Editing User talk:Salnax
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== Theatrhythm Final Fantasy/Image naming == | == Theatrhythm Final Fantasy/Image naming == | ||
Please see our policy on [[StrategyWiki: | Please see our policy on [[StrategyWiki:Guide/Image naming|image naming]]. For consistency and ease of use throughout the wiki, image names should contain the name of the game or its abbreviation and a one or two word description. Thanks for helping to keep our images neat! | ||
P.S. I like you. You are a good addition to our community. —{{User:Notmyhandle/Sig}} 03:26, 16 July 2012 (UTC) | P.S. I like you. You are a good addition to our community. —{{User:Notmyhandle/Sig}} 03:26, 16 July 2012 (UTC) | ||
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::I was already considering this, and NMH beat me to it. I would support your nomination. '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 23:08, 3 October 2012 (UTC) | ::I was already considering this, and NMH beat me to it. I would support your nomination. '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 23:08, 3 October 2012 (UTC) | ||
:::Please view and complete the nomination form here: [[StrategyWiki:Requests for permissions/Salnax]]. =) --{{User:Notmyhandle/Sig}} 17:07, 5 October 2012 (UTC) | :::Please view and complete the nomination form here: [[StrategyWiki:Requests for permissions/Salnax]]. =) --{{User:Notmyhandle/Sig}} 17:07, 5 October 2012 (UTC) | ||
== DSiWare cat == | == DSiWare cat == | ||
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:AR stands for Augmented reality. That's when the appearance of a game on the screen is based on a player's actual surroundings. This is made possible by the cameras on handheld devices nowadays. An AR Shooter forces players to physically move their system around to shoot at targets that appear on the screen. I'm not very good at explaining this, so here's an example video.[http://www.youtube.com/watch?v=F7AOAuIgGoo]--[[User:Salnax|Salnax]] ([[User talk:Salnax|talk]]) 18:31, 11 October 2012 (UTC) | :AR stands for Augmented reality. That's when the appearance of a game on the screen is based on a player's actual surroundings. This is made possible by the cameras on handheld devices nowadays. An AR Shooter forces players to physically move their system around to shoot at targets that appear on the screen. I'm not very good at explaining this, so here's an example video.[http://www.youtube.com/watch?v=F7AOAuIgGoo]--[[User:Salnax|Salnax]] ([[User talk:Salnax|talk]]) 18:31, 11 October 2012 (UTC) | ||
::Wait, was that rhetorical? Sorry. You seemed to know what they are based on the edit you made. Sorry.--[[User:Salnax|Salnax]] ([[User talk:Salnax|talk]]) 18:33, 11 October 2012 (UTC) | ::Wait, was that rhetorical? Sorry. You seemed to know what they are based on the edit you made. Sorry.--[[User:Salnax|Salnax]] ([[User talk:Salnax|talk]]) 18:33, 11 October 2012 (UTC) | ||