persuade him to return, and receive 1500 XP.

Will Work for Fuel[edit]

Otherwise, once you've spoken to Odis in the Refugee Quad:

3. I don't know where your Captain is, but I know a skilled pilot who can join you.
Dialog
Lunar Shadow Crewman: Really? Hmm...what do you think guys?
Lunar Shadow Crewman: I'm sick of the Captain's folly.
Lunar Shadow Crewman: Yeah, he wastes all of our profits on his entertainment.
Lunar Shadow Crewman: All right. We'll take on this pilot of yours.
2. Never mind.
Lunar Shadow Crewman: Don't get our hopes up like that!

Otherwise:

1. He'll need sponsorship for his license.
Lunar Shadow Crewman: That's no problem. We'll take care of that.
1. Good. His name is Odis. He's in the Refugee Quad. Light Side Points Gained: +2
Lunar Shadow Crewman: Thanks. Take care.
Journal Entry Added Wayward Captain
You have found another captain for the Lunar Shadow.
Journal Entry Added Will Work for Fuel
You found a job for Odis working for the Lunar Shadow.
Experience Points (XP) Received:
  • 1000 Found another captain for the Lunar Shadow
Experience Points (XP) Received:
  • 1500 Found a job for Odis

If you speak to any of the crewmen again before leaving the docks:

Thanks for your help, human. Thank you for helping us, human. Thanks for your help, human.

Beyond the third door on the right of the hallway is an empty room with a metal box in the back right corner:

Security Metal Box Lock DC 21 (1) Bash Resist 5 Vitality 15
Item(s) Received Metal Box
  • ?

Experiment in Delivery[edit]

Beyond the fourth door on the right of the hallway are a metal box and a Bith scientist on the right, with a droid lab assistant at the back.

I must concentrate on my work. Item(s) Received Metal Box
  • ?

You can speak to the Bith scientist:

Bith Scientist: But if we re-calibrate one, we'd have to re-calibr... who are you?
Dialog
3. Never mind. I'll be going now.

Otherwise:

1. I am Name, just checking out the area.
Bith Scientist: I see. Yet, at the same time, I do not. Explain what it is you have come here for... Name, is it?
2. Why don't you tell me who you are first? 2. Who are you?
Bith Scientist: I am the one who has purchased the rights to this room. Can you explain why it is you are disturbing my work?
1. Can I ask what you're doing?
Bith Scientist: I do not know if you can or not. I am unfamilair with human ettiquette or physiology in reference to such situations.
2. I just want to know what you're doing, it looks interesting.
Bith Scientist: Of course, ask away.
3. Tell me what is going on here. Repair 1. [Repair (6)]You've got an impressive array of equipment and monitors here. 1. What are you doing here?
Dialog
Bith Scientist: I am trying to get everything working. It is very difficult.
Repair 1. [Repair (6)] This equipment looks like it's designed to track signals – correct? 2. What does all this do? 3. Getting this junk up and running looks like a waste of time.
Bith Scientist: This equipment allows me to tie into the listening devices I installed in the docking pylons. They make perfect antennas, you see.
1. Antennas for what? 2. Why do you do this?
Bith Scientist: To triangulate a signal I detected. It is elusive, with strange harmonics, yet I must catch it.
1. Tracking a signal among the dock frequencies seems impossible. 2. You're looking for one specific signal?
Bith Scientist: Yes, but I must. It is the only frequency that I cannot get out of my head.
1. I don't understand. 2. There are ways I could help you with that problem.
Bith Scientist: Yes, well, my species can hear much higher frequencies than your species, you see. Sometimes we can hear communications sent through artificial means.
1. Why is it a problem? 2. I would think by now you could tune out what you don't want to hear.
Bith Scientist: It will not stop. No matter how many frequency dampeners I surround myself with, I cannot get that one signal out of my head. The power driving it must be enormous.
Intelligence 1. [Intelligence (16)] What would you need such a strong signal for? Wisdom 2. [Wisdom (16)] Why would anyone need such a strong signal? 3. How enormous are we talking about?
Bith Scientist: The only reason I can discern is that the owner of the transmission intends it to cover the entire planet.
Dialog
Bith Scientist: Whatever is generating this signal is strong enough to cover the entire planet. The unique thing is that the transmission is buried in several signals and other background noise.
1. How did you find it then? 2. So you stumbled upon it by mistake.
Bith Scientist: I would not have been able to pick it out if it weren't for my knowledge of such things. Therein lies the problem. Due to my familiarity with the relevant technologies, I cannot tune it out as other Bith probably do. It is too noticeable - and too curious - for me to ignore. What makes this signal so unique is that it uses other transmissions and signals as carriers to cover the entire planet. There is no one generator of this signal, such a device would be quite conspicuous.
1. Who is behind it? 2. So you believe whomever's signal this is wants to keep it hidden.
Bith Scientist: Whoever uses this particular signal wanted to keep it a secret from anyone who did not know exactly what to look for.
1. Is there anything I can do to help you out? 2. Interesting. Might be worth checking out, if the price is right.
Bith Scientist: I am in need of a good courier, actually.
1. What's the job? 2. I am not your errand girl. 2. I am not your errand boy.
Bith Scientist: No, no, nothing like that.
Bith Scientist: It is simple, I just don't have the time to leave my work.
1. I'm interested. 2. Tell me what you would have me do.
Bith Scientist: Take these credits and meet a supplier of mine, a twi'lek. He has a vital part needed to complete my triangulation. Give him the payment, and he will give you the part. Bring the part here. Simple.
2. And then for compensation, you will give me what?
Bith Scientist: You will have my thanks. And 200 credits. I might even consider letting you stay while I finish my triangulation.
2. No deal. I don't have time for this.

Otherwise:

1. Where were you supposed to meet this twi'lek? 1. Fine. Where am I to meet this man?
Bith Scientist: The twi'lek is to meet me in Pylon 3 in just a few minutes. To help me, go there now, without delay.
Journal Entry Added Experiment in Delivery: Bonus Mission
You have accepted the Bith scientist's offer to help out finding the erroneous signal by picking up a piece of vital equipment. You are supposed to deliver payment to his contact in Pylon 3.
Credits Received: 500

If you speak to him again:

Bith Scientist: You back again?
1. Where am I to meet your contact?
Bith Scientist: Pylon Three. Please hurry.

After leaving his quarters and the flophouse, turn left and continue along the walkway around the perimeter of the docks to Pylon 3 at the very end in the top right corner. Inside, you now find a Twi'lek corpse in the top left corner:

Twi'lek Corpse: [This must be the contact you were supposed to meet. The body has been stripped of the package you were to buy for the Bith scientist.]

The door is closed and locked as the patroling cleaning droid attacks:

Cleaning Droid (main character level 12)
Set 4
Level 9
Class Combat Droid
Alignment 30 (dark)
Skills
Awareness 2
Attributes
Strength 20 +5
Dexterity 18 +4
Constitution 24 +7
Intelligence 10 0
Wisdom 6 -2
Charisma 3 -4
Vitality 126
Force -
Defense 26
Saves
Fortitude 21
Reflex 16
Will 10
Ranged Main Off hand
Attack - -
Damage --
Threat --
Melee
Attack 23 -
Energy 1-10 +5 physical
Threat --
Items and abilities Feats Force powers

Droid Warfare Upgrade Droid Anatomy Library Droid Defense Barrier

Logic Upgrade Droid Upgrade Class 3

None

It starts by using its Droid Defense Barrier. If it attacks a droid, reduce its Attack by 3 (since its Droid Anatomy Library grants it Attack Modifier: +3 vs. Human). Surprisingly, its damage never changes.

Journal Entry Added Experiment in Delivery: Bonus Mission
You have discovered the Bith scientist's contact murdered and were attacked by a seemingly malfunctioning droid.
Item(s) Received Cleaning Droid
Experience Points (XP) Received:
  • 375 Killed Cleaning Droid (level 12)

This gains the attention of the Exchange. When you return to the Bith scientist's quarters:

Journal Entry Added Experiment in Delivery: Bonus Mission
You have returned to find that the Bith scientist has disappeared. His experiments were still running as if he left, or was taken, suddenly. His assistant droid also appears to be missing.

