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{{Header Nav|game=Dungeon Fighter Online}} | {{Header Nav|game=Dungeon Fighter Online|custom={{:Dungeon Fighter Online/Custom Nav}}}} | ||
A town may have more than one dungeon area. When the player's character walks out of the screen, the player comes to a map with several dungeons available. The accessibility of hidden dungeons and higher level dungeons each require a special "epic quests" earned from an NPC in town and the clear status of lower level dungeons, respectively. | A town may have more than one dungeon area. When the player's character walks out of the screen, the player comes to a map with several dungeons available. The accessibility of hidden dungeons and higher level dungeons each require a special "epic quests" earned from an NPC in town and the clear status of lower level dungeons, respectively. | ||
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You start with 156 fatigue points, and after each room of a dungeon you lose one of them. After all 156 fatigue points are used you can't enter any dungeons until 6:00 AM PST the next day, they cannot be healed like frustration points. | You start with 156 fatigue points, and after each room of a dungeon you lose one of them. After all 156 fatigue points are used you can't enter any dungeons until 6:00 AM PST the next day, they cannot be healed like frustration points. | ||
== | ==Mutants== | ||
Mutants look like normal monsters, but are marked with a special aura emanating around them and a specially colored name above them and their special status or special abilities. (example: Icy Tau Guard, Freezes upon attack) Mutants are not that much harder to take on than normal monsters, but they do have extra hp and their levels maybe higher than normal ones. Upon death, a picture of a good luck sack/charm appears next to the minimap in the upper right hand corner of the screen, and a number next to it showing how many mutated monsters killed. More mutant monsters killed will result in better rewards when the dungeon is cleared. | |||
==Difficulty levels== | ==Difficulty levels== | ||
When a player clears a dungeon and scores the appropriate rank, he gains access to the next difficulty level for that dungeon. Dungeons of more difficulty levels can be selected by clicking on the arrows underneath a dungeon icon. The second level of difficulty is labeled as "Expert's Road" (pass Normal), the 3rd level "Master's Road" (receive | When a player clears a dungeon and scores the appropriate rank, he gains access to the next difficulty level for that dungeon. Dungeons of more difficulty levels can be selected by clicking on the arrows underneath a dungeon icon. The second level of difficulty is labeled as "Expert's Road" (pass Normal), the 3rd level "Master's Road" (receive an A on Expert), and the 4th level "King's Road" (receive an S on Master). Higher difficulty results in monsters with more hp, higher attack, higher aggression, and more chances for a player to miss their attacks. Higher difficulty results in more experience. | ||
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