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::3D rooms are very difficult to map out, and mapping the different areas (Phazon Mines, Chozo Ruins, etc.) gets even uglier. Also, I prefer walkthroughs to be somewhat repetitive just in case someone jumps in later in the walkthrough (where scans and stuff aren't listed) and doesn't know if he/she got all of the scans, etc. --[[User:Ryan Schmidt|Ryan Schmidt]]<sup>[[User talk:Ryan Schmidt|Talk]] [[User talk:Ryan Schmidt/blab|-]] [[Special:Contributions/Ryan Schmidt|Contribs]]</sup> 20:20, 4 May 2007 (CDT) | ::3D rooms are very difficult to map out, and mapping the different areas (Phazon Mines, Chozo Ruins, etc.) gets even uglier. Also, I prefer walkthroughs to be somewhat repetitive just in case someone jumps in later in the walkthrough (where scans and stuff aren't listed) and doesn't know if he/she got all of the scans, etc. --[[User:Ryan Schmidt|Ryan Schmidt]]<sup>[[User talk:Ryan Schmidt|Talk]] [[User talk:Ryan Schmidt/blab|-]] [[Special:Contributions/Ryan Schmidt|Contribs]]</sup> 20:20, 4 May 2007 (CDT) | ||
:::A 2D rendering might not be that bad... I understand what you mean though. --[[User:Notmyhandle|Notmyhandle]] ([[User talk:Notmyhandle|talk]] <small>•</small> [[Special:Contributions/Notmyhandle|contribs]]) 20:23, 4 May 2007 (CDT) | :::A 2D rendering might not be that bad... I understand what you mean though. --[[User:Notmyhandle|Notmyhandle]] ([[User talk:Notmyhandle|talk]] <small>•</small> [[Special:Contributions/Notmyhandle|contribs]]) 20:23, 4 May 2007 (CDT) | ||