The Bith scientist may not have disppeared entirely, since there's a Bith arm holding a datapad on the floor:

Item(s) Received Bith Arm Holding Datapad
  • Datapad: Bith Scientist's Quarters
"Found signal. Droid attacked me. It's deleting my data. Will try to get awa... [log interrupted]"

Overtaxed Ithorian[edit]

The flophouse hallway turns left. Around this final corner and beyond the first door on the left is an Ithorian named Lasavvou, with a metal box in the back left corner:

Security Metal Box Lock DC 21 (1) Bash Resist 5 Vitality 15
Item(s) Received Metal Box
  • ?
Lasavvou: Are you from the dock authority? If so, I say twice, I will not pay the departure fee - it is as if you were taking money at blasterpoint.
5. Sorry - wrong room.

Otherwise, you can attack him:

3. Be quiet - I'm here for your valuables. 4. Blasterpoint? Close enough - get ready to die.
Lasavvou: I do not wish to fight you - kill me if you must. Dark Side Points Gained: -4
Lasavvou (main character level 12)
Set 1
Level 9
Class Minion
Alignment 50 (neutral)
Skills
Awareness 0
Attributes
Strength 6 -2
Dexterity 6 -2
Constitution 6 -2
Intelligence 6 -2
Wisdom 6 -2
Charisma 6 -2
Vitality 31
Force -
Defense 15
Saves
Fortitude 8
Reflex 8
Will 8
Ranged Main Off hand
Attack - -
Damage --
Threat --
Melee
Attack - -
Damage --
Threat --
Items and abilities Feats Force powers

None

None

None

Experience Points (XP) Received:
  • 150 Killed Lasavvou (level 12)

Lasavvou doesn't attack you, and killing him is psychotic. You can trick him instead:

2. Uh, I'm sure we could negotiate a new price.
Dialog
Lasavvou: Your trickery is subtle - but effective. I can offer 200 creds only.
1. Unfortunately that is not enough. 5. Never mind. I'll be going now.
Lasavvou: Then please leave me to contemplate my dilemma.
2. That will be acceptable, thank you. Dark Side Points Gained: -2
Lasavvou: Here you go.
Journal Entry Added Overtaxed Ithorian
You met an Ithorian trader named Lasavvou. You pretended that you were with the docking authority and tricked him into giving you 200 credits.
Credits Received: 200
I'm not going to pay you any more credits.

Otherwise:

1. I'm not from the dock authority. What do you mean? Lasavvou: Hello again.
1. Can you tell me about your problem again?
Dialog
Lasavvou: The dock authority is the second voice of the Exchange - they charge high cred for leaving and entering the dock area. I was able to dock, but when I arrived, I found my contact was not here. The dock authority will impound my ship unless I can get enough creds to pay to leave.
2. Sounds like a problem - but not my problem.
Lasavvou: That is a fact, but that is my explanation for my question to you when you first forced entry into my quarters. Please leave.

Otherwise:

1. Let me see if I can help. I'll go see the dock master. 3. If you could help a family get off planet, then I could help you pay the fee.
Lasavvou: Thank you, human. The dock master is Fassa. I will not forget you interceding on my behalf. Lasavvou: That deal is acceptable to me. Very well - if you intercede on my behalf, this family I will ship off-planet.
2. I'll let you know what happens. 3. Save your thanks, Ithorian.
Journal Entry Added Overtaxed Ithorian
You met an Ithorian trader named Lasavvou. His contact on Nar Shaddaa never showed up so he can't sell his cargo. Without the money from the trade, he can't pay the required docking fees, so Vogga won't let him depart.

If you have any Awareness:

Awareness 1. [Awareness (1)] Out of curiosity, what is your cargo, Lasavvou?
Dialog
Lasavvou: I am transporting cryogenic power cells. A large shipment. Again, I thank you for your help.
1. Could I have one of your power cells?
Lasavvou: If you can help me, I will give you one.
Journal Entry Added Overtaxed Ithorian
You met an Ithorian trader named Lasavvou. His contact on Nar Shaddaa never showed up so he can't sell his cargo of cryogenic power cells. Without the money from the trade, he can't pay the required docking fees, so Vogga won't let him depart.

After leaving the flophouse, turn left and you can now talk about Lasavvou with the dockmaster, Fassa, at the junction to Pylon 2:

5. I want to talk to you about Lasavvou.
Dialog
Fassa: You helped Fassa. So I let Ithorian go for you. You go tell him, right?
1. I'll let him know. 2. I'm not a messenger. You tell him yourself.
Fassa: Great, good. What else? Fassa: You rude. Fassa will remember. What else?

Being rude at any point completes this quest, but Lasavvou is gone and you receive no experience. Otherwise, if you haven't already assigned the correct docking priority to Fassa's Freighters:

Fassa: The Ithorian? Nothing to talk about. He pay docking fee, he go.
4. Forget about Lasavvou. I want to ask you something else.
Fassa: Fine but you hurry up. I have a lot to do.

If you're not aware Lasavvou is transporting cryogenic power cells:

1. He can't pay the docking fee because he can't sell his cargo.
Fassa: That's an unfortunate story. But Vogga likes credits, not stories.
3. How much does he owe?
Fassa: Ithorian owe...600 creds. Why, does he owe you money too?
1. No, but I'd like to pay his debt. 2. No, I'm just curious. 3. Yes, and I plan to get it from him.
Fassa: Fine. You tell Lasavvou he can go now. What else? Fassa: Fine but you hurry up. I have a lot to do. Fassa: I don't care what you do about it.

After asking how much he owes and then saying you'd like to pay his debt, you don't actually pay but it proceeds as though you have. Otherwise:

2. Is there any way I can convince you to forget about his debt?
Fassa: Forget? Yes, Fassa can forget. You pay debt and I forget. 600 credits. Or... maybe you help Fassa with something.
Impossible 1. [Force Persuade] You want to let Lasavvou depart.
Fassa: [Failure] You persuasive. But Vogga's thugs more persuasive. 600 credits.
2. I'll pay 600 credits. 2. I don't have 600 credits right now, but I'll get it and return.
Credits Lost: 600
Fassa: Great, good. You go tell him, right? Fassa: Great, good. You return with credits and I forget.
Journal Entry Added Overtaxed Ithorian
You have paid Lasavvou's debt to Vogga. You should tell Lasavou that he is free to go.

Since he cannot be persuaded to let Lasavvou depart, you actually have to pay the debt, help him or be aware Lasavvou is transporting cryogenic power cells:

Dialog
3. What do you need help with?
Fassa: Pylon power supply badly damaged. Only can support one pylon at a time. Can't bring freighters in fast enough. You help bring freighters in, Fassa help Ithorian.
2. I'll try to help.

Otherwise:

1. [Awareness] Lasavvou's cargo is cryogenic power cells. Would those help? 1. He can't pay the docking fee because he can't sell his power cells.
Fassa: Cryogenic power cells you say? Ithorian gives Fassa some power cells and Fassa let him go. Agree? Fassa: Power cells you say? I have an idea. Pylons need new power supply. Ithorian gives Fassa some power cells and Fassa let him go. Agree?
1. I think Lasavvou would accept that deal. 2. If you need power cells so badly, maybe you should give Lassavou some extra money. 3. [Persuade] Is there a finder's fee for me solving your problem?
Fassa: Great, good. You go tell him, right? Fassa: Don't worry about it human. Fassa and Lasavvou can talk. You go tell him? Fassa: Heh heh heh heh. You funny human. Heh heh heh. I like you. But Vogga doesn't pay fees, he collects them. But maybe sometime you need help with a freighter and Fassa remembers you. Now you tell Ithorian of deal?
Journal Entry Added Overtaxed Ithorian
Fassa will exonerate Lasavvou of his docking fees for some of the power cells he has as his cargo. You should tell Lasavvou about this solution.

When you return to Lasavvou in the flophouse:

Dialog
2. Fassa says that you can depart now.
Lasavvou: Oh, this is good news. Here is a power cell as I promised. I'll be on my way. Lasavvou: Oh, this is good news. I'll be going.

If you made a deal for his power cells rather than paying his debt or helping Fazza:

2. Fassa says that he will let you depart if you give him some of your power cells.
Lasavvou: Oh, this is good news. That is a good trade. And here is a power cell as I promised. I'll be on my way. Lasavvou: Oh, this is good news. That is a good trade. Thank you. I will be going now.
2. Good luck, Lasavvou.
Experience Points (XP) Received:
  • 500 Told Lasavvou about solution
Item(s) Received Lasavvou These cryogenic power cells are intended to be used in large construction droids.

The cryogenic power cell is only received if you asked for one earlier, and it can now be used to fix the pylon power supply: otherwise, if you helped Fassa assign the correct docking priority to his freighters, or made a deal for the power cells, then Fassa fixes it himself and all pylons are now active, but you don't receive any experience for this.

In every case:

Journal Entry Added Overtaxed Ithorian
You helped resolve Lasavvou's predicament. He has apparently left Nar Shaddaa.

Around the final corner of the hallway and just inside the second door on the left, is a backpack to the left:

Item(s) Received Backpack Item(s) Received Backpack Item(s) Received Backpack

Intergalactic Reunification[edit]

Around the final corner of the hallway and beyond the third door on the left is Lootra, with a metal box in the back left corner:

Item(s) Received Metal Box
  • ?
Lootra: I don't know who you are, but you picked the wrong room to break into. Lootra: You going to make a habit of busting into my room?
Dialog
1. Sorry, I didn't know anyone was in here. 1. Uh... well, the door was open.
Lootra: No harm done. For a minute, I thought you might have been someone else.
3. Just get out, but leave your valuables behind.
Lootra: If you're with the Exchange, then you promised you'd give me a little more time to decide. I should have known you core slimes wouldn't give me a chance.
1. What do you mean? 1. What are you talking about? Time for what?
Lootra: My wife... Aaida, there's a chance she may be here on Nar Shaddaa. A lot of refugees ended up here after the Jedi Civil War. I came here to see if I could track her down. Thing is, I can't get into the Refugee Sector, and even if I could, I'm not sure I could find her. I've been here for weeks, hoping to see her face. All I've done is watch my credits burn away to nothing.
3. I'll be going now.
Journal Entry Added Intergalactic Reunification: Bonus Mission
You have met a man named Lootra who is looking for his wife Aaida on Nar Shaddaa.
Dialog
1. Why can't you get into the Refugee Sector?
Lootra: The Exchange has got the place barricaded with thugs - they're putting the squeeze on the whole sector, trying to crush the spirit out of the remaining refugees. Now, I'm almost cleaned out. I burned the last of my fuel and my freight just getting here - the Exchange promised me a job shuttling freight via cargo cruiser, and I'm close to taking them up on it.
1. How do you know she's still alive?
Lootra: I don't, and that's the most frustrating thing. But sometimes... sometimes I'm just sure she's still alive, somewhere.
2. I may be able to get into the Refugee Sector for you.
Lootra: Yeah? And what's it going to cost me?
1. Nothing - I'd just like to help, if I can. 2. Whatever credits you have left should be sufficient.
Lootra: Well, I'm not going to turn away an offer of help - all right, stranger, if you can find her, then you'll have my thanks. Lootra: If you can find her, that'll be a small price to pay. All right, stranger, you got a deal.
1. Let me go see what I can find out in the Refugee Sector. 2. All right, then. I'll be going now.

You can complete this quest most quickly by convincing him to give up on finding Aaida: although you receive no experience, you gain the favor and the attention of the Exchange.

Lootra: Any chance you've heard some word of my wife? 5. Not yet. I'm still looking.

Considering you can always lie or persuade him, it's surprising you can't force the issue:

Impossible 2. [Force Persuade] Take the job with the Exchange, and tell them I sent you.
Dialog
Lootra: Ennnh... wh... what? No! No, there may still be a chance of finding her. Isn't there? My head feels strange.
2. Hmmmm. Guess the memory of your wife is stronger than I thought. I'll be back.

You need to be more subtle:

4. [Lie] Some refugees in the sector said Aaida died many months ago, calling out your name. 3. [Persuade] Not much hope of finding her on Nar Shaddaa - you should take the job with the Exchange. Tell them I sent you. 3. [Persuade] You know there's no chance of finding her on Nar Shaddaa - take the job with the Exchange. Tell them I sent you.
Lootra: Wh... what? I always feared that was what happened... at least now I know. Lootra: [Success] I think you're right - without her, there's nowhere I really have left to go, or even want to go to.
Lootra: It's strange you came by when you did... I was right at the edge of deciding whether to give up, turning it over in my mind, and suddenly, you walked through the door and gave me the answer I needed to hear.
1. Facing the truth is what gives you strength. 2. Think about that when you reach future moments of indecision, for I will not always be there. 3. There will be many who will seek to exploit such weaknesses - you may trust me, but be wary of others. 4. Just tell the Exchange Name sent you.
Lootra: I'll remember that. Thanks again, stranger. Lootra: Will do - thanks again, stranger.
Journal Entry Added Intergalactic Reunification: Bonus Mission
You convinced Lootra to give up on finding Aaida.
Kreia: That was well executed - you used his own doubt to foster trust and reliance. Perhaps you are learning much in the flow of Nar Shaddaa.
Dialog
1. And what would you have done? 2. That'd better not be mockery in your tone.
Kreia: Do not mistake my tone. I was not faulting your choice. Far from it, I respect it - there are many who never learn such strength.
1. Thank you for your wisdom, Kreia.

Otherwise:

3. When I seek your opinion, I shall ask for it. Be silent. 2. I couldn't care less for your teachings - let us go.
Kreia: Very well. I shall keep my thoughts to myself.
Influence Gained: Kreia (+1) Thanks again, stranger. I won't forget what you've done for me.

If you haven't completed Crafting a Lightsaber then the quickest way to receive a lightsaber fixture is to kill Lootra, which is psychotic and gains the favor and attention of the Exchange:

2. Yeah? Well, you picked the wrong room to die in. 2. I'll give you a chance... to die. 2. No, I'm going to make a habit of killing you, then looting your corpse. 4. I decided killing you would be worth more.
Lootra: We'll see about that - if it's a coffin you're looking for, this room's more your size.
Lootra (main character level 12)
Set 3
Level 9
Class Scoundrel
Alignment 50 (neutral)
Skills
Awareness 2
Attributes
Strength 10 0
Dexterity 10 0
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Vitality 56
Force -
Defense 21
Saves
Fortitude 12
Reflex 14
Will 12
Ranged Main Off hand
Attack - -
Damage --
Threat --
Melee
Attack 12 -
Bludgeoning 2-8-
Threat 20-20,x2-
Items and abilities Feats Force powers

None

Scoundrel's Luck

None

Experience Points (XP) Received:
  • 250 Killed Lootra (level 12)
Item(s) Received Lootra

If you have crafted a lightsaber then it may be better to reunite them to receive another, even though this moves you closer to the light side of the Force for half the experience of tricking Aaida (1000 vs 2000 XP), and loses the favor and gains the attention of the Exchange.

Aaida can be found in the middle of Refugee Commons in the Refugee Quad. If you speak to her there and then return here before she leaves (or after tricking her):

1. I ran into a woman named Aaida in the Refugee Sector.
Dialog
Lootra: What? Is there any way to get her out?
1. I still need to deal with the Exchange to get her out of the sector. They have the place sealed pretty tight. 2. I'm working on it. I'll return when I have more. 3. We'll have to see. It could get expensive.
Lootra: I can't believe she's still alive - this is the best news I've heard in years. Please, whatever you can do, I'd appreciate it. Lootra: I'll pay you whatever you want. Just please, get her out of there!

Once you have dealt with the Exchange guards and told Aaida about it, she leaves the quad and returns to Lootra here. If you've already crafted a lightsaber then save game before speaking to him:

Lootra: Aaida, I didn't think I'd ever find you, I can't believe you're here, before me.
Dialog
Aaida: The destruction of Telos - I can't even tell you what happened after, being shuttled from system to system, barely one planet ahead of the Sith fleet...
Lootra: Shhhh. We can talk about it later. You have my thanks, stranger. I can only hope you have as much luck at what you're looking for.
1. I believe you owe me a reward. 1. I was actually looking for a reward. 2. No thanks necessary, I'm just glad I was able to help. 3. I hope so, too - may the Force be with you both.
Lootra: That I do. Here you go - it's all I had left, but it's nothing compared to finding Aaida again. Lootra: Of course, of course. Here you go - it's all I had left, but it's nothing compared to finding Aaida again.
Journal Entry Added Intergalactic Reunification: Bonus Mission
Aaida and Lootra have been reunited.
Item(s) Received Lootra
Dialog
Lootra: It's strange you came by when you did... I was right at the edge of deciding whether to give up, turning it over in my mind, and suddenly, you walked through the door and gave me the answer I needed to hear.
3. I'm just glad I was there for you - just be sure to do the same if you encounter another in need.
Lootra: Will do - thanks again, stranger.

Otherwise:

1. Holding on to hope is what gives you strength. 2. I think you already knew the answer, which was why you didn't give in to the Exchange.
Lootra: I'll remember that. Thanks again, stranger. Lootra: Maybe you're right - thanks again, stranger.
Kreia: It would have been better had he found her on his own. By aiding him, you have only weakened him.
Dialog
3. I don't want to hear it. Let's go.

Otherwise:

1. What makes you say that? 2. That's a little harsh.
Kreia: He was at a moment of crisis - a moment of indecision. It is those internal struggles, when they are fought and won, that yield the strongest rewards. You took that battle from him, cheapened it. If he truly loved her, truly, he would have entered the Refugee Sector on his own, damn the Exchange, damn everything in his path, and taken her. You have made their union easier, not better.
2. Is it wrong to care about others enough to help them?
Kreia: If you care for them, then dispense with pity and sacrifice and recognize the value in letting them fight their own battles. And when they triumph, they will be even stronger for the victory.

Otherwise:

1. If you were lost to me, Kreia, I would not turn away a stranger's help to rescue you.
Kreia: If you ever weakened yourself in such a way for me, I would rather suffer and die than have you demean yourself for me. That is not who you are, who you can become.
1. It is who I am.
Kreia: Then you do not know yourself, and you will die a fool's death before you are ever tested.
1. I don't think accepting help to aid my friends is foolish. 2. Maybe such a choice is the test.
Kreia: If you care for them, then dispense with pity and sacrifice and recognize the value in letting them fight their own battles. And when they triumph, they will be even stronger for the victory. Kreia: Then you have failed, and when you break, it will be because another does, and then the galaxy shall fall.
2. If it meant your life, there is nothing I would not do... for you, or any of my allies. 3. Say what you will, but if it meant your life, there is nothing I would not do... for you, or any of my allies.
Atton: Uh... hey, thanks. Bao-Dur: The Mandalorian Wars proved such things. In only one Jedi did I see valor. Disciple: Her nature tells of such things to any who care to listen. Handmaiden: His stance tells of such things.
Influence Gained: Atton, Bao-Dur, Disciple or Handmaiden (+1)
Kreia: Then your allies are your weakness, and if they die, you die with them. And where once the Sith had but one target, now there are many, and you frustrate my attempts to protect you.
Kreia: I grow weary of this. Perhaps time will allow my words to take root if your common sense will not permit it.
Thanks again, stranger. I won't forget what you've done for me. Thanks again, stranger. You've returned Lootra to me, and I will be forever grateful.

Beyond the fourth and final door on the left of the hallway, there's an empty room with a door in the back wall:

[This appears to be a magnetically-sealed storage door, locked from the inside. You don't see any means of opening it.]

Pylon 2[edit]

Beyond the flophouse is a junction: the walkway to the right leads to Pylon 2, while it continues straight ahead around to Pylon 3. Just before this junction you'll see the pylon power console to the right:

Dialog
Pylon Power Console: NAR SHADDAA DOCKS
POWER RELAY

ALL PYLONS INACTIVE
Pylon Power Console: NAR SHADDAA DOCKS
POWER RELAY

PYLON 1 ACTIVE
Pylon Power Console: NAR SHADDAA DOCKS
POWER RELAY

PYLON 2 ACTIVE
Pylon Power Console: NAR SHADDAA DOCKS
POWER RELAY

PYLON 3 ACTIVE
Pylon Power Console: NAR SHADDAA DOCKS
POWER RELAY

ALL PYLONS ACTIVE
4. Log out.

Otherwise, you can toggle power to one of the pylons:

1. Toggle power to Pylon 1. 2. Toggle power to Pylon 2. 3. Toggle power to Pylon 3.
Pylon Power Console: NAR SHADDAA DOCKS
POWER RELAY

PYLON 1 ACTIVE
Pylon Power Console: NAR SHADDAA DOCKS
POWER RELAY

PYLON 2 ACTIVE
Pylon Power Console: NAR SHADDAA DOCKS
POWER RELAY

PYLON 3 ACTIVE

If you toggle power to the same active pylon, or when another is already active:

Pylon Power Console: NAR SHADDAA DOCKS
POWER RELAY

ALL PYLONS INACTIVE
Pylon Power Console: NAR SHADDAA DOCKS
POWER RELAY
INSUFFICIENT POWER FOR REQUEST

PYLON 1 ACTIVE
Pylon Power Console: NAR SHADDAA DOCKS
POWER RELAY
INSUFFICIENT POWER FOR REQUEST

PYLON 2 ACTIVE
Pylon Power Console: NAR SHADDAA DOCKS
POWER RELAY
INSUFFICIENT POWER FOR REQUEST

PYLON 3 ACTIVE

You can toggle power to one pylon at a time to use its console to examine freighter ID Signatures, and then assign freighter priorities after speaking to Fassa, the dockmaster. However, if you fix the pylon power supply then all three pylons are active, and there's no need to toggle power between them.

Fassa, the dockmaster, is standing at the junction just beyond the pylon power console:

Fassa: You interrupting me for a reason? I have a lot of work to do, to manage, here? Right? So what is it?!
3. Never mind. I'll be going now.

If you've already tried to assign freighter priorities at one of the Pylon consoles then you can use the Force to persuade him to give you access, otherwise you'll need to ask who he works for and then how business is these days:

Low (Affect Mind) 1. [Force Persuade] Give me access to the pylon consoles.
Dialog
Fassa: I'll give you access to the pylon consoles.
3. Thank you, Fassa. That is all for now.

Otherwise:

1. Who do you work for?
Fassa: My boss is the Hutt Vogga. I oversee the docks for Vogga's freighters.
2. Where can I find Vogga?
Fassa: Vogga is here in dock area. On north side.
1. How is business these days?
Fassa: You not from here? Business bad. Freighters get hijacked, no trade gets through. And can't get fuel from Sleheyron. Fuel reserves building up there.
1. Who is hijacking the freighters?
Fassa: Goto and his Exchange hijacks Vogga's ships. Hurts business.
1. Why is Goto hijacking the freighters?
Fassa: For money I assume. We don't know how he does it... every ship we send out, he gets.
1. I'd like to ask you about something else.
Fassa: Fine but you hurry up. I have a lot to do.
2. Is there anything I can do to help prevent the hijackings?
Fassa: You talk to Vogga. Maybe him you can help. I have enough trouble with pylons. Fassa: You talk to Vogga. Maybe him you can help.
1. What's wrong with the pylons?

You can also talk to him about the Exchange, and his responses may vary slightly depending on your standing:

2. I wanted to talk to you about the Exchange.
Dialog
Favor -2 -2 < Favor < 2 Favor +2
Fassa: Yes, let's talk about Exchange. Fassa: Why you care about Exchange? Fassa: What you want to know about Exchange?
2. Can you help me infiltrate the Exchange? 1. [Persuade] I am an agent of the Exchange. 2. How do you feel about the Exchange?
Fassa: The Exchange is very powerful. Fassa doesn't know how to reach them. Maybe you talk with Vogga. Fassa: [Failure] I don't think so. Goto not hire many humans. You want waste my time? Fassa: Exchange causes big problems for boss Vogga. All freighters get hijacked when they leave. We think Exchange is doing this.
1. You are a clever one, Fassa. Can you tell me about the Exchange?
Fassa: Don't flatter me. What you want to know about Exchange?
2. I want to speak with them. 1. How can I speak with them?
Fassa: Why you speak with Exchange? No matter... you do not decide when to speak to them... Exchange decide to speak to you.
Favor > -2 Favor -2
Fassa: But best you keep hidden and not speak with Exchange. You not want their attention I think. Fassa: Fassa heard they not so happy with you. Maybe best you not speak to them.

Once you've spoken to Kahranna and Odis in the Refugee Quad:

3. Could you help transport a family to Telos?
Fassa: What? Do I look like passenger ship to you? Stop bothering me. Fassa: Can't do anything when ships hijacked. Maybe when that problem go away, we talk about it.
4. Do you have any need for pilots?
Fassa: Yes. But no work for pilots while ships get hijacked.

To the right at the end of the walkway is the door to the control room for Pylon 2. The Pylon 2 console is against the middle of the back wall:

Pylon 2 Console: NAR SHADDAA DOCKS PYLON 2
CONSOLE INACTIVE
1. Log out.

Once you've activated this console from the pylon power console, you can examine freighter ID Signatures:

Dialog
Pylon 2 Console: NAR SHADDAA DOCKS PYLON 2
1. Examine freighter ID Signatures.
Pylon 2 Console: NAR SHADDAA DOCKS PYLON 2
EXAMINE FREIGHTER ID SIGNATURES
1. Read ID Signature of freighter Silver Zephyr. 2. Read ID Signature of freigher Toorna's Profits. 3. Read ID Signature of freighter Alakandor.
Pylon 2 Console: NAR SHADDAA DOCKS PYLON 2
EXAMINE FREIGHTER ID SIGNATURES

ONLY PARTIAL SIGNATURE LEGIBLE FROM PYLON 2
Silver Zephyr: I-**-967-**1
Pylon 2 Console: NAR SHADDAA DOCKS PYLON 2
EXAMINE FREIGHTER ID SIGNATURES

FULL SIGNATURE LEGIBLE
Toorna's Profits: E-45-451-118
Pylon 2 Console: NAR SHADDAA DOCKS PYLON 2
EXAMINE FREIGHTER ID SIGNATURES

ONLY PARTIAL SIGNATURE LEGIBLE FROM PYLON 2
Alakandor: S-*9-4**-***
4. Return to Main Menu.

Otherwise:

2. Assign freighter priorities.
Pylon 2 Console: NAR SHADDAA DOCKS PYLON 2
ASSIGN FREIGHTER PRIORITIES

ACCESS DENIED.
ACCESS RESTRICTED TO DOCKMASTER FASSA.

You need to speak to Fassa before you can assign freighter priorities, although this can be done at any of the three pylon consoles.

Fassa's Freighters[edit]

Fassa: Pylon power supply badly damaged. Only can support one pylon at a time. Can't bring freighters in fast enough. You help bring freighters in, maybe Fassa can help you later.
Journal Entry Added Fassa's Freighters
Three freighters are waiting to dock on Nar Shaddaa. Fassa has asked you to assign them the correct docking priority. Priority is determined by each ship's ID Signature. The first two numbers in a freighter's ID Signature dictate its importance (the freighter with the higher number is more important). If these numbers are tied for two freighters, then the last three numbers are compared.

Fassa also told you that the first two numbers in the second set of digits always match the first set of digits. Consoles in the pylons can be used to read the freighter's ID Signature, but only one console can be powered at a time, making the information incomplete.

Fassa doesn't actually tell you any of this unless you tell him you'll try to help fix the pylon power supply:

2. I'll help for some credits. 3. I'll help if you can transport a family to Telos.
Fassa: I cannot pay. But maybe later you have freighter, need quick unloading, and Fassa help you. Fassa: You help first, maybe we talk about it later.
1. I'll try to help.

There are only six possible assignments so you can use trial and error, but you receive less than half experience if any assignment is faulty. You only need to examine freighter ID Signatures on the Pylon 2 console and one of the other two to be able to correctly assign freighter priorities based on the information in your Journal, although examining all three gives you the full signature of every freighter:

Pylon 1 Pylon 2 Pylon 3
Alakandor: S-49-491-937 Toorna's Profits: E-45-451-118 Silver Zephyr: I-96-967-521

You can assign freighter priorities at any active pylon console:

Dialog
Pylon Console: NAR SHADDAA DOCKS PYLON
ASSIGN FREIGHTER PRIORITIES

1st -
2nd -
3rd -
1. Assign 1st priority to Silver Zephyr. 2. Assign 1st priority to Toorna's Profits. 3. Assign 1st priority to Alakandor.
Pylon Console: NAR SHADDAA DOCKS PYLON
ASSIGN FREIGHTER PRIORITIES

1st - Silver Zephyr
2nd -
3rd -
Pylon Console: NAR SHADDAA DOCKS PYLON
ASSIGN FREIGHTER PRIORITIES

1st - Toorna's Profits
2nd -
3rd -
Pylon Console: NAR SHADDAA DOCKS PYLON
ASSIGN FREIGHTER PRIORITIES

1st - Alakandor
2nd -
3rd -
3. Undo last assignment. 4. Log out. (Resets all assignments.)

Otherwise:

1. Assign 2nd priority to Toorna's Profits. 2. Assign 2nd priority to Alakandor. 1. Assign 2nd priority to Silver Zephyr. 2. Assign 2nd priority to Alakandor. 1. Assign 2nd priority to Silver Zephyr. 2. Assign 2nd priority to Toorna's Profits.
Pylon Console: NAR SHADDAA DOCKS PYLON
ASSIGN FREIGHTER PRIORITIES

1st - Silver Zephyr
2nd - Toorna's Profits
3rd -
Pylon Console: NAR SHADDAA DOCKS PYLON
ASSIGN FREIGHTER PRIORITIES

1st - Silver Zephyr
2nd - Alakandor
3rd -
Pylon Console: NAR SHADDAA DOCKS PYLON
ASSIGN FREIGHTER PRIORITIES

1st - Toorna's Profits
2nd - Silver Zephyr
3rd -
Pylon Console: NAR SHADDAA DOCKS PYLON
ASSIGN FREIGHTER PRIORITIES

1st - Toorna's Profits
2nd - Alakandor
3rd -
Pylon Console: NAR SHADDAA DOCKS PYLON
ASSIGN FREIGHTER PRIORITIES

1st - Alakandor
2nd - Silver Zephyr
3rd -
Pylon Console: NAR SHADDAA DOCKS PYLON
ASSIGN FREIGHTER PRIORITIES

1st - Alakandor
2nd - Toorna's Profits
3rd -
1. Assign 3rd priority to Alakandor. 1. Assign 3rd priority to Toorna's Profits. 1. Assign 3rd priority to Alakandor. 1. Assign 3rd priority to Silver Zephyr. 1. Assign 3rd priority to Toorna's Profits. 1. Assign 3rd priority to Silver Zephyr.
Pylon Console: NAR SHADDAA DOCKS PYLON
FAULTY ASSIGNMENT

1st - Silver Zephyr
2nd - Toorna's Profits
3rd - Alakandor
Pylon Console: NAR SHADDAA DOCKS PYLON
ACCEPTABLE ASSIGNMENT

1st - Silver Zephyr
2nd - Alakandor
3rd - Toorna's Profits
Pylon Console: NAR SHADDAA DOCKS PYLON
FAULTY ASSIGNMENT

1st - Toorna's Profits
2nd - Silver Zephyr
3rd – Alakandor
Pylon Console: NAR SHADDAA DOCKS PYLON
FAULTY ASSIGNMENT

1st - Toorna's Profits
2nd - Alakandor
3rd - Silver Zephyr
Pylon Console: NAR SHADDAA DOCKS PYLON
FAULTY ASSIGNMENT

1st - Alakandor
2nd - Silver Zephyr
3rd - Toorna's Profits
Pylon Console: NAR SHADDAA DOCKS PYLON
FAULTY ASSIGNMENT

1st - Alakandor
2nd - Toorna's Profits
3rd - Silver Zephyr

Obviously, this is the only acceptable assignment:

1. Assign 1st priority to Silver Zephyr. 2. Assign 2nd priority to Alakandor. 1. Assign 3rd priority to Toorna's Profits.
Journal Entry Added Fassa's Freighters
You successfully prioritized the freighters by their ID Signatures, helping Fassa out.
Experience Points (XP) Received:
  • 500 Successfully prioritized freighters on first attempt
Experience Points (XP) Received:
  • 210 Successfully prioritized freighters

Save game before you next speak to Fassa, so you can load game afterwards if you didn't get what you wanted:

Fassa: You help Fassa. I not forget. Now why you bother me again? Item(s) Received Fassa
  • Item

The item received depends on your experience level:

Item Code Level
Min Max
Implants (Level + 2) / 3 1 30
Head Level + 2 1 28
Hands Level + 2 1 28
Belts Level + 2 1 28
Robes (Level + 2) / 2 4 50
Light armor (Level + 2) / 2 4 29
Medium armor (Level + 2) / 2 4 29
Heavy armor (Level + 2) / 2 4 29
Item Code Level
Min Max
Blaster pistols Level + 2 1 28
Blaster rifles Level + 2 1 28
Melee weapons Level + 2 1 28
Upgrade items, armor Level + 2 1 28
Upgrade items, ranged (Level + 2) / 2 1 29
Upgrade items, melee (Level + 2) / 2 1 29
Upgrade items, lightsaber (Level - 4) / 2 10 31
Power crystals Level - 3 10 28

You cannot receive robes or armor before level 4, or upgrade items for lightsabers before level 10. You may also receive a color crystal. However, if an item is already equipped by your main character or in your inventory, then the next highest item of that type which you don't already have is received instead: this should not happen for items only equipped by your party or in containers elsewhere, or any upgrade items already in armor and weapons.

If you try to use any of the pylon consoles again:

Pylon Console: NAR SHADDAA DOCKS PYLON
ASSIGN FREIGHTER PRIORITIES

FREIGHTER PRIORITIES ALREADY ASSIGNED.

Power Shortage[edit]

Fassa: Good, good. I give you basic access to pylon consoles. From pylon you can read ID Signature of freighters. You figure out what order the three freighters should dock. Freighter with higher first two numbers has higher priority. If first two numbers tied, then higher last three numbers has higher priority. For example, P-11-115-999 has lower priority than D-15-154-111. You got it? One more thing. First two numbers are always the same as the first two numbers in the second set of numbers. You can read freighter ID from pylons. But hard to get full signature ID from each pylon. Use pylon power console near me to change which pylon is powered up. You go check ID Signatures from each pylon and then you assign priorities to the three freighters.
Journal Entry Added Power Shortage: Bonus Mission
Fassa is having trouble directing all of the freighters. The docking pylon power supply is damaged and only one pylon can be powered at a time. A power console near Fassa controls which pylon has power. Each pylon has a command console, but these are only active when that pylon has power.
1. I'll do my best.

This quest can effectively be completed if you resolve the predicament of the Ithorian trader, Lasavvou, in the flophouse by helping Fassa assign the correct docking priority to his freighters, or making a deal with him for Lasavvou's power cells, but you don't receive any experience for this.

If you ask for, and receive, a cryogenic power cell from Lasavvou beforehand then you can use the pylon power console to install it and fix the pylon power supply. However, the power cell can also be used to fix the Airspeeder in the Refugee Quad, and you receive the same experience if you or one of your party can fix it with sufficient skill in Computer Use (and at least one Computer Spike):

4. Install Cryogenic Power Cell. Computer Use 5. [Computer Use (13)] Optimize power distribution. [1 Spike(s)]
Dialog
Pylon Power Console: NAR SHADDAA DOCKS
POWER RELAY

ALL PYLONS ACTIVE
Pylon Power Console: NAR SHADDAA DOCKS
POWER RELAY
INSUFFICIENT SPIKES

PYLON 1 ACTIVE
Pylon Power Console: NAR SHADDAA DOCKS
POWER RELAY
INSUFFICIENT SPIKES

PYLON 2 ACTIVE
Pylon Power Console: NAR SHADDAA DOCKS
POWER RELAY
INSUFFICIENT SPIKES

PYLON 3 ACTIVE
Journal Entry Added Power Shortage: Bonus Mission
You have fixed the pylon power supply at the Nar Shaddaa docks through your resourcefulness in obtaining cryogenic power cells.
Journal Entry Added Power Shortage: Bonus Mission
You have fixed the pylon power supply at the Nar Shaddaa docks through your computer skills.
Experience Points (XP) Received:
  • 250 Fixed pylon power supply through cryogenic power cells
Experience Points (XP) Received:
  • 250 Fixed pylon power supply through computer skills

Vogga's Enclave[edit]

Beyond the junction to Pylon 2, the walkway continues to the top left corner of the docks before turning right. As you approach this corner, you'll see the door to Vogga's enclave in the wall ahead. Inside, a Bith stands by the left wall:

Bith: Hope you're not here to speak with Vogga. I doubt he'll listen to anything you have to say - it's just Goto, Goto, Goto. Bith: Oh, you again. What is it?
4. I'll be going now.

Otherwise, you can ask him about what he's doing here, Goto and Vogga's problem:

Dialog
2. What can you tell me about Goto?
Bith: Probably not much more than anyone else can tell you. He runs the show in Nar Shaddaa. The Exchange's never had a boss like him before.
1. What are you doing here? 3. What's Vogga's problem?
Bith: Vogga's sitting on the biggest supply of fuel in the Outer Rim, now that Peragus has been wiped off the charts.
2. Why doesn't Vogga do something about it?
Bith: Vogga won't admit it, but Goto's outmaneuvered him, and Vogga doesn't know how to deal with it.
1. What's your interest in this?
Bith: I negotiate shipping contracts between systems. I wanted to convince Vogga to start shipping fuel to Citadel Station, but because of the problems he's been having, he wasn't going for it.
1. I was also trying to find a fuel source for Citadel Station.
Bith: Were you? Well, I suggest you look for another route. This one's mine.
1. Not after I convince Vogga it's safe for his freighters to operate again.
Bith: Hah! You just go and tell him that. I've got real business to attend to.

Otherwise:

2. It's not safe to compete with me.
Bith: What's that, a threat? I didn't get this far in the business without learning how to take care of myself.
2. After I work out the deal with Vogga, I'll deal with you.
Bith: Promises, promises, spacer.

You can show him why it's not safe to compete with you to ship Vogga's fuel to Citadel Station:

1. Let me tell you something - you won't be getting much farther. Goodbye.
Dark Side Points Gained: -1 Dark Side Points Gained: -2
Bith (main character level 12)
Set 3
Level 9
Class Scoundrel
Alignment 50 (neutral)
Skills
Awareness 2
Attributes
Strength 10 0
Dexterity 10 0
Constitution 10 0
Intelligence 10 0
Wisdom 10 0
Charisma 10 0
Vitality 56
Force -
Defense 21
Saves
Fortitude 12
Reflex 14
Will 12
Ranged Main Off hand
Attack - -
Damage --
Threat --
Melee
Attack 12 -
Bludgeoning 2-8-
Threat 20-20,x2-
Items and abilities Feats Force powers

None

Scoundrel's Luck

None

Experience Points (XP) Received:
  • 250 Killed Bith (level 12)

The door to Vogga's Warehouse is in the back wall. The security door in the right wall is locked and guarded by Vogga's thug, a Gran:

Vogga's Thug: If you want an audience with Vogga, you'd better have a good reason.
Dialog
4. I'll be going now.

Otherwise:

1. Who are you?
Vogga's Thug: I am one of many in Vogga's employ. Before, I was a member of his security detail, but after Vogga fed my predecessor to his hounds...
2. I want to speak with Vogga.
Vogga's Thug: Ah, now that is a unique position to be in. Vogga's schedule has openings just for requests such as that. Do not waste my time. What is the matter you wish to speak with Vogga about?

If you ask the dockmaster Fassa who he works for and then how business is these days then you can say it's about the freighter hijackings, and if you then ask Fassa who is hijacking the freighters, or overhear two thugs in the entertainment promenade's cantina talking about Vogga the Hutt and the crimeboss Goto, then you can say its about Goto:

2. The freighter hijackings that have been plaguing his shipping. 3. I want to talk to him about Goto.
Vogga's Thug: Might want to be careful how you bring that up. Vogga can be touchy about discussing aggravations. I'll let you in, just make it fast. Of course, Vogga might feed you to his hounds, and we won't have to worry about anything, will we?

Otherwise:

3. You'll let me in, if you know what's good for you.
Vogga's Thug: Ah, so it's like that, is it? This should be interesting. Yes, please, Vogga awaits you.
Speak your business to Vogga, then get out.

He opens the security door, revealing a short hallway leading to Vogga. There's a low security door in the top wall, beyond which is an empty barracks.

Security Low Security Door Lock DC 21 (1) Bash Resist 5 Vitality 20

Vogga the Hutt[edit]

As you approach, the Twi'lek servant to the left of Vogga speaks:

Twi'lek Servant: Welcome, guests of Vogga. Please, follow me, my master awaits.

She ignores you if you try to speak to her again. If you try to interact with either of the kath hounds flanking Vogga, or approach the security door in the top wall:

[She ignores you.] [The kath hound growls at you.]

There's a watering urn in the top left corner, and Vogga sits in the bottom right corner:

Vogga: Why do you defile my space, human? You are irritating my kath hounds... and me. Speak!

If you ask the dockmaster Fassa who he works for and then how business is these days then you can ask Vogga to tell you about the freighter hijackings, and if you then ask Fassa who is hijacking the freighters, or overhear two thugs in the entertainment promenade's cantina talking about Vogga the Hutt and the crimeboss Goto, then you can ask Vogga to tell you about Goto without asking about the Exchange first:

3. Tell me about the hijackings.
Vogga: This is the work of Goto. Somehow, he knows my freighter schedules, and has hijacked every last one of them. I do not wish to speak of this anymore. Ask me of something else, or be on your way. This talk of Goto only antagonizes me.
5. Forget it - I'll be going now.
Journal Entry Added Vogga the Hutt
You have gained access to Vogga the Hutt and spoke with him.

Otherwise:

4. I don't take orders from pompous slugs.
Vogga: Neither do I... but you speak too harshly of yourself.
Vogga: Was there something else? Otherwise, see yourself to the door.
1. I wanted to know about the Exchange.
Vogga: The Exchange is a Hutta fungus with none of the slow, creeping subtlety. They do not show the proper deference to the true lords of Nar Shaddaa. 2. Can you tell me about Goto?
Dialog
Vogga: The infuriating one, Goto, he is the one I wish to see lying in a pool of blood in front of me... or with his knee bent.
1. What has Goto done to you?
Vogga: I do not know how he has managed it, but he preys upon my freighters. Entire shipments of fuel from Sleheyron have been hijacked by his minions. Because of this, I have been forced to cease my trading operations, which has proven quite annoying.
1. Perhaps I can help you get to the bottom of this.
Vogga: Ha! I think it not likely that you will find anything where all my resources have failed. But you are welcome to, if you are determined.

New Fuel Source[edit]

2. Citadel Station is looking for a new fuel source.
Vogga: This I know. My fuel would fetch a pretty price there, but not a drop will leave here until Goto is dealt with.
3. If I can take care of Goto, will you agree to ship fuel to Citadel Station? 2. If that's the case, you won't be worrying about Goto much longer. 3. I'll help you, Vogga. But I want fuel for Telos.
Dialog
Vogga: What, and you would do this out of the kindness of your heart? What is your price. Vogga: And you would do this why? What's in it for you?
1. I just want to make sure Telos has fuel. 2. A fair deal for Telos. 3. A finder's fee of course. 1. I've never been owed a favor by a planet before.
Vogga: It would be best to let that planet die, I think. Restoring it would not be worth the trouble. Not much of a planet, anyways. Vogga: Ha ha! I like you, you aren't half bad for a human. I only make fair deals. Vogga: Ha ha! Everyone wants a cut. Oh, you'll receive yours, I can assure you that. Vogga: Ho ho ho! I like you, human. The way you think - like a Hutt.
Vogga: But this is getting ahead of ourselves. First, Goto must be dealt with, or the stores of Sleheyron will remain on Sleheyron. Was there something else? Otherwise, see yourself to the door.
Journal Entry Added New Fuel Source
Vogga the Hutt has informed you that he has a large fuel supply from Sleyheron that he would be willing to trade, but will not dispatch any of his freighters until they can be safe from Goto's hijacking.
Experience Points (XP) Received:
  • 50 Informed that Vogga the Hutt has a large fuel supply from Sleyheron that he would be willing to trade

This loses the favor and gains the attention of the Exchange. If you speak to him again before his freighters are safe from Goto's hijacking:

Vogga: You've returned. But I do not see Goto chained behind you, can it be that you have not had success yet?
1. You're not as funny as you think, Vogga.
Vogga: And you are not as safe as you think, Name. Let us leave it at that.

Vogga's Hoard[edit]

Once a female in your party has danced for Vogga after being asked by the Twi'lek domo in the entertainment promenade's cantina, he leaves you with Vogga in his enclave in the top left corner of the docks. Vogga now sleeps in the bottom right corner of the room, the female Twi'lek servant standing to the left of him ignores you, and if you try to interact with either of the kath hounds flanking him, or approach the security door in the top wall:

[She ignores you.] [The kath hound growls at you.]

If you try to speak to Vogga:

Twi'lek Servant: My master is currently resting. If your business is urgent, I will wake him, but I warn you - his temper can be great when roused from his slumber.
Dialog
3. I will return later.

Otherwise:

1. Please wake him for me. 2. I don't have time for that overgrown slug - wake him.
Twi'lek Servant: Master, this woman seeks an audience with you. Twi'lek Servant: Master, this man seeks an audience with you.
Vogga: Idiot girl! What could be important enough to disturb my rest?

As long as you don't mention Citadel Station, you can speak to him and still dance to put him back to sleep as long as a female in your party is wearing the Dancer's Outfit:

3. I was sent to dance for you.
Vogga: Indeed? In that case, please begin. Vogga: In that? I require my dancers to be more appropriately attired.

Once you've overheard the two thieves in the flophouse on the docks plotting to break into these chambers to steal Vogga's Hoard, and then got juma juice from the cantina's bartender, you can pour it into the watering urn in the top left corner as long as Vogga sleeps:

Watering Urn: This urn appears to be the kath hounds' watering dish.
1. Pour in juma juice. 2. Leave the urn alone.
Vogga: Ho ho ho! I already have enough hounds under my employ. You do not need to impress me by drinking from their bowl.
Vogga: [You can't do this while Vogga is watching you.]

Otherwise, the kath hounds now walk up to the urn and drink from it, before going back:

[The kath hound is sleeping soundly.]

Do not approach the security door in the middle of the top wall if Vogga is awake:

Vogga: I'm sure you have a very good reason for being over there, but I would recommend you move if you do not wish to become a meal for my kath hounds.

Now the kath hounds are also awake, and you cannot get any more juma juice to put them to sleep again. Once Vogga and his kath hounds are asleep, you can safely approach and open the security door (although it cannot be blasted):

Security Security Door Lock DC 21 (1) Bash Resist 5 Vitality 20
Journal Entry Added Vogga's Hoard
You gained entry to Vogga's inner chambers.
Experience Points (XP) Received:
  • 50 Gained entry to Vogga's inner chambers

This gains the favor and the attention of the Exchange. There's a metal box in the top right corner, and another to the right of a locked metal box (do not bash it) by the middle of the left wall:

Security Metal Box Lock DC 21 (1) Bash Resist 5 Vitality 15
Item(s) Received Metal Box (2)
  • ?
Item(s) Received Metal Box

Vogga's Warehouse[edit]

Once inside Vogga's enclave, there's a warehouse door in the top wall opposite the entrance. Beyond, another warehouse door in the left wall is locked, and the droid B-5D8 stands behind a desk in the top right corner:

B-5D8: Greetings, I am B-5D8. How may I assist you?
Dialog
2. Can you tell me anything about Vogga?
B-5D8: Vogga the Hutt is the owner of this warehouse as well as many other facilities, apartments and structures on Nar Shaddaa.
1. What is this place?
B-5D8: This is a warehouse privately owned by Vogga the Hutt. Your specific business-related inquiries will have to be directed to Vogga himself. I am not authorized to disclose any information of that nature. However, I can say that this is an entirely droid-operated facility, and as such, we purchase droids for use here.
1. You buy droids? 2. I have a droid to sell.
B-5D8: We only purchase droids in larger amounts. If you have a droid you wish to sell, I would ask that you take it to Kodin. B-5D8: We only purchase droids from sanctioned traders. If you wish to sell your droid, I would suggest you sell it to Kodin in the main Hub.
3. I'll be going now.

Jekk'Jekk Tarr[edit]

The walkway to the right of the door to Vogga's Enclave leads to Pylon 3, past the entrance to the Jekk'Jekk Tarr bar in the top wall to the left. As you approach, the bounty hunter Mira is now watching you from the opposite side of the docks:

Alignment < 40 Alignment 40-60 Alignment > 60
Mira: Looks more like one of the Sith to me. Mira: Sure doesn't look much like a Jedi. Mira: Well, looks like the Jedi raised their standards.

The Restored Content Mod adds this line if Kreia is in your party:

Mira: And it looks like you're not alone. How many Jedi are on this moon, anyway?

The Wookiee bounty hunter Hanharr comes up behind her menacingly:

Dialog
Mira: Hanharr... I thought I smelled something. I've told you before - hunt your own targets, don't scavenge mine.
Hanharr: You are my prey, female. Always.
Mira: What, working for the Hutts suddenly make you stupider, Hanharr? You touch me, you'll break the truce, and then you won't last long enough to slip off this moon.
Hanharr: Maybe I forget truce for a short while, go mad, forget rules.

He picks her up by the throat:

Hanharr: Maybe seeing your bones break, seeing you in pain will be all I need to see before I die, then the life debt over, and I can be at peace.
Mira: Don't, Hanharr. I'm warning you.
Hanharr: Warn me? Of what? Warn me you trick me, warn me you violate life debt? Little human girl, I could crush you with one hand, end lifetime of misery.
Mira: I don't want your life debt, Hanharr - I told you!
Hanharr: Then little girl should not have made mistake so long ago. On Kashyyyk, females who make mistakes die. Hanharr smells your fear, even through the stink of the moon.
Mira: Yeah, you're right. I'm afraid. I'm afraid if you keep crushing me, I'll accidentally set off my rocket charges and blow us both to Nal Hutta.
Hanharr: Are you are finally ready to die? I do not think so... your eyes show you are still filled with fear.
Mira: I'd rather die than be caught by you again, Hanharr.
Hanharr: It is not the time for you to enter the Shadowlands. When it is, I will be there, my claws at your throat, and I will stare into your eyes as you die.

He releases her, and both are gone by the time you return to their location.

A Gran stands to the left of the entrance to Jekk'Jekk Tarr, and a Trandoshan to the right:

Humans should stay out of Jekk'Jekk Tarr if they know what's good for them. Find somewhere to be with your own kind, human. Do not defile Jekk'Jekk Tarr with your presence.

The Trandoshan becomes more talkative as you try to enter:

Trandoshan: Hey, you. Human. You're not going into Jekk'Jekk Tarr, are you?
Dialog
1. What if I was? 2. I go where I want. 4. Leave me alone, Trandoshan. 3. Is there some reason I shouldn't?
Trandoshan: You're human. If you step in there, you'll be dead before you take two steps. Trandoshan: Suit yourself, but I warn you. If you step in there, you will die. Trandoshan: Jekk'Jekk Tarr is not a place for your kind. The atmosphere is poisonous to you.
3. I'll take my chances.

Otherwise:

1. Is that a threat? 2. And you're going to stop me?
Trandoshan: No need - your death is certain should you enter Jekk'Jekk Tarr.
Gran: You misunderstand my intimidating friend here. He only means this as a warning. Jekk'Jekk Tarr is not your normal cantina. It is a bar for aliens, not humans - the poisonous gasses inside would prove deadly to a species as fragile as your own.
1. I see. How can I get in then? 2. I don't believe you. 3. On second thought, I'll go somewhere else.
Trandoshan: No one's stopping you from getting in, human. It's whether you come out. Trandoshan: Then you're a fool.

Entering Jekk'Jekk Tarr is unnecessary at this point, but you (and any other organic member of your party) should really have Immunity: Poison when you do...

Pylon 3[edit]

At the end of the walkway beyond the entrance to Jekk'Jekk Tarr is the door to the control room for Pylon 3. Inside, a cleaning droid patrols along the bottom and right sides, and there's a plasteel cylinder in the top left corner:

[This droid is using sonic waves to clean the equipment. It ignores you]
Item(s) Received Plasteel Cylinder These heavily reinforced maneuvering flaps are designed for use with military airspeeders.

The Pylon 3 console is against the middle of the back wall:

Pylon 3 Console: NAR SHADDAA DOCKS PYLON 3
CONSOLE INACTIVE
1. Log out.

Once you've activated this console from the pylon power console, you can examine freighter ID Signatures:

Dialog
Pylon 3 Console: NAR SHADDAA DOCKS PYLON 3
1. Examine freighter ID Signatures.
Pylon 3 Console: NAR SHADDAA DOCKS PYLON 3
EXAMINE FREIGHTER ID SIGNATURES
1. Read ID Signature of freighter Silver Zephyr. 2. Read ID Signature of freigher Toorna's Profits. 3. Read ID Signature of freighter Alakandor.
Pylon 3 Console: NAR SHADDAA DOCKS PYLON 3
EXAMINE FREIGHTER ID SIGNATURES

FULL SIGNATURE LEGIBLE
Silver Zephyr: I-96-967-521
Pylon 3 Console: NAR SHADDAA DOCKS PYLON 3
EXAMINE FREIGHTER ID SIGNATURES

ONLY PARTIAL SIGNATURE LEGIBLE FROM PYLON 3
Toorna's Profits: E-4*-***-*18
Pylon 3 Console: NAR SHADDAA DOCKS PYLON 3
EXAMINE FREIGHTER ID SIGNATURES

ONLY PARTIAL SIGNATURE LEGIBLE FROM PYLON 3
Alakandor: S-*9-4**-93
4. Return to Main Menu.

Otherwise:

2. Assign freighter priorities.
Pylon 3 Console: NAR SHADDAA DOCKS PYLON 3
ASSIGN FREIGHTER PRIORITIES

ACCESS DENIED.
ACCESS RESTRICTED TO DOCKMASTER FASSA.

You need to speak to Fassa before you can assign freighter priorities, although this can be done at any of the three pylon consoles